Hyper Beam
Type matchups
- Super effective vs
- None
- Not very effective vs
- RockSteel
- Ineffective vs
- Ghost
Summary
Requires an action to recharge. Can be used in one action for 3% extra energy.
Description
When charging this attack, the user forms a ball of orange-yellow light. Once the ball grows to roughly the size of a basketball, it turns into a brilliant beam of energy that tears across the arena to strike its target with a huge amount of force. However, this move consumes an incredible amount of energy in very little time.
Notes
When this attack is used within a single action, some referees will make it so it still will only cause damage after charging somewhat; this can cause the attack to go off at a lower priority, or as the last move within its priority bracket.