Mega Ampharos
- Speed
- 45
- Gender
- Female or male
- Population
- 0
Abilities
- Mold Breaker
Bypasses targets' abilities if they could prevent or hinder damage.
Type matchups
- Very weak to (2×)
- None
- Weak to (1.5×)
- IceGroundDragonFairy
- Resistant to (0.67×)
- FireWaterGrassSteel
- Very resistant to (0.5×)
- Electric
- Immune to (0×)
- None
Evolution
Mareep |
Flaaffy
2 EXP |
Ampharos
6 EXP |
Forms
Mega Evolution is coming soon.
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
After You | Normal | — | — | 1% | — | Makes the target move next if it has not already moved this action. |
|
Agility | Psychic | — | — | 2% | — | Raises the user's Speed by two stages. |
|
Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
|
Body Slam | Normal | Physical | 85 | 6% | 100% | Has a 30% chance to paralyze the target. |
|
Brick Break | Fighting | Physical | 75 | 4% | 100% | Breaks through Reflect and Light Screen. |
|
Brutal Swing | Dark | Physical | 60 | 3% | 100% | Deals damage. No other effect. |
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Bulldoze | Ground | Physical | 60 | 4% | 100% | Has a 100% chance to lower each target's Speed by one stage. |
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Captivate | Normal | — | — | 2% | 100% | Lowers the target's Special Attack by two stages if it is the opposite gender. |
|
Charge | Electric | — | — | 4% | — | Doubles the base power of the user's next Electric-type move and raises its Special Defense by one stage. |
|
Charge Beam | Electric | Special | 50 | 4% | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
|
Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
|
Confuse Ray | Ghost | — | — | 4% | 100% | Confuses the target. |
|
Cotton Guard | Grass | — | — | 3% | — | Raises the user's Defense by three stages. |
|
Cotton Spore | Grass | — | — | 2% | 100% | Lowers each target's Speed by two stages. |
|
Counter | Fighting | Physical | * | * | 100% | −5 | Counters a physical move, dealing twice as much damage as the user took. |
Curse | Ghost | — | — | * | — | Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage. |
|
Defense Curl | Normal | — | — | 1% | — | Raises the user's Defense by one stage. |
|
Discharge | Electric | Special | 80 | 5% | 100% | Has a 30% chance to paralyze each target. |
|
Double-Edge | Normal | Physical | 120 | 7% | 100% | Deals recoil damage to the user equal to 1/3 the damage dealt. |
|
Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
|
Dragon Pulse | Dragon | Special | 85 | 5% | 100% | Deals damage. No other effect. |
|
Dynamic Punch | Fighting | Physical | 100 | 7% | 50% | Has a 100% chance to confuse the target. |
|
Echoed Voice | Normal | Special | 40 | 2% | 100% | Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use. |
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Eerie Impulse | Electric | — | — | 2% | 100% | Lowers the target's Special Attack by two stages. |
|
Electric Terrain | Electric | — | — | 5% | — | For six actions, prevents Pokémon on the ground from sleeping and raises their Electric-type moves' base power by 20. |
|
Electro Ball | Electric | Special | * | * | 100% | Power ranges from 60 to 150 depending on how fast the user is compared to the target. |
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Electroweb | Electric | Special | 55 | 4% | 95% | Has a 100% chance to lower each target's Speed by one stage. |
|
Endure | Normal | — | — | * | — | +4 | Prevents direct damage from lowering the user's health below 1% this action. |
Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
|
Fire Punch | Fire | Physical | 75 | 4% | 100% | Has a 10% chance to burn the target. |
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Flash | Normal | — | — | 1% | 100% | Lowers the target's Accuracy by one stage if it relies on sight. |
|
Flatter | Dark | — | — | 4% | 100% | Raises the target's Special Attack by one stage and confuses it. |
|
Fling | Dark | Physical | * | * | 100% | Throws the user's held item at the target. Base power and energy cost depend on the item. |
|
Focus Blast | Fighting | Special | 120 | 7% | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
|
Focus Punch | Fighting | Physical | 150 | 9% | 100% | −3 | Fails if the user takes damage before using this move. |
Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Giga Impact | Normal | Physical | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
|
Growl | Normal | — | — | 1% | 100% | Lowers each target's Attack by one stage. |
|
Headbutt | Normal | Physical | 70 | 5% | 100% | Has a 30% chance to make the target flinch. |
|
Heal Bell | Normal | — | — | 4% | — | Heals the status conditions of all Pokémon who hear the bell. |
|
Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
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Hyper Beam | Normal | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
