Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
Absorb | Grass | Special | 20 | 1% | 100% | Drains half the damage dealt to heal the user. |
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Accelerock | Rock | Physical | 40 | 3% | 100% | +1 | Deals damage. No other effect. |
Acid | Poison | Special | 40 | 2% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Acid Armor | Poison | — | — | 2% | — | Raises the user's Defense by two stages. |
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Acid Spray | Poison | Special | 40 | 3% | 100% | Has a 100% chance to lower the target's Special Defense by two stages. |
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Acrobatics | Physical | 55 | 3% | 100% | Has double power if the user is not holding an item. |
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Acupressure | Normal | — | — | 2% | — | Raises a random stat by two stages. |
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Aerial Ace | Physical | 60 | 3% | — | Never misses. |
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Aeroblast | Special | 100 | 6% | 95% | Has a critical hit rate one stage higher than normal. |
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After You | Normal | — | — | 1% | — | Makes the target move next if it has not already moved this action. |
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Agility | Psychic | — | — | 2% | — | Raises the user's Speed by two stages. |
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Air Cutter | Special | 60 | 3% | 95% | Has a critical hit rate one stage higher than normal. |
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Air Slash | Special | 75 | 5% | 95% | Has a 30% chance to make the target flinch. |
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Ally Switch | Psychic | — | — | 1% | — | +2 | Switches places with an ally. |
Amnesia | Psychic | — | — | 2% | — | Raises the user's Special Defense by two stages. The user forgets one of its own attacks. |
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Anchor Shot | Steel | Physical | 80 | 4% | 100% | Prevents the target from leaving battle or becoming intangible for five actions. |
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Ancient Power | Rock | Special | 60 | 3% | 100% | Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage. |
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Aqua Jet | Water | Physical | 40 | 3% | 100% | +1 | Deals damage. No other effect. |
Aqua Ring | Water | — | — | 5% | — | Heals 1% of the user's health after each action, as long as it has remained in the Aqua Ring. |
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Aqua Tail | Water | Physical | 90 | 5% | 90% | Deals damage. No other effect. |
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Arm Thrust | Fighting | Physical | 15 | * | 100% | Hits 2-5 times in one action. Base power is 15 times the number of hits. |
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Aromatherapy | Grass | — | — | 4% | — | Heals all friendly Pokémon's status conditions. |
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Aromatic Mist | Fairy | — | — | 1% | — | Raises an ally's Special Defense by one stage. |
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Assist | Normal | — | — | * | — | Uses a random move known by another Pokémon in the active squad. |
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Assurance | Dark | Physical | 60 | 3% | 100% | Base power is doubled if the target has already taken damage this action. |
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Astonish | Ghost | Physical | 30 | 3% | 100% | Has a 30% chance to make the target flinch. |
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Attack Order | Bug | Physical | 90 | 5% | 100% | Has a critical hit rate one stage higher than normal. |
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Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
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Aura Sphere | Fighting | Special | 80 | 4% | — | Never misses. |
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Aurora Beam | Ice | Special | 65 | 4% | 100% | Has a 10% chance to lower the target's Attack by one stage. |
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Aurora Veil | Ice | — | — | * | — | Halves damage taken from all moves for five actions. Only works during hail. |
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Autotomize | Steel | — | — | 2% | — | Raises the user's Speed by two stages and halves its weight. Works once per Pokémon per battle. |
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Avalanche | Ice | Physical | 60 | 3% | 100% | −4 | Base power is doubled if the user has already taken damage this action. |
Baby-Doll Eyes | Fairy | — | — | 1% | 100% | +1 | Lowers the target's Attack by one stage. |
Baneful Bunker | Poison | — | — | * | — | +4 | Blocks damaging moves this action and poisons attacking Pokémon on contact. |
Barrage | Normal | Physical | 15 | * | 85% | Hits 2-5 times in one action. Base power is 15 times the number of hits. |
|
Barrier | Psychic | — | — | 2% | — | Raises the user's Defense by two stages. |
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Baton Pass | Normal | — | — | 3% | — | Switches out, passing the user's stat modifiers and various effects to its replacement. |
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Beak Blast | Physical | 100 | 6% | 100% | −3 | Charges and fires over the course of one action. Burns attacking Pokémon on contact while charging. |
