The Cave of Dragonflies ASB Database

Beartic

Ice
Speed
50
Gender
Female or male
Population
1

Abilities

Snow Cloak
Lowers incoming moves' accuracy by a flat 10% during hail.
Slush Rush
Doubles Speed during hail, and protects against the hail's effects.
Swift Swim
(Hidden ability.) Doubles Speed during rain and in water.

Type matchups

Weak to (1.5×)
FireFightingRockSteel
Resistant to (0.67×)
Ice
Immune to (0×)
None

Evolution

Cubchoo
Beartic

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aerial Ace Flying Physical 60 3% Never misses.
Aqua Jet Water Physical 40 3% 100% +1 Deals damage. No other effect.
Assurance Dark Physical 60 3% 100% Base power is doubled if the target has already taken damage this action.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Avalanche Ice Physical 60 3% 100% −4 Base power is doubled if the user has already taken damage this action.
Bide Normal Physical * * +1 Stores energy for three actions, then damages the target for twice the total damage taken.
Blizzard Ice Special 110 7% 70% Has a 10% chance to freeze each target.
Brick Break Fighting Physical 75 4% 100% Breaks through Reflect and Light Screen.
Brine Water Special 65 3% 100% Base power is doubled if the target is below 50% health.
Bulk Up Fighting 2% Raises the user's Attack and Defense by one stage.
Bulldoze Ground Physical 60 4% 100% Has a 100% chance to lower each target's Speed by one stage.
Charm Fairy 2% 100% Lowers the target's Attack by two stages.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Covet Normal Physical 60 3% 100% Steals the target's item.
Cut Normal Physical 50 3% 95% Deals damage. No other effect.
Dig Ground Physical 80 4% 100% Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Dive Water Physical 80 4% 100% Dives underwater, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Echoed Voice Normal Special 40 2% 100% Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.
Encore Normal 4% 100% Makes the target repeat its last move for three actions.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Flail Normal Physical * * 100% Base power and energy cost rise as the user's health falls.
Fling Dark Physical * * 100% Throws the user's held item at the target. Base power and energy cost depend on the item.
Focus Blast Fighting Special 120 7% 70% Has a 10% chance to lower the target's Special Defense by one stage.
Focus Punch Fighting Physical 150 9% 100% −3 Fails if the user takes damage before using this move.
Frost Breath Ice Special 60 3% 90% Always scores a critical hit.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Fury Swipes Normal Physical 18 * 80% Hits 2-5 times in one action. Base power is 18 times the number of hits.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Grass Knot Grass Special * * 100% Base power and energy cost depend on the target's weight.
Growl Normal 1% 100% Lowers each target's Attack by one stage.
Hail Ice 5% Changes the weather to hail for nine actions.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hone Claws Dark 2% Raises the user's Attack and Accuracy by one stage.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Ice Beam Ice Special 90 5% 100% Has a 10% chance to freeze the target.
Ice Punch Ice Physical 75 4% 100% Has a 10% chance to freeze the target.
Icicle Crash Ice Physical 85 4% 90% Has a 30% chance to make the target flinch.
Icy Wind Ice Special 55 4% 95% Has a 100% chance to lower each target's Speed by one stage.
Low Kick Fighting Physical * * 100% Base power and energy cost vary with the target's weight.
Night Slash Dark Physical 70 4% 100% Has a critical hit rate one stage higher than normal.
Play Nice Normal 1% Lowers the target's Attack by one stage.
Play Rough Fairy Physical 90 5% 90% Has a 10% chance to lower the target's Attack by one stage.
Powder Snow Ice Special 40 2% 100% Has a 10% chance to freeze each target.
Power-Up Punch Fighting Physical 40 3% 100% Has a 100% chance to raise the user's Attack.
Protect Normal * +4 Protects the user against all moves this action.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Roar Normal 3% −6 Tries to make the target flinch. Success rate varies depending on the circumstances.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Smash Fighting Physical 40 3% 100% Has a 50% chance to lower the target's Defense.
Rock Tomb Rock Physical 60 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Shadow Claw Ghost Physical 70 4% 100% Has a critical hit rate one stage higher than normal.
Sheer Cold Ice Special * * 30% Deals damage equal to the damage cap, or 100% if there is none.
Slash Normal Physical 70 4% 100% Has a critical hit rate one stage higher than normal.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Stone Edge Rock Physical 100 6% 80% Has a critical hit rate one stage higher than normal.
Strength Normal Physical 80 4% 100% Deals damage. No other effect.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Superpower Fighting Physical 120 7% 100% Lowers the user's Attack and Defense by one stage.
Surf Water Special 90 5% 100% Fails if there is not enough water available for the user to manipulate.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Swords Dance Normal 2% Raises the user's Attack by two stages.
Taunt Dark 4% 100% Prevents the target from using non-damaging moves for three actions.
Thrash Normal Physical 120 7% 100% Forces the user to use this move for two to three actions, then confuses it.
Throat Chop Dark Physical 80 4% 100% Prevents the target from using sound moves for three actions.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Water Pulse Water Special 60 3% 100% Has a 20% chance to confuse the target.
Yawn Normal 4% Puts the target to sleep at the end of the next action.

Beartic in the league

Name Trainer Ability XP :3 Item
Martimur Wargle Snow Cloak 3 3 Never-Melt Ice