The Cave of Dragonflies ASB Database

Mega Audino

NormalFairy
Speed
50
Rarity
2 ($7)
Gender
Female or male
Population
0

Abilities

Healer

Has a 30% chance of curing the major status conditions of all allies within two meters at the end of each round.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
PoisonSteel
Resistant to (0.67×)
BugDark
Very resistant to (0.5×)
None
Immune to (0×)
GhostDragon

Evolution

Audino

Forms

Mega Evolution is coming soon.

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
After You Normal 1%

Makes the target move next if it has not already moved this action.

Ally Switch Psychic 1% +2

Switches places with an ally.

Amnesia Psychic 2%

Raises the user's Special Defense by two stages. The user forgets one of its own attacks.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Baby-Doll Eyes Fairy 1% 100% +1

Lowers the target's Attack by one stage.

Bestow Normal 3%

Passes the user's held item to the target if it does not already have one.

Blizzard Ice Special 110 7% 70%

Has a 10% chance to freeze each target.

Calm Mind Psychic 2%

Raises the user's Special Attack and Special Defense by one stage.

Charge Beam Electric Special 50 4% 90%

Has a 70% chance to raise the user's Special Attack by one stage.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Covet Normal Physical 60 3% 100%

Steals the target's item.

Dazzling Gleam Fairy Special 80 4% 100%

Deals damage. No other effect.

Dig Ground Physical 80 4% 100%

Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.

Disarming Voice Fairy Special 40 2%

Never misses.

Double-Edge Normal Physical 120 7% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt.

Double Slap Normal Physical 15 * 85%

Hits 2-5 times in one action. Base power is 15 times the number of hits.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Draining Kiss Fairy Special 50 3% 100%

Drains 3/4 of the damage dealt to heal the user.

Drain Punch Fighting Physical 75 4% 100%

Drains half the damage dealt to heal the user.

Dream Eater Psychic Special 100 6% 100%

Drains half the damage dealt to heal the user. Only works on sleeping targets.

Echoed Voice Normal Special 40 2% 100%

Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.

Encore Normal 4% 100%

Makes the target repeat its last move for three actions.

Entrainment Normal 3% 100%

Copies the user's ability onto the target.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Fire Blast Fire Special 110 7% 85%

Has a 10% chance to burn the target.

Fire Punch Fire Physical 75 4% 100%

Has a 10% chance to burn the target.

Flamethrower Fire Special 90 5% 100%

Has a 10% chance to burn the target.

Flash Normal 1% 100%

Lowers the target's Accuracy by one stage if it relies on sight.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Focus Punch Fighting Physical 150 9% 100% −3

Fails if the user takes damage before using this move.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Grass Knot Grass Special * * 100%

Base power and energy cost depend on the target's weight.

Gravity Psychic 4%

For five actions, prevents Pokémon from flying or levitating and lowers their Evasion by two levels.

Growl Normal 1% 100%

Lowers each target's Attack by one stage.

Heal Bell Normal 4%

Heals the status conditions of all Pokémon who hear the bell.

Healing Wish Psychic *

Knocks the user out and fully heals its replacement's health.

Heal Pulse Psychic *

Restores 50% of the target's health.

Helping Hand Normal * +5

Multiplies the power of an ally's move by 1.5 this action.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Hyper Voice Normal Special 90 5% 100%

Deals damage. No other effect.

Ice Beam Ice Special 90 5% 100%

Has a 10% chance to freeze the target.

Ice Punch Ice Physical 75 4% 100%

Has a 10% chance to freeze the target.

Icy Wind Ice Special 55 4% 95%

Has a 100% chance to lower each target's Speed by one stage.

Incinerate Fire Special 60 3% 100%

Destroys the target's berry.

Iron Tail Steel Physical 100 7% 75%

Has a 30% chance to lower the target's Defense by one stage.

Knock Off Dark Physical 65 4% 100%

Base power is multiplied by 1.5 if the target is holding an item, and removes the item.

Laser Focus Normal

Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."

Last Resort Normal Physical 140 8% 100%

Only works if the user is below 33% health.

Light Screen Psychic *

Halves damage taken from special moves for five actions.

Low Kick Fighting Physical * * 100%

Base power and energy cost vary with the target's weight.

Lucky Chant Normal 4%

Protects all friendly Pokémon against critical hits for five actions.

Magic Coat Psychic 4% +4

Reflects moves in the "reflectable" category back at their user.

Misty Terrain Fairy 5%

For six actions, Pokémon on the ground cannot obtain major status ailments and take 2/3× damage from Dragon moves.

Pain Split Normal *

Averages the user and target's health.

Play Nice Normal 1%

Lowers the target's Attack by one stage.

Pound Normal Physical 40 2% 100%

Deals damage. No other effect.

Power-Up Punch Fighting Physical 40 3% 100%

Has a 100% chance to raise the user's Attack.

Protect Normal * +4

Protects the user against all moves this action.

Psychic Psychic Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Psych Up Normal *

Copies the target's stat stages.

Psyshock Psychic Special 80 4% 100%

Inflicts damage based on Special Attack and physical Defense.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Reflect Psychic *

Halves damage taken from physical moves for five actions.

Refresh Normal 4%

Heals the user's major status ailments.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Retaliate Normal Physical 70 4% 100%

Base power is doubled if an ally fainted this action or last action.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Role Play Psychic 3%

Copies the target's ability.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Safeguard Normal *

Protects the user and its allies from status ailments for five actions.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Shadow Ball Ghost Special 80 4% 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Signal Beam Bug Special 75 4% 100%

Has a 10% chance to confuse the target.

Simple Beam Normal 3% 100%

Changes the target's ability to Simple.

Skill Swap Psychic 3%

Swaps the user and target's abilities.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snatch Dark * +4

Steals the first non-damaging, self-targetted move used by any opponent this action.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Solar Beam Grass Special 120 7% 100%

Requires an action to charge. Can be used in one action for 3% extra energy.

Stomping Tantrum Ground Physical 75 4% 100%

Has double power if the user's previous move failed.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Surf Water Special 90 5% 100%

Fails if there is not enough water available for the user to manipulate.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Sweet Kiss Fairy 3% 75%

Confuses the target.

Take Down Normal Physical 90 5% 85%

Deals recoil damage to the user equal to 1/4 the damage dealt.

Telekinesis Psychic 4%

Raises the target in the air for three actions, giving all moves 100% accuracy against it.

Throat Chop Dark Physical 80 4% 100%

Prevents the target from using sound moves for three actions.

Thunder Electric Special 110 8% 70%

Has a 30% chance to paralyze the target.

Thunderbolt Electric Special 90 5% 100%

Has a 10% chance to paralyze the target.

Thunder Punch Electric Physical 75 4% 100%

Has a 10% chance to paralyze the target.

Thunder Wave Electric 4% 90%

Severely paralyzes the target.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Trick Room Psychic 5% −7

Reverses the order in which trainers give commands and in which Pokémon move for the following six actions.

Uproar Normal Special 90 5% 100%

Prevents Pokemon from falling asleep for up to three actions.

Wild Charge Electric Physical 90 5% 100%

Deals recoil damage to the user equal to 1/4 the damage dealt.

Wish Normal *

After two or three actions, restores 50% health to the user or whatever Pokémon has taken its place.

Work Up Normal 2%

Raises the user's Attack and Special Attack by one stage.

Yawn Normal 4%

Puts the target to sleep at the end of the next action.

Zen Headbutt Psychic Physical 80 4% 90%

Has a 20% chance to make the target flinch.