- Base energy
- Super effective vs
- Not very effective vs
- Ineffective vs
Flies up high, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Not necessarily used as a straight-out attack. The user may fly into the air as a defense to lower the accuracy of attacks coming from the ground and remain there, making aerial strikes against the opponent. This increases the energy cost of all attacks, as it is taxing to remain aloft, but may deal increased damage as a result of the extra momentum caused by working with gravity to drop down on the opponent. The simple effort of maintaining a high altitude incurs an energy cost for the user each action.
When used as a straight-up attack, the user leaps into the air and then dives, striking the foe from above with the force of a missile.
When this attack is used within a single action, some referees will make it so it still will only cause damage after "charging" somewhat; this can cause the attack to go off at a lower priority, or as the last move within its priority bracket.