|
Ion Deluge | Electric | — | — | 4% | — | +1 | Changes Normal-type moves to Electric-type moves for three actions. |
Iron Tail | Steel | Physical | 100 | 7% | 75% | Has a 30% chance to lower the target's Defense by one stage. |
|
Laser Focus | Normal | — | — | — | — | Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit." |
|
Light Screen | Psychic | — | — | * | — | Halves damage taken from special moves for five actions. |
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Magnetic Flux | Electric | — | — | * | — | Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage. |
|
Magnet Rise | Electric | — | — | 4% | — | Grants the user Levitate for five actions in addition to all other abilities. |
|
Mega Kick | Normal | Physical | 120 | 7% | 75% | Deals damage. No other effect. |
|
Mega Punch | Normal | Physical | 80 | 4% | 85% | Deals damage. No other effect. |
|
Mimic | Normal | — | — | 1% | — | Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle. |
|
Natural Gift | Normal | Physical | * | * | 100% | Varies based on the user's signature move. |
|
Odor Sleuth | Normal | — | — | 5% | — | Resets each target's Evasion stages and makes Ghost-types vulnerable to Normal- and Fighting-type moves for six actions. |
|
Outrage | Dragon | Physical | 120 | 7% | 100% | Forces the user to use this move for two to three actions, then confuses it. |
|
Power Gem | Rock | Special | 80 | 4% | 100% | Deals damage. No other effect. |
|
Power-Up Punch | Fighting | Physical | 40 | 3% | 100% | Has a 100% chance to raise the user's Attack. |
|
Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Rain Dance | Water | — | — | 5% | — | Changes the weather to rain for nine actions. |
|
Reflect | Psychic | — | — | * | — | Halves damage taken from physical moves for five actions. |
|
Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
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Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Rock Climb | Normal | Physical | 90 | 5% | 85% | Has a 20% chance to confuse the target. |
|
Rock Smash | Fighting | Physical | 40 | 3% | 100% | Has a 50% chance to lower the target's Defense. |
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Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
|
Safeguard | Normal | — | — | * | — | Protects the user and its allies from status ailments for five actions. |
|
Sand Attack | Ground | — | — | 1% | 100% | Lowers the target's Accuracy by one stage. |
|
Screech | Normal | — | — | 2% | 85% | Lowers the target's Defense by two stages. |
|
Secret Power | Normal | Physical | 70 | 5% | 100% | Has a 30% chance of inflicting an extra effect that depends on the terrain. |
|
Seismic Toss | Fighting | Physical | * | * | 100% | Base power and energy cost vary based on the user and target's weights. |
|
Shock Wave | Electric | Special | 60 | 3% | — | Never misses. |
|
Signal Beam | Bug | Special | 75 | 4% | 100% | Has a 10% chance to confuse the target. |
|
Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
|
Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
|
Strength | Normal | Physical | 80 | 4% | 100% | Deals damage. No other effect. |
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Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
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Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
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Swift | Normal | Special | 60 | 3% | — | Never misses. |
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Tackle | Normal | Physical | 40 | 2% | 100% | Deals damage. No other effect. |
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Take Down | Normal | Physical | 90 | 5% | 85% | Deals recoil damage to the user equal to 1/4 the damage dealt. |
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Thunder | Electric | Special | 110 | 8% | 70% | Has a 30% chance to paralyze the target. |
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Thunderbolt | Electric | Special | 90 | 5% | 100% | Has a 10% chance to paralyze the target. |
|
Thunder Punch | Electric | Physical | 75 | 4% | 100% | Has a 10% chance to paralyze the target. |
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Thunder Shock | Electric | Special | 40 | 2% | 100% | Has a 10% chance to paralyze the target. |
|
Thunder Wave | Electric | — | — | 4% | 90% | Severely paralyzes the target. |
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Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
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Volt Switch | Electric | Special | 70 | 4% | 100% | Makes the user switch out. |
|
Wild Charge | Electric | Physical | 90 | 5% | 100% | Deals recoil damage to the user equal to 1/4 the damage dealt. |
|
Zap Cannon | Electric | Special | 120 | 8% | 50% | Has a 100% chance to paralyze the target. |