Electric Terrain
Summary
For six actions, prevents Pokémon on the ground from sleeping and raises their Electric-type moves' base power by 20.
Description
The Pokémon zaps and electrifies the ground, leaving it charged and shocking. Pokémon on the ground are absolutely unable to sleep in such conditions, but Electric-type moves are much more conductive in this sort of environment, so they deal 2% more damage until the effect wears off.
Pokémon
Pokémon | Type | Ability 1 | Ability 2 | Hidden Ability | Speed | |
---|---|---|---|---|---|---|
Pichu | Electric | Static | Lightning Rod | 60 | ||
Pikachu | Electric | Static | Lightning Rod | 90 | ||
Raichu | Electric | Static | Lightning Rod | 110 | ||
Alolan Raichu | ElectricPsychic | Surge Surfer | 110 | |||
Magneton | ElectricSteel | Magnet Pull | Sturdy | Analytic | 70 | |
Magnezone | ElectricSteel | Magnet Pull | Sturdy | Analytic | 60 | |
Electivire | Electric | Motor Drive | Vital Spirit | 95 | ||
Mareep | Electric | Static | Plus | 35 | ||
Flaaffy | Electric | Static | Plus | 45 | ||
Ampharos | Electric | Static | Plus | 55 | ||
Mega Ampharos | ElectricDragon | Mold Breaker | 45 | |||
Manectric | Electric | Static | Lightning Rod | Minus | 105 | |
Mega Manectric | Electric | Intimidate | Intimidate | 135 | ||
Luxray | Electric | Rivalry | Intimidate | Guts | 70 | |
Helioptile | ElectricNormal | Dry Skin | Sand Veil | Solar Power | 70 | |
Heliolisk | ElectricNormal | Dry Skin | Sand Veil | Solar Power | 109 | |
Togedemaru | ElectricSteel | Iron Barbs | Lightning Rod | Sturdy | 96 | |
Tapu Koko | ElectricFairy | Electric Surge | Telepathy | 130 | ||
Xurkitree | Electric | Beast Boost | 83 |