The Cave of Dragonflies ASB Database

Articuno

IceFlying
Speed
85
Gender
Genderless
Population
0

Abilities

Pressure

Multiplies the base energy cost of moves targetting the Pokémon by 1.2.

Snow Cloak

(Hidden ability.) Lowers incoming moves' accuracy by a flat 10% during hail.

Type matchups

Very weak to (2×)
Rock
Weak to (1.5×)
FireElectricSteel
Resistant to (0.67×)
GrassBug
Very resistant to (0.5×)
None
Immune to (0×)
Ground

Evolution

Articuno

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aerial Ace Flying Physical 60 3%

Never misses.

Agility Psychic 2%

Raises the user's Speed by two stages.

Air Cutter Flying Special 60 3% 95%

Has a critical hit rate one stage higher than normal.

Ancient Power Rock Special 60 3% 100%

Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.

Aurora Veil Ice *

Halves damage taken from all moves for five actions. Only works during hail.

Avalanche Ice Physical 60 3% 100% −4

Base power is doubled if the user has already taken damage this action.

Bide Normal Physical * * +1

Stores energy for three actions, then damages the target for twice the total damage taken.

Blizzard Ice Special 110 7% 70%

Has a 10% chance to freeze each target.

Bubble Beam Water Special 65 4% 100%

Has a 10% chance to lower the target's Speed by one stage.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Curse Ghost *

Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.

Defog Flying 4%

Removes various effects from the field and lowers the target's Evasion by one stage.

Detect Fighting * +4

Protects the user from all moves this action.

Double-Edge Normal Physical 120 7% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Endure Normal * +4

Prevents direct damage from lowering the user's health below 1% this action.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Fly Flying Physical 90 5% 95%

Flies up high, dodging most moves, then hits. Costs 3% extra energy to do both in one action.

Freeze-Dry Ice Special 70 4% 100%

Is super-effective against Water and has a 10% chance to freeze the target.

Frost Breath Ice Special 60 3% 90%

Always scores a critical hit.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Gust Flying Special 40 2% 100%

Can hit high-flying Pokémon.

Hail Ice 5%

Changes the weather to hail for nine actions.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hurricane Flying Special 110 8% 70%

Has a 30% chance to confuse the target.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Ice Beam Ice Special 90 5% 100%

Has a 10% chance to freeze the target.

Ice Shard Ice Physical 40 3% 100% +1

Deals damage. No other effect.

Icy Wind Ice Special 55 4% 95%

Has a 100% chance to lower each target's Speed by one stage.

Laser Focus Normal

Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."

Mimic Normal 1%

Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.

Mind Reader Normal 4%

Ensures that the user's next move against the target will hit.

Mist Ice 4%

Prevents stat drops and lowers the accuracy of all moves by 10% for five actions.

Mud-Slap Ground Special 20 2% 100%

Has a 100% chance to lower the target's Accuracy by one stage.

Natural Gift Normal Physical * * 100%

Varies based on the user's signature move.

Ominous Wind Ghost Special 60 3% 100%

Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.

Peck Flying Physical 35 2% 100%

Deals damage. No other effect.

Pluck Flying Physical 60 3% 100%

If the target is holding a berry, the user eats it and base power is doubled.

Powder Snow Ice Special 40 2% 100%

Has a 10% chance to freeze each target.

Protect Normal * +4

Protects the user against all moves this action.

Rage Normal Physical 20 1% 100%

If the user damaged between this move and the next, its Attack will increase.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Razor Wind Normal Special 80 4% 100%

Requires an action to charge. Can be used in one action for 3% extra energy.

Reflect Psychic *

Halves damage taken from physical moves for five actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Roar Normal 3% −6

Tries to make the target flinch. Success rate varies depending on the circumstances.

Rock Smash Fighting Physical 40 3% 100%

Has a 50% chance to lower the target's Defense.

Roost Flying *

Restores 50% of the user's health, and removes its Flying type, if applicable, until the user's next action.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Sandstorm Rock 5%

Changes the weather to a sandstorm for nine actions.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Sheer Cold Ice Special * * 30%

Deals damage equal to the damage cap, or 100% if there is none.

Signal Beam Bug Special 75 4% 100%

Has a 10% chance to confuse the target.

Sky Attack Flying Physical 140 9% 90%

Requires an action to charge and has a 30% chance to make the target flinch. Can be used in one action for 3% extra energy.

Sky Drop Flying Physical 60 3% 100%

Carries the target into the air, avoiding most moves, then drops it. Costs 3% extra energy to do both in one action.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Steel Wing Steel Physical 70 4% 90%

Has a 10% chance to raise the user's Defense by one stage.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Swift Normal Special 60 3%

Never misses.

Tailwind Flying 4%

Doubles the user and its allies' Speed for four actions.

Take Down Normal Physical 90 5% 85%

Deals recoil damage to the user equal to 1/4 the damage dealt.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Twister Dragon Special 40 2% 100%

Has a 20% chance to make each target flinch.

U-turn Bug Physical 70 4% 100%

Makes the user switch out.

Water Gun Water Special 40 2% 100%

Deals damage. No other effect.

Water Pulse Water Special 60 3% 100%

Has a 20% chance to confuse the target.

Whirlwind Normal 3% −6

Blows a strong gust of wind, which can be used, for example, to knock the opponent back or clear the air.