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Beat Up | Dark | Physical | * | * | 100% | Base power is equal to ten times the number of Pokémon the user's trainer has remaining. |
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Belch | Poison | Special | 120 | 7% | 90% | Only works if the user has eaten a berry. |
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Belly Drum | Normal | — | — | 6% | — | Maximizes the user's Attack. Costs 15% HP. |
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Bestow | Normal | — | — | 3% | — | Passes the user's held item to the target if it does not already have one. |
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Bide | Normal | Physical | * | * | — | +1 | Stores energy for three actions, then damages the target for twice the total damage taken. |
Bind | Normal | Physical | 15 | 2% | 85% | Traps the target and deals 1% damage after each action for 4-5 actions. |
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Bite | Dark | Physical | 60 | 4% | 100% | Has a 30% chance to make the target flinch. |
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Blast Burn | Fire | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Blaze Kick | Fire | Physical | 85 | 5% | 90% | Has a critical hit rate one stage higher than normal and a 10% chance to burn the target. |
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Blizzard | Ice | Special | 110 | 7% | 70% | Has a 10% chance to freeze each target. |
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Block | Normal | — | — | 3% | — | Blocks the target's path, preventing it from switching or using moves that require a lot of movement. |
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Blue Flare | Fire | Special | 130 | 8% | 85% | Has a 20% chance to burn the target. |
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Body Slam | Normal | Physical | 85 | 6% | 100% | Has a 30% chance to paralyze the target. |
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Bolt Strike | Electric | Physical | 130 | 8% | 85% | Has a 20% chance to paralyze the target. |
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Bone Club | Ground | Physical | 65 | 4% | 85% | Deals damage. No other effect. |
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Bonemerang | Ground | Physical | 50 | 5% | 90% | Hits twice in one action. |
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Bone Rush | Ground | Physical | 25 | * | 90% | Hits 2-5 times in one action. Base power is 25 times the number of hits. |
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Boomburst | Normal | Special | 140 | 8% | 100% | Deals damage. No other effect. |
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Bounce | Physical | 85 | 6% | 85% | Leaps up high, avoiding most moves, then attacks. Costs 3% extra energy to do both in one action. Has a 30% chance to paralyze the target. |
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Brave Bird | Physical | 120 | 6% | 100% | Deals recoil damage to the user equal to 1/3 the damage dealt. |
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Brick Break | Fighting | Physical | 75 | 4% | 100% | Breaks through Reflect and Light Screen. |
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Brine | Water | Special | 65 | 4% | 100% | Base power is doubled if the target is below 50% health. |
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Brutal Swing | Dark | Physical | 60 | 3% | 100% | Deals damage. No other effect. |
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Bubble | Water | Special | 40 | 2% | 100% | Has a 10% chance to lower each target's Speed by one stage. |
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Bubble Beam | Water | Special | 65 | 4% | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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Bug Bite | Bug | Physical | 60 | 3% | 100% | If the target is holding a berry, the user eats it and base power is doubled. |
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Bug Buzz | Bug | Special | 90 | 5% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Bulk Up | Fighting | — | — | 2% | — | Raises the user's Attack and Defense by one stage. |
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Bulldoze | Ground | Physical | 60 | 4% | 100% | Has a 100% chance to lower each target's Speed by one stage. |
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Bullet Punch | Steel | Physical | 40 | 3% | 100% | +1 | Deals damage. No other effect. |
Bullet Seed | Grass | Physical | 25 | * | 100% | Hits 2-5 times in one action. Base power is 25 times the number of hits. |
|
Burn Up | Fire | Special | 130 | 8% | 100% | Removes Fire from the user's types. Fails if the user is not Fire-type. |
|
Calm Mind | Psychic | — | — | 2% | — | Raises the user's Special Attack and Special Defense by one stage. |
|
Camouflage | Normal | — | — | 5% | — | Changes the user's type depending on the arena. |
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Captivate | Normal | — | — | 2% | 100% | Lowers the target's Special Attack by two stages if it is the opposite gender. |
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Celebrate | Normal | — | — | 1% | — | Summons a box. |
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Charge | Electric | — | — | 4% | — | Doubles the base power of the user's next Electric-type move and raises its Special Defense by one stage. |
