Bouffalant
- Speed
- 55
- Rarity
- 6 ($20)
- Gender
- Female or male
- Population
- 2
Abilities
- Reckless
Multiplies recoil and crash moves' base power by 1.2.
- Sap Sipper
Absorbs Grass moves, raising Attack by one stage.
- Soundproof
-
(Hidden ability.) Protects against sound moves.
Type matchups
- Weak to (1.5×)
- Fighting
- Resistant to (0.67×)
- None
- Immune to (0×)
- Ghost
Evolution
Bouffalant |
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
Aerial Ace | Physical | 60 | 3% | — | Never misses. |
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Amnesia | Psychic | — | — | 2% | — | Raises the user's Special Defense by two stages. The user forgets one of its own attacks. |
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Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
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Belch | Poison | Special | 120 | 7% | 90% | Only works if the user has eaten a berry. |
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Bulldoze | Ground | Physical | 60 | 4% | 100% | Has a 100% chance to lower each target's Speed by one stage. |
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Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
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Cotton Guard | Grass | — | — | 3% | — | Raises the user's Defense by three stages. |
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Cut | Normal | Physical | 50 | 3% | 95% | Deals damage. No other effect. |
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Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
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Earthquake | Ground | Physical | 100 | 6% | 100% | Deals damage. No other effect. |
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Endeavor | Normal | Physical | * | * | 100% | Lowers the target's health to match the user's. |
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Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
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Focus Energy | Normal | — | — | 5% | — | Raises the user's critical hit chance by two stages. |
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Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Fury Attack | Normal | Physical | 15 | * | 85% | Hits 2-5 times in one action. Base power is 15 times the number of hits. |
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Giga Impact | Normal | Physical | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Headbutt | Normal | Physical | 70 | 5% | 100% | Has a 30% chance to make the target flinch. |
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Head Charge | Normal | Physical | 120 | 7% | 100% | Deals recoil damage to the user equal to 1/4 the damage dealt. |
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Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
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Horn Attack | Normal | Physical | 65 | 4% | 100% | Deals damage. No other effect. |
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Iron Head | Steel | Physical | 80 | 5% | 100% | Has a 30% chance to make the target flinch. |
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Leer | Normal | — | — | 1% | 100% | Lowers each target's Defense by one stage. |
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Megahorn | Bug | Physical | 120 | 7% | 85% | Deals damage. No other effect. |
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Mud Shot | Ground | Special | 55 | 4% | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Mud-Slap | Ground | Special | 20 | 2% | 100% | Has a 100% chance to lower the target's Accuracy by one stage. |
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Outrage | Dragon | Physical | 120 | 7% | 100% | Forces the user to use this move for two to three actions, then confuses it. |
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Payback | Dark | Physical | 50 | 3% | 100% | Has double base power if the target has already acted this action. |
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Poison Jab | Poison | Physical | 80 | 5% | 100% | Has a 30% chance to poison the target. |
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Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Pursuit | Dark | Physical | 40 | 2% | 100% | Deals extra damage and hits first if the target is about to switch out or run away. |
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Rage | Normal | Physical | 20 | 1% | 100% | If the user damaged between this move and the next, its Attack will increase. |
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Rain Dance | Water | — | — | 5% | — | Changes the weather to rain for nine actions. |
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Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
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Retaliate | Normal | Physical | 70 | 4% | 100% | Base power is doubled if an ally fainted this action or last action. |
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Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Revenge | Fighting | Physical | 60 | 3% | 100% | −4 | Base power is doubled if the user has already taken damage this action. |
Reversal | Fighting | Physical | * | * | 100% | Base power rises as the user's health falls. |
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Rock Climb | Normal | Physical | 90 | 5% | 85% | Has a 20% chance to confuse the target. |
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Rock Slide | Rock | Physical | 75 | 5% | 90% | Has a 30% chance to make each target flinch. |
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Rock Smash | Fighting | Physical | 40 | 3% | 100% | Has a 50% chance to lower the target's Defense. |
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Rock Tomb | Rock | Physical | 60 | 4% | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
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Scary Face | Normal | — | — | 2% | 100% | Lowers the target's Speed by two stages. |
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Secret Power | Normal | Physical | 70 | 5% | 100% | Has a 30% chance of inflicting an extra effect that depends on the terrain. |
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Skull Bash | Normal | Physical | 130 | 8% | 100% | Requires an action to charge, during which the user's Defense is raised by one stage. Can be used in one action for 3% extra energy. |
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Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
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Smart Strike | Steel | Physical | 70 | 4% | — | Never misses. |
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Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
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Stomp | Normal | Physical | 65 | 5% | 100% | Has a 30% chance to make the target flinch. |
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Stomping Tantrum | Ground | Physical | 75 | 4% | 100% | Has double power if the user's previous move failed. |
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Stone Edge | Rock | Physical | 100 | 6% | 80% | Has a critical hit rate one stage higher than normal. |
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Strength | Normal | Physical | 80 | 4% | 100% | Deals damage. No other effect. |
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Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
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Sunny Day | Fire | — | — | 5% | — | Changes the weather to strong sunlight for nine actions. |
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Superpower | Fighting | Physical | 120 | 7% | 100% | Lowers the user's Attack and Defense by one stage. |
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Surf | Water | Special | 90 | 5% | 100% | Fails if there is not enough water available for the user to manipulate. |
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Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
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Swords Dance | Normal | — | — | 2% | — | Raises the user's Attack by two stages. |
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Taunt | Dark | — | — | 4% | 100% | Prevents the target from using non-damaging moves for three actions. |
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Thrash | Normal | Physical | 120 | 7% | 100% | Forces the user to use this move for two to three actions, then confuses it. |
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Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
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Uproar | Normal | Special | 90 | 5% | 100% | Prevents Pokemon from falling asleep for up to three actions. |
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Wild Charge | Electric | Physical | 90 | 5% | 100% | Deals recoil damage to the user equal to 1/4 the damage dealt. |
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Work Up | Normal | — | — | 2% | — | Raises the user's Attack and Special Attack by one stage. |
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Zen Headbutt | Psychic | Physical | 80 | 4% | 90% | Has a 20% chance to make the target flinch. |
Bouffalant in the league
Name | ⚥ | Trainer | Ability | XP | :3 | Item | ||
---|---|---|---|---|---|---|---|---|
Aht | ♀ | Keldeo | Sap Sipper | 0 | 0 |
![]() |
Leftovers | |
D+B | ♂ | Meowth | Reckless | 0 | 0 |