- Base energy
Drains 1% of the target's health to heal the user after each action.
The user launches a small seed at its opponent. If it strikes, the seed will immediately begin to sprout, tangling the target in its burgeoning tendrils and sinking thin roots into their skin to suck away their health. This health is then converted into a form that can be easily transfered to the user, causing a 1% health loss for the target each action and subsequent health gain for the user. This attack can be commanded to target either health or energy, but once the choice is made it cannot be changed. As the plant grows larger its tendrils may begin to severely impair movement, but they can usually be cut or burned away with little difficulty.