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Charge Beam | Electric | Special | 50 | 4% | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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Charm | Fairy | — | — | 2% | 100% | Lowers the target's Attack by two stages. |
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Chatter | Special | 65 | 5% | 100% | Has a 100% chance to confuse the target. |
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Chill | Normal | — | — | — | — | Restores 10% of the user's energy. |
|
Chip Away | Normal | Physical | 70 | 4% | 100% | Ignores the target's stat modifiers. |
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Circle Throw | Fighting | Physical | 60 | 3% | 90% | −6 | Throws the target fairly far away, potentially preventing it from reaching the user for a bit. |
Clamp | Water | Physical | 35 | 3% | 85% | Traps the target and deals 1% damage after each action for 4-5 actions. |
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Clanging Scales | Dragon | Special | 110 | 7% | 100% | Lowers the user's Defense by one stage. |
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Clear Smog | Poison | Special | 50 | 3% | — | Removes the target's stat modifiers. |
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Close Combat | Fighting | Physical | 120 | 7% | 100% | Lowers the user's Defense and Special Defense by one stage. |
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Coil | Poison | — | — | 3% | — | Raises the user's Attack, Defense, and Accuracy by one stage. |
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Comet Punch | Normal | Physical | 18 | * | 85% | Hits 2-5 times in one action. Base power is 18 times the number of hits. |
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Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
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Confuse Ray | Ghost | — | — | 4% | 100% | Confuses the target. |
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Confusion | Psychic | Special | 50 | 3% | 100% | Has a 10% chance to confuse the target. |
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Constrict | Normal | Physical | 10 | 1% | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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Conversion | Normal | — | — | 5% | — | Changes the user's type to any type, chosen by the trainer, that matches a move it knows. |
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Conversion 2 | Normal | — | — | 5% | — | Changes the user's type to any type, chosen by the trainer, that matches a move used by any Pokémon since the user entered battle. |
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Copycat | Normal | — | — | * | — | Uses the last move successfully used by any Pokémon in battle. |
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Core Enforcer | Dragon | Special | 100 | 6% | 100% | Nullifies each target's ability if it has already moved this action. |
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Cosmic Power | Psychic | — | — | 2% | — | Raises the user's Defense and Special Defense by one stage. |
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Cotton Guard | Grass | — | — | 3% | — | Raises the user's Defense by three stages. |
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Cotton Spore | Grass | — | — | 2% | 100% | Lowers each target's Speed by two stages. |
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Counter | Fighting | Physical | * | * | 100% | −5 | Counters a physical move, dealing twice as much damage as the user took. |
Covet | Normal | Physical | 60 | 3% | 100% | Steals the target's item. |
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Crabhammer | Water | Physical | 100 | 6% | 90% | Has a critical hit rate one stage higher than normal. |
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Crafty Shield | Fairy | — | — | * | — | +3 | Protects all friendly Pokémon from non-damaging moves this action. |
Cross Chop | Fighting | Physical | 100 | 6% | 80% | Has a critical hit rate one stage higher than normal. |
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Cross Poison | Poison | Physical | 70 | 4% | 100% | Has a critical hit rate one stage higher than normal and a 10% chance to poison the target. |
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Crunch | Dark | Physical | 80 | 4% | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Crush Claw | Normal | Physical | 75 | 5% | 95% | Has a 50% chance to lower the target's Defense by one stage. |
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Crush Grip | Normal | Physical | * | * | 100% | Power starts at 120 and falls proportional to the target's remaining HP. |
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Curse | Ghost | — | — | * | — | Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage. |
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Cut | Normal | Physical | 50 | 3% | 95% | Deals damage. No other effect. |
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Darkest Lariat | Dark | Physical | 85 | 5% | 100% | Ignores the target's stat stages. |
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Dark Pulse | Dark | Special | 80 | 4% | 100% | Has a 20% chance to make the target flinch. |
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Dark Void | Dark | — | — | 1% | 50% | Puts each target to sleep. |
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Dazzling Gleam | Fairy | Special | 80 | 4% | 100% | Deals damage. No other effect. |
