- Base energy
- Exact damage
Damage cannot be altered, except by immunities
- Ineffective vs
Deals damage equal to the damage cap, or 100% if there is none.
The user slowly tears open a huge crack in the ground with seismic activity. The walls of the opened chasm slide around as if attempting to swallow the opponent. Due to the slow nature of this attack, the opponent can escape impending doom, but if caught, the opponent takes extreme damage if they are not outright KO'd and gets trapped in the hole left behind. Not affected by evasion/accuracy boosts.