- Base energy
- Super effective vs
- Not very effective vs
- Ineffective vs
Base power is doubled if the target has a status ailment.
The user casts a foul hex on an opponent. If the target has already been made susceptible to misfortune by acquiring a status ailment, the base power of this attack is doubled.
The base energy of this attack also increases with its base power, up to the base energy of a 130-BP attack.