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Defend Order | Bug | — | — | 2% | — | Raises the user's Defense and Special Defense by one stage. |
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Defense Curl | Normal | — | — | 1% | — | Raises the user's Defense by one stage. |
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Defog | — | — | 4% | — | Removes various effects from the field and lowers the target's Evasion by one stage. |
||
Destiny Bond | Ghost | — | — | * | — | Severely damages any Pokémon that knocks out the user before its next action. |
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Detect | Fighting | — | — | * | — | +4 | Protects the user from all moves this action. |
Diamond Storm | Rock | Physical | 100 | 7% | 95% | Has a 50% chance to raise the user's Defense by one stage. |
|
Dig | Ground | Physical | 80 | 4% | 100% | Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action. |
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Disable | Normal | — | — | 4% | 100% | Prevents the target from using its last move for four actions. |
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Disarming Voice | Fairy | Special | 40 | 2% | — | Never misses. |
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Discharge | Electric | Special | 80 | 5% | 100% | Has a 30% chance to paralyze each target. |
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Dive | Water | Physical | 80 | 4% | 100% | Dives underwater, dodging most moves, then hits. Costs 3% extra energy to do both in one action. |
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Dizzy Punch | Normal | Physical | 70 | 4% | 100% | Has a 20% chance to confuse the target. |
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Doom Desire | Steel | Special | 140 | 8% | 100% | Hits the target one to three actions later, at the end of the action. |
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Double-Edge | Normal | Physical | 120 | 7% | 100% | Deals recoil damage to the user equal to 1/3 the damage dealt. |
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Double Hit | Normal | Physical | 35 | 2% | 90% | Hits twice in one action. |
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Double Kick | Fighting | Physical | 30 | 2% | 100% | Hits twice in one action. |
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Double Slap | Normal | Physical | 15 | * | 85% | Hits 2-5 times in one action. Base power is 15 times the number of hits. |
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Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
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Draco Meteor | Dragon | Special | 130 | 8% | 90% | Lowers the user's Special Attack by two stages. |
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Dragon Ascent | Physical | 120 | 7% | 100% | Lowers the user's Defense and Special Defense by one stage. |
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Dragon Breath | Dragon | Special | 60 | 4% | 100% | Has a 30% chance to paralyze the target. |
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Dragon Claw | Dragon | Physical | 80 | 4% | 100% | Deals damage. No other effect. |
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Dragon Dance | Dragon | — | — | 2% | — | Raises the user's Attack and Speed by one stage. |
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Dragon Hammer | Dragon | Physical | 90 | 5% | 100% | Deals damage. No other effect. |
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Dragon Pulse | Dragon | Special | 85 | 5% | 100% | Deals damage. No other effect. |
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Dragon Rage | Dragon | Special | * | 2% | 100% | Always does exactly 4% damage, unless the target is immune. |
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Dragon Rush | Dragon | Physical | 100 | 6% | 75% | Has a 20% chance to make the target flinch. |
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Dragon Tail | Dragon | Physical | 60 | 3% | 90% | −6 | Knocks the target fairly far away, potentially preventing it from reaching the user for a bit. |
Draining Kiss | Fairy | Special | 50 | 3% | 100% | Drains 3/4 of the damage dealt to heal the user. |
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Drain Punch | Fighting | Physical | 75 | 4% | 100% | Drains half the damage dealt to heal the user. |
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Dream Eater | Psychic | Special | 100 | 6% | 100% | Drains half the damage dealt to heal the user. Only works on sleeping targets. |
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Drill Peck | Physical | 80 | 4% | 100% | Deals damage. No other effect. |
||
Drill Run | Ground | Physical | 80 | 4% | 95% | Has a critical hit rate one stage higher than normal. |
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Dual Chop | Dragon | Physical | 40 | 2% | 90% | Hits twice in one action. |
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Dynamic Punch | Fighting | Physical | 100 | 7% | 50% | Has a 100% chance to confuse the target. |
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Earth Power | Ground | Special | 90 | 5% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Earthquake | Ground | Physical | 100 | 6% | 100% | Deals damage. No other effect. |
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Echoed Voice | Normal | Special | 40 | 2% | 100% | Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use. |
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Eerie Impulse | Electric | — | — | 2% | 100% | Lowers the target's Special Attack by two stages. |
