Bruxish
- Speed
- 92
- Rarity
- 6 ($20)
- Gender
- Female or male
- Population
- 0
Abilities
- Dazzling
Protects the Pokémon and its allies against moves with positive priority.
- Strong Jaw
Multiplies biting moves' base power by 1.3.
- Wonder Skin
-
(Hidden ability.) Has a 50% chance of protecting against moves whose only effect is to cause a major status ailment.
Type matchups
- Very weak to (2×)
- None
- Weak to (1.5×)
- GrassElectricBugGhostDark
- Resistant to (0.67×)
- FireWaterIceFightingPsychicSteel
- Very resistant to (0.5×)
- None
- Immune to (0×)
- None
Evolution
Bruxish |
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
Aerial Ace | Physical | 60 | 3% | — | Never misses. |
||
After You | Normal | — | — | 1% | — | Makes the target move next if it has not already moved this action. |
|
Ally Switch | Psychic | — | — | 1% | — | +2 | Switches places with an ally. |
Aqua Jet | Water | Physical | 40 | 3% | 100% | +1 | Deals damage. No other effect. |
Aqua Tail | Water | Physical | 90 | 5% | 90% | Deals damage. No other effect. |
|
Astonish | Ghost | Physical | 30 | 3% | 100% | Has a 30% chance to make the target flinch. |
|
Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
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Bite | Dark | Physical | 60 | 4% | 100% | Has a 30% chance to make the target flinch. |
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Blizzard | Ice | Special | 110 | 7% | 70% | Has a 10% chance to freeze each target. |
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Bulk Up | Fighting | — | — | 2% | — | Raises the user's Attack and Defense by one stage. |
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Calm Mind | Psychic | — | — | 2% | — | Raises the user's Special Attack and Special Defense by one stage. |
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Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
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Confusion | Psychic | Special | 50 | 3% | 100% | Has a 10% chance to confuse the target. |
|
Crunch | Dark | Physical | 80 | 4% | 100% | Has a 20% chance to lower the target's Defense by one stage. |
|
Disable | Normal | — | — | 4% | 100% | Prevents the target from using its last move for four actions. |
|
Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
|
Dream Eater | Psychic | Special | 100 | 6% | 100% | Drains half the damage dealt to heal the user. Only works on sleeping targets. |
|
Embargo | Dark | — | — | 4% | 100% | Prevents the target from using its held item for five actions. |
|
Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
|
Fling | Dark | Physical | * | * | 100% | Throws the user's held item at the target. Base power and energy cost depend on the item. |
|
Frost Breath | Ice | Special | 60 | 3% | 90% | Always scores a critical hit. |
|
Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Giga Impact | Normal | Physical | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
|
Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
|
Ice Beam | Ice | Special | 90 | 5% | 100% | Has a 10% chance to freeze the target. |
|
Ice Fang | Ice | Physical | 65 | 4% | 95% | Has a 10% chance to freeze the target and a 10% chance to make it flinch. |
|
Iron Tail | Steel | Physical | 100 | 7% | 75% | Has a 30% chance to lower the target's Defense by one stage. |
|
Light Screen | Psychic | — | — | * | — | Halves damage taken from special moves for five actions. |
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Liquidation | Water | Physical | 85 | 5% | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Magic Coat | Psychic | — | — | 4% | — | +4 | Reflects moves in the "reflectable" category back at their user. |
Magic Room | Psychic | — | — | 4% | — | Nullifies held items for five actions. |
|
Pain Split | Normal | — | — | * | — | Averages the user and target's health. |
|
Payback | Dark | Physical | 50 | 3% | 100% | Has double base power if the target has already acted this action. |
|
Poison Fang | Poison | Physical | 50 | 4% | 100% | Has a 50% chance to badly poison the target. |
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Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Psychic | Psychic | Special | 90 | 5% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|
Psychic Fangs | Psychic | Physical | 85 | 5% | 100% | Breaks through Reflect and Light Screen. |
|
Psywave | Psychic | Special | * | * | 100% | Damage varies randomly between 0.5× and 1.5× the user's experience, up to 10 experience. |
|
Rage | Normal | Physical | 20 | 1% | 100% | If the user damaged between this move and the next, its Attack will increase. |
|
Rain Dance | Water | — | — | 5% | — | Changes the weather to rain for nine actions. |
|
Reflect | Psychic | — | — | * | — | Halves damage taken from physical moves for five actions. |
|
Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
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Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
|
Safeguard | Normal | — | — | * | — | Protects the user and its allies from status ailments for five actions. |
|
Scald | Water | Special | 80 | 5% | 100% | Has a 30% chance to burn the target. |
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Screech | Normal | — | — | 2% | 85% | Lowers the target's Defense by two stages. |
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Signal Beam | Bug | Special | 75 | 4% | 100% | Has a 10% chance to confuse the target. |
|
Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
|
Snatch | Dark | — | — | * | — | +4 | Steals the first non-damaging, self-targetted move used by any opponent this action. |
Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
|
Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
|
Surf | Water | Special | 90 | 5% | 100% | Fails if there is not enough water available for the user to manipulate. |
|
Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
|
Swords Dance | Normal | — | — | 2% | — | Raises the user's Attack by two stages. |
|
Synchronoise | Psychic | Special | 120 | 7% | 100% | Hits all other Pokémon in battle that share a type with the user. |
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Taunt | Dark | — | — | 4% | 100% | Prevents the target from using non-damaging moves for three actions. |
|
Telekinesis | Psychic | — | — | 4% | — | Raises the target in the air for three actions, giving all moves 100% accuracy against it. |
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Torment | Dark | — | — | 4% | 100% | Prevents the target from using the same move twice in a row for five actions. |
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Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
|
Trick Room | Psychic | — | — | 5% | — | −7 | Reverses the order in which trainers give commands and in which Pokémon move for the following six actions. |
Uproar | Normal | Special | 90 | 5% | 100% | Prevents Pokemon from falling asleep for up to three actions. |
|
Venoshock | Poison | Special | 65 | 4% | 100% | Base power is doubled if the target is poisoned. |
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Waterfall | Water | Physical | 80 | 4% | 100% | Has a 20% chance to make the target flinch. |
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Water Gun | Water | Special | 40 | 2% | 100% | Deals damage. No other effect. |
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Water Pulse | Water | Special | 60 | 3% | 100% | Has a 20% chance to confuse the target. |
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Wonder Room | Psychic | — | — | 4% | — | Swaps all Pokémon's Defense and Special Defense stages for five actions. |