The Cave of Dragonflies ASB Database

Breloom

GrassFighting
Speed
70
Gender
Female or male
Population
2

Abilities

Effect Spore

Has a 30% chance of inflicting poison, paralysis, or sleep on attacking Pokémon on contact.

Poison Heal

Restores 1% health after each action when poisoned, or 2% when badly poisoned, instead of taking damage.

Technician

(Hidden ability.) Multiplies base power by 1.5 for moves of 60 base power or less.

Type matchups

Very weak to (2×)
Flying
Weak to (1.5×)
FireIcePoisonPsychicFairy
Resistant to (0.67×)
WaterGrassElectricGroundRockDark
Very resistant to (0.5×)
None
Immune to (0×)
None

Evolution

Shroomish
Breloom

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Absorb Grass Special 20 1% 100%

Drains half the damage dealt to heal the user.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Body Slam Normal Physical 85 6% 100%

Has a 30% chance to paralyze the target.

Brick Break Fighting Physical 75 4% 100%

Breaks through Reflect and Light Screen.

Bulk Up Fighting 2%

Raises the user's Attack and Defense by one stage.

Bullet Seed Grass Physical 25 * 100%

Hits 2-5 times in one action. Base power is 25 times the number of hits.

Captivate Normal 2% 100%

Lowers the target's Special Attack by two stages if it is the opposite gender.

Charm Fairy 2% 100%

Lowers the target's Attack by two stages.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Counter Fighting Physical * * 100% −5

Counters a physical move, dealing twice as much damage as the user took.

Cut Normal Physical 50 3% 95%

Deals damage. No other effect.

Double-Edge Normal Physical 120 7% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Drain Punch Fighting Physical 75 4% 100%

Drains half the damage dealt to heal the user.

Dynamic Punch Fighting Physical 100 7% 50%

Has a 100% chance to confuse the target.

Endure Normal * +4

Prevents direct damage from lowering the user's health below 1% this action.

Energy Ball Grass Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Fake Tears Dark 2% 100%

Lowers the target's Special Defense by two stages.

False Swipe Normal Physical 40 2% 100%

Cannot lower the target's health below 1%.

Feint Normal Physical 30 3% 100% +2

Breaks through Protect and Detect.

Flash Normal 1% 100%

Lowers the target's Accuracy by one stage if it relies on sight.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Focus Blast Fighting Special 120 7% 70%

Has a 10% chance to lower the target's Special Defense by one stage.

Focus Punch Fighting Physical 150 9% 100% −3

Fails if the user takes damage before using this move.

Force Palm Fighting Physical 60 4% 100%

Has a 30% chance to paralyze the target.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Fury Cutter Bug Physical 40 2% 95%

Base power doubles with each successful consecutive use, up to 160.

Giga Drain Grass Special 75 4% 100%

Drains half the damage dealt to heal the user.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Grass Knot Grass Special * * 100%

Base power and energy cost depend on the target's weight.

Growth Normal 2%

Raises the user's Attack and Special Attack by one stage.

Headbutt Normal Physical 70 5% 100%

Has a 30% chance to make the target flinch.

Helping Hand Normal * +5

Multiplies the power of an ally's move by 1.5 this action.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Iron Tail Steel Physical 100 7% 75%

Has a 30% chance to lower the target's Defense by one stage.

Laser Focus Normal

Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."

Leech Seed Grass 5% 90%

Drains 1% of the target's health to heal the user after each action.

Low Sweep Fighting Physical 65 5% 100%

Has a 100% chance to lower the target's Speed by one stage.

Mach Punch Fighting Physical 40 3% 100% +1

Deals damage. No other effect.

Mega Drain Grass Special 40 2% 100%

Drains half the damage inflicted to heal the user.

Mega Kick Normal Physical 120 7% 75%

Deals damage. No other effect.

Mega Punch Normal Physical 80 4% 85%

Deals damage. No other effect.

Mimic Normal 1%

Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.

Mind Reader Normal 4%

Ensures that the user's next move against the target will hit.

Mud-Slap Ground Special 20 2% 100%

Has a 100% chance to lower the target's Accuracy by one stage.

Natural Gift Normal Physical * * 100%

Varies based on the user's signature move.

Poison Powder Poison 3% 75%

Poisons the target.

Power-Up Punch Fighting Physical 40 3% 100%

Has a 100% chance to raise the user's Attack.

Protect Normal * +4

Protects the user against all moves this action.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Retaliate Normal Physical 70 4% 100%

Base power is doubled if an ally fainted this action or last action.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Rock Slide Rock Physical 75 5% 90%

Has a 30% chance to make each target flinch.

Rock Smash Fighting Physical 40 3% 100%

Has a 50% chance to lower the target's Defense.

Rock Tomb Rock Physical 60 4% 95%

Has a 100% chance to lower the target's Speed by one stage.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Safeguard Normal *

Protects the user and its allies from status ailments for five actions.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Seed Bomb Grass Physical 80 4% 100%

Deals damage. No other effect.

Seismic Toss Fighting Physical * * 100%

Base power and energy cost vary based on the user and target's weights.

Sky Uppercut Fighting Physical 85 5% 90%

Can hit high-flying Pokémon.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Sludge Bomb Poison Special 90 6% 100%

Has a 30% chance to poison the target.

Snatch Dark * +4

Steals the first non-damaging, self-targetted move used by any opponent this action.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Solar Beam Grass Special 120 7% 100%

Requires an action to charge. Can be used in one action for 3% extra energy.

Spore Grass 4% 100%

Puts the target to sleep.

Stone Edge Rock Physical 100 6% 80%

Has a critical hit rate one stage higher than normal.

Strength Normal Physical 80 4% 100%

Deals damage. No other effect.

Stun Spore Grass 3% 75%

Severely paralyzes the target.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Superpower Fighting Physical 120 7% 100%

Lowers the user's Attack and Defense by one stage.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Swords Dance Normal 2%

Raises the user's Attack by two stages.

Synthesis Grass *

Restores 50% of the user's health usually, 66% during strong sunlight, or 25% during rain, sandstorm, or hail.

Tackle Normal Physical 40 2% 100%

Deals damage. No other effect.

Thunder Punch Electric Physical 75 4% 100%

Has a 10% chance to paralyze the target.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Vacuum Wave Fighting Special 40 3% 100% +1

Deals damage. No other effect.

Venoshock Poison Special 65 4% 100%

Base power is doubled if the target is poisoned.

Wake-Up Slap Fighting Physical 70 4% 100%

Base power rises if the target is asleep, depending on severity. Wakes the target up.

Work Up Normal 2%

Raises the user's Attack and Special Attack by one stage.

Worry Seed Grass 3% 100%

Changes the target's ability to Insomnia.

Breloom in the league

Name Trainer Ability XP :3 Item
Cybin Wargle Poison Heal 3 3 Toxic Orb
Pan of the Towering Canopies Lord of the Fireflies Poison Heal 4 3