- Base energy
- Super effective vs
- Not very effective vs
- Ineffective vs
Requires an action to charge and has a 30% chance to make the target flinch. Can be used in one action for 3% extra energy.
The user charges up and glows with golden Flying energy, streaking up into the sky to gain momentum before diving at the target and slamming into it with devastating power.
When this attack is used within a single action, some referees will make it so it still will only cause damage after charging somewhat; this can cause the attack to go off at a lower priority, or as the last move within its priority bracket.