- Base energy
- Super effective vs
- Not very effective vs
- Ineffective vs
Carries the target into the air, avoiding most moves, then drops it. Costs 3% extra energy to do both in one action.
The user gathers its opponent up and hauls it high into the air before dropping it back to earth and landing itself. While the Pokémon being carried is in the air, it will be out of range of most attacks fired at it, but also won't be able to successfully attack anything but the Pokémon carrying it, and the same applies to the user. As with Fly, this attack takes only one action to perform, although the Pokémon may be commanded to stay in the air longer or drop its opponent after more than one action has passed.
When this attack is used within a single action, some referees will make it so it still will only cause damage after "charging" somewhat; this can cause the attack to go off at a lower priority, or as the last move within its priority bracket.