The Cave of Dragonflies ASB Database

Mega Aerodactyl

RockFlying
Speed
150
Rarity
8 ($30)
Gender
Female or male
Population
0

Abilities

Tough Claws

Multiplies the power of contact moves by 1.25.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
WaterElectricIceRockSteel
Resistant to (0.67×)
NormalFirePoisonFlyingBug
Very resistant to (0.5×)
None
Immune to (0×)
Ground

Evolution

Aerodactyl

Forms

Mega Evolution is coming soon.

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aerial Ace Flying Physical 60 3%

Never misses.

Agility Psychic 2%

Raises the user's Speed by two stages.

Air Cutter Flying Special 60 3% 95%

Has a critical hit rate one stage higher than normal.

Ancient Power Rock Special 60 3% 100%

Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.

Aqua Tail Water Physical 90 5% 90%

Deals damage. No other effect.

Assurance Dark Physical 60 3% 100%

Base power is doubled if the target has already taken damage this action.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Bide Normal Physical * * +1

Stores energy for three actions, then damages the target for twice the total damage taken.

Bite Dark Physical 60 4% 100%

Has a 30% chance to make the target flinch.

Brutal Swing Dark Physical 60 3% 100%

Deals damage. No other effect.

Bulldoze Ground Physical 60 4% 100%

Has a 100% chance to lower each target's Speed by one stage.

Captivate Normal 2% 100%

Lowers the target's Special Attack by two stages if it is the opposite gender.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Crunch Dark Physical 80 4% 100%

Has a 20% chance to lower the target's Defense by one stage.

Curse Ghost *

Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.

Defog Flying 4%

Removes various effects from the field and lowers the target's Evasion by one stage.

Detect Fighting * +4

Protects the user from all moves this action.

Double-Edge Normal Physical 120 7% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Dragon Breath Dragon Special 60 4% 100%

Has a 30% chance to paralyze the target.

Dragon Claw Dragon Physical 80 4% 100%

Deals damage. No other effect.

Dragon Pulse Dragon Special 85 5% 100%

Deals damage. No other effect.

Dragon Rage Dragon Special * 2% 100%

Always does exactly 4% damage, unless the target is immune.

Earth Power Ground Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Earthquake Ground Physical 100 6% 100%

Deals damage. No other effect.

Endure Normal * +4

Prevents direct damage from lowering the user's health below 1% this action.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Fire Blast Fire Special 110 7% 85%

Has a 10% chance to burn the target.

Fire Fang Fire Physical 65 4% 95%

Has a 10% chance to burn the target and a 10% chance to make it flinch.

Flamethrower Fire Special 90 5% 100%

Has a 10% chance to burn the target.

Fly Flying Physical 90 5% 95%

Flies up high, dodging most moves, then hits. Costs 3% extra energy to do both in one action.

Foresight Normal 5%

Resets each target's Evasion stages and makes Ghost-types vulnerable to Normal- and Fighting-type moves for six actions.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Headbutt Normal Physical 70 5% 100%

Has a 30% chance to make the target flinch.

Heat Wave Fire Special 95 5% 90%

Has a 10% chance to burn each target.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hone Claws Dark 2%

Raises the user's Attack and Accuracy by one stage.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Ice Fang Ice Physical 65 4% 95%

Has a 10% chance to freeze the target and a 10% chance to make it flinch.

Incinerate Fire Special 60 3% 100%

Destroys the target's berry.

Iron Head Steel Physical 80 5% 100%

Has a 30% chance to make the target flinch.

Iron Tail Steel Physical 100 7% 75%

Has a 30% chance to lower the target's Defense by one stage.

Laser Focus Normal

Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."

Mimic Normal 1%

Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.

Natural Gift Normal Physical * * 100%

Varies based on the user's signature move.

Ominous Wind Ghost Special 60 3% 100%

Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.

Payback Dark Physical 50 3% 100%

Has double base power if the target has already acted this action.

Protect Normal * +4

Protects the user against all moves this action.

Pursuit Dark Physical 40 2% 100%

Deals extra damage and hits first if the target is about to switch out or run away.

Rage Normal Physical 20 1% 100%

If the user damaged between this move and the next, its Attack will increase.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Razor Wind Normal Special 80 4% 100%

Requires an action to charge. Can be used in one action for 3% extra energy.

Reflect Psychic *

Halves damage taken from physical moves for five actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Roar Normal 3% −6

Tries to make the target flinch. Success rate varies depending on the circumstances.

Rock Polish Rock 2%

Raises the user's Speed by two stages.

Rock Slide Rock Physical 75 5% 90%

Has a 30% chance to make each target flinch.

Rock Smash Fighting Physical 40 3% 100%

Has a 50% chance to lower the target's Defense.

Rock Tomb Rock Physical 60 4% 95%

Has a 100% chance to lower the target's Speed by one stage.

Roost Flying *

Restores 50% of the user's health, and removes its Flying type, if applicable, until the user's next action.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Sandstorm Rock 5%

Changes the weather to a sandstorm for nine actions.

Scary Face Normal 2% 100%

Lowers the target's Speed by two stages.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Sky Attack Flying Physical 140 9% 90%

Requires an action to charge and has a 30% chance to make the target flinch. Can be used in one action for 3% extra energy.

Sky Drop Flying Physical 60 3% 100%

Carries the target into the air, avoiding most moves, then drops it. Costs 3% extra energy to do both in one action.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Smack Down Rock Physical 50 3% 100%

Knocks the target to the ground.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Stealth Rock Rock 2%

Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them.

Steel Wing Steel Physical 70 4% 90%

Has a 10% chance to raise the user's Defense by one stage.

Stone Edge Rock Physical 100 6% 80%

Has a critical hit rate one stage higher than normal.

Strength Normal Physical 80 4% 100%

Deals damage. No other effect.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Supersonic Normal 1% 55%

Confuses the target.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Swift Normal Special 60 3%

Never misses.

Tailwind Flying 4%

Doubles the user and its allies' Speed for four actions.

Take Down Normal Physical 90 5% 85%

Deals recoil damage to the user equal to 1/4 the damage dealt.

Taunt Dark 4% 100%

Prevents the target from using non-damaging moves for three actions.

Thief Dark Physical 60 3% 100%

Steals the target's held item.

Thunder Fang Electric Physical 65 4% 95%

Has a 10% chance to paralyze the target and a 10% chance to make it flinch.

Torment Dark 4% 100%

Prevents the target from using the same move twice in a row for five actions.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Twister Dragon Special 40 2% 100%

Has a 20% chance to make each target flinch.

Whirlwind Normal 3% −6

Blows a strong gust of wind, which can be used, for example, to knock the opponent back or clear the air.

Wide Guard Rock * +3

Protects the user and its allies against moves that hit multiple targets this action.

Wing Attack Flying Physical 60 3% 100%

Deals damage. No other effect.