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Egg Bomb | Normal | Physical | 100 | 6% | 75% | Deals damage. No other effect. |
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Electric Terrain | Electric | — | — | 5% | — | For six actions, prevents Pokémon on the ground from sleeping and raises their Electric-type moves' base power by 20. |
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Electrify | Electric | — | — | 4% | — | Makes the target's move this action Electric-type if it moves after the user. |
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Electro Ball | Electric | Special | * | * | 100% | Power ranges from 60 to 150 depending on how fast the user is compared to the target. |
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Electroweb | Electric | Special | 55 | 4% | 95% | Has a 100% chance to lower each target's Speed by one stage. |
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Embargo | Dark | — | — | 4% | 100% | Prevents the target from using its held item for five actions. |
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Ember | Fire | Special | 40 | 2% | 100% | Has a 10% chance to burn the target. |
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Encore | Normal | — | — | 4% | 100% | Makes the target repeat its last move for three actions. |
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Endeavor | Normal | Physical | * | * | 100% | Lowers the target's health to match the user's. |
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Endure | Normal | — | — | * | — | +4 | Prevents direct damage from lowering the user's health below 1% this action. |
Energy Ball | Grass | Special | 90 | 5% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Entrainment | Normal | — | — | 3% | 100% | Copies the user's ability onto the target. |
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Eruption | Fire | Special | 150 | 9% | 100% | Base power and energy cost fall proportional to the user's remaining health. |
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Explosion | Normal | Physical | 250 | 14% | 100% | Knocks the user out. |
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Extrasensory | Psychic | Special | 80 | 4% | 100% | Has a 10% chance to make the target flinch. |
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Extreme Speed | Normal | Physical | 80 | 5% | 100% | +2 | Deals damage. No other effect. |
Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
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Fairy Lock | Fairy | — | — | 4% | — | Prevents all Pokémon from switching or using moves that require a lot of movement for three actions. |
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Fairy Wind | Fairy | Special | 40 | 2% | 100% | Deals damage. No other effect. |
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Fake Out | Normal | Physical | 40 | 3% | 100% | +3 | Makes the target flinch if the user has not already used this move since entering battle. |
Fake Tears | Dark | — | — | 2% | 100% | Lowers the target's Special Defense by two stages. |
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False Swipe | Normal | Physical | 40 | 2% | 100% | Cannot lower the target's health below 1%. |
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Feather Dance | — | — | 2% | 100% | Lowers the target's Attack by two stages. |
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Feint | Normal | Physical | 30 | 3% | 100% | +2 | |
Feint Attack | Dark | Physical | 60 | 3% | — | Never misses. |
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Fell Stinger | Bug | Physical | 50 | 3% | 100% | Raises the user's Attack by two stages if it KOs the target. |
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Fiery Dance | Fire | Special | 80 | 5% | 100% | Has a 50% chance to raise the user's Special Attack by one stage. |
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Final Gambit | Fighting | Special | * | * | 100% | Inflicts damage equal to the user's remaining health. Knocks the user out. |
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Fire Blast | Fire | Special | 110 | 7% | 85% | Has a 10% chance to burn the target. |
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Fire Fang | Fire | Physical | 65 | 4% | 95% | Has a 10% chance to burn the target and a 10% chance to make it flinch. |
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Fire Lash | Fire | Physical | 80 | 5% | 100% | Has a 100% chance to lower the target's Defense by one stage. |
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Fire Pledge | Fire | Special | 80 | 4% | 100% | Changes the terrain when used alongside Water Pledge or Grass Pledge. |
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Fire Punch | Fire | Physical | 75 | 4% | 100% | Has a 10% chance to burn the target. |
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Fire Spin | Fire | Special | 35 | 3% | 85% | Traps the target and deals 1% damage after each action for 4-5 actions. |
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First Impression | Bug | Physical | 90 | 6% | 100% | +2 | Only works if the user has not used this move since entering battle. |
Fissure | Ground | Physical | * | * | 30% | Deals damage equal to the damage cap, or 100% if there is none. |
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Flail | Normal | Physical | * | * | 100% | Base power and energy cost rise as the user's health falls. |
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Flame Burst | Fