The Cave of Dragonflies ASB Database

Arbok

Poison
Speed
80
Gender
Female or male
Population
3

Abilities

Intimidate

Lowers opponents' Attack by one stage upon entering battle. Their Attack may be restored if the Pokémon does not continue to be intimidating.

Shed Skin

Has a 30% chance of curing all major status ailments after each round. Can cure all major status ailments for 5% energy with the use of two actions.

Unnerve

(Hidden ability.) Prevents opponents from eating berries or using Swallow.

Type matchups

Weak to (1.5×)
GroundPsychic
Resistant to (0.67×)
GrassFightingPoisonBugFairy
Immune to (0×)
None

Evolution

Ekans
Arbok

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Acid Poison Special 40 2% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Acid Spray Poison Special 40 3% 100%

Has a 100% chance to lower the target's Special Defense by two stages.

Aqua Tail Water Physical 90 5% 90%

Deals damage. No other effect.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Beat Up Dark Physical * * 100%

Base power is equal to ten times the number of Pokémon the user's trainer has remaining.

Belch Poison Special 120 7% 90%

Only works if the user has eaten a berry.

Bide Normal Physical * * +1

Stores energy for three actions, then damages the target for twice the total damage taken.

Bind Normal Physical 15 2% 85%

Traps the target and deals 1% damage after each action for 4-5 actions.

Bite Dark Physical 60 4% 100%

Has a 30% chance to make the target flinch.

Body Slam Normal Physical 85 6% 100%

Has a 30% chance to paralyze the target.

Brutal Swing Dark Physical 60 3% 100%

Deals damage. No other effect.

Bulldoze Ground Physical 60 4% 100%

Has a 100% chance to lower each target's Speed by one stage.

Captivate Normal 2% 100%

Lowers the target's Special Attack by two stages if it is the opposite gender.

Coil Poison 3%

Raises the user's Attack, Defense, and Accuracy by one stage.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Crunch Dark Physical 80 4% 100%

Has a 20% chance to lower the target's Defense by one stage.

Curse Ghost *

Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.

Dark Pulse Dark Special 80 4% 100%

Has a 20% chance to make the target flinch.

Dig Ground Physical 80 4% 100%

Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.

Disable Normal 4% 100%

Prevents the target from using its last move for four actions.

Double-Edge Normal Physical 120 7% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Dragon Tail Dragon Physical 60 3% 90% −6

Knocks the target fairly far away, potentially preventing it from reaching the user for a bit.

Earthquake Ground Physical 100 6% 100%

Deals damage. No other effect.

Endure Normal * +4

Prevents direct damage from lowering the user's health below 1% this action.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Fire Fang Fire Physical 65 4% 95%

Has a 10% chance to burn the target and a 10% chance to make it flinch.

Fissure Ground Physical * * 30%

Deals damage equal to the damage cap, or 100% if there is none.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Gastro Acid Poison 3% 100%

Nullifies the target's ability.

Giga Drain Grass Special 75 4% 100%

Drains half the damage dealt to heal the user.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Glare Normal 4% 100%

Severely paralyzes the target.

Gunk Shot Poison Physical 120 8% 80%

Has a 30% chance to poison the target.

Haze Ice 4%

Removes all Pokémon's stat stages. Lowers the accuracy of all moves by 10% for five actions.

Headbutt Normal Physical 70 5% 100%

Has a 30% chance to make the target flinch.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Ice Fang Ice Physical 65 4% 95%

Has a 10% chance to freeze the target and a 10% chance to make it flinch.

Infestation Bug Special 20 2% 100%

Traps the target and deals 1% damage after each action for 4-5 actions.

Iron Tail Steel Physical 100 7% 75%

Has a 30% chance to lower the target's Defense by one stage.

Leer Normal 1% 100%

Lowers each target's Defense by one stage.

Mega Drain Grass Special 40 2% 100%

Drains half the damage inflicted to heal the user.

Mimic Normal 1%

Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.

Mud Bomb Ground Special 65 5% 85%

Has a 30% chance to lower the target's Accuracy by one stage.

Natural Gift Normal Physical * * 100%

Varies based on the user's signature move.

Payback Dark Physical 50 3% 100%

Has double base power if the target has already acted this action.

Poison Fang Poison Physical 50 4% 100%

Has a 50% chance to badly poison the target.

Poison Jab Poison Physical 80 5% 100%

Has a 30% chance to poison the target.

Poison Sting Poison Physical 15 2% 100%

Has a 30% chance to poison the target.

Poison Tail Poison Physical 50 3% 100%

Has a 10% chance to poison the target and a critical hit rate one stage higher than normal.

Protect Normal * +4

Protects the user against all moves this action.

Pursuit Dark Physical 40 2% 100%

Deals extra damage and hits first if the target is about to switch out or run away.

Rage Normal Physical 20 1% 100%

If the user damaged between this move and the next, its Attack will increase.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Rock Slide Rock Physical 75 5% 90%

Has a 30% chance to make each target flinch.

Rock Tomb Rock Physical 60 4% 95%

Has a 100% chance to lower the target's Speed by one stage.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Scary Face Normal 2% 100%

Lowers the target's Speed by two stages.

Screech Normal 2% 85%

Lowers the target's Defense by two stages.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Seed Bomb Grass Physical 80 4% 100%

Deals damage. No other effect.

Skull Bash Normal Physical 130 8% 100%

Requires an action to charge, during which the user's Defense is raised by one stage. Can be used in one action for 3% extra energy.

Slam Normal Physical 80 4% 75%

Deals damage. No other effect.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Sludge Bomb Poison Special 90 6% 100%

Has a 30% chance to poison the target.

Sludge Wave Poison Special 95 5% 100%

Has a 10% chance to poison each target.

Snatch Dark * +4

Steals the first non-damaging, self-targetted move used by any opponent this action.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Spite Ghost 5% 100%

Raises the energy cost of the target's last move by 4% until it leaves battle.

Spit Up Normal Special * 2% 100%

Does damage equal to 1.5 times the amount of energy Stockpiled.

Stockpile Normal *

Stores between 10% and 25% energy for use with Swallow or Spit Up.

Stomping Tantrum Ground Physical 75 4% 100%

Has double power if the user's previous move failed.

Strength Normal Physical 80 4% 100%

Deals damage. No other effect.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sucker Punch Dark Physical 70 5% 100% +1

Only works if the target is about to use a damaging move.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Swallow Normal 2%

Restores an amount of health equal to 2.5× the energy Stockpiled.

Switcheroo Dark 3% 100%

Swaps the user and target's held items.

Take Down Normal Physical 90 5% 85%

Deals recoil damage to the user equal to 1/4 the damage dealt.

Thief Dark Physical 60 3% 100%

Steals the target's held item.

Throat Chop Dark Physical 80 4% 100%

Prevents the target from using sound moves for three actions.

Thunder Fang Electric Physical 65 4% 95%

Has a 10% chance to paralyze the target and a 10% chance to make it flinch.

Torment Dark 4% 100%

Prevents the target from using the same move twice in a row for five actions.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Venoshock Poison Special 65 4% 100%

Base power is doubled if the target is poisoned.

Wrap Normal Physical 15 2% 90%

Traps the target and deals 1% damage after each action for 4-5 actions.

Arbok in the league

Name Trainer Ability XP :3 Item
Adonis Kratos Aurion Shed Skin 3 2
Lady Ouroboros Lord of the Fireflies Shed Skin 3 2
Lillian Keldeo Shed Skin 4 3 Black Sludge