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Leaps up high, avoiding most moves, then attacks. Costs 3% extra energy to do both in one action. Has a 30% chance to paralyze the target.
The user leaps high into the sky, then comes crashing down on the foe from above. The target, who is crushed into the ground by the attack, may find itself made stiff and achy as a result of this attack, with effects identical to those of paralysis.
When this attack is used within a single action, some referees will make it so it still will only cause damage after "charging" somewhat; this can cause the attack to go off at a lower priority, or as the last move within its priority bracket.