The Cave of Dragonflies ASB Database

Brionne

Water
Speed
50
Gender
Female or male
Population
0

Abilities

Torrent

Multiplies Water moves' base power by 1.3 at 33% health or less.

Liquid Voice

(Hidden ability.) Turns sound moves into Water moves.

Type matchups

Weak to (1.5×)
GrassElectric
Resistant to (0.67×)
FireWaterIceSteel
Immune to (0×)
None

Evolution

Popplio
Brionne

2 EXP

Primarina

6 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Acrobatics Flying Physical 55 3% 100%

Has double power if the user is not holding an item.

Amnesia Psychic 2%

Raises the user's Special Defense by two stages. The user forgets one of its own attacks.

Aqua Jet Water Physical 40 3% 100% +1

Deals damage. No other effect.

Aqua Ring Water 5%

Heals 1% of the user's health after each action, as long as it has remained in the Aqua Ring.

Aqua Tail Water Physical 90 5% 90%

Deals damage. No other effect.

Aromatic Mist Fairy 1%

Raises an ally's Special Defense by one stage.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Baby-Doll Eyes Fairy 1% 100% +1

Lowers the target's Attack by one stage.

Blizzard Ice Special 110 7% 70%

Has a 10% chance to freeze each target.

Bubble Beam Water Special 65 4% 100%

Has a 10% chance to lower the target's Speed by one stage.

Captivate Normal 2% 100%

Lowers the target's Special Attack by two stages if it is the opposite gender.

Charm Fairy 2% 100%

Lowers the target's Attack by two stages.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Covet Normal Physical 60 3% 100%

Steals the target's item.

Disarming Voice Fairy Special 40 2%

Never misses.

Double Slap Normal Physical 15 * 85%

Hits 2-5 times in one action. Base power is 15 times the number of hits.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Echoed Voice Normal Special 40 2% 100%

Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.

Encore Normal 4% 100%

Makes the target repeat its last move for three actions.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Growl Normal 1% 100%

Lowers each target's Attack by one stage.

Hail Ice 5%

Changes the weather to hail for nine actions.

Helping Hand Normal * +5

Multiplies the power of an ally's move by 1.5 this action.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hydro Pump Water Special 110 7% 80%

Deals damage. No other effect.

Hyper Voice Normal Special 90 5% 100%

Deals damage. No other effect.

Ice Beam Ice Special 90 5% 100%

Has a 10% chance to freeze the target.

Icy Wind Ice Special 55 4% 95%

Has a 100% chance to lower each target's Speed by one stage.

Iron Tail Steel Physical 100 7% 75%

Has a 30% chance to lower the target's Defense by one stage.

Misty Terrain Fairy 5%

For six actions, Pokémon on the ground cannot obtain major status ailments and take 2/3× damage from Dragon moves.

Moonblast Fairy Special 95 6% 100%

Has a 30% chance to lower the target's Special Attack by one stage.

Perish Song Normal 5%

Causes all Pokémon currently on the field to faint in three rounds if they are still on the field.

Pound Normal Physical 40 2% 100%

Deals damage. No other effect.

Protect Normal * +4

Protects the user against all moves this action.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Scald Water Special 80 5% 100%

Has a 30% chance to burn the target.

Sing Normal 1% 55%

Puts the target to sleep.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Surf Water Special 90 5% 100%

Fails if there is not enough water available for the user to manipulate.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Uproar Normal Special 90 5% 100%

Prevents Pokemon from falling asleep for up to three actions.

Waterfall Water Physical 80 4% 100%

Has a 20% chance to make the target flinch.

Water Gun Water Special 40 2% 100%

Deals damage. No other effect.

Water Pledge Water Special 80 4% 100%

Changes the terrain when used alongside Fire Pledge or Grass Pledge.

Water Pulse Water Special 60 3% 100%

Has a 20% chance to confuse the target.

Wonder Room Psychic 4%

Swaps all Pokémon's Defense and Special Defense stages for five actions.

Work Up Normal 2%

Raises the user's Attack and Special Attack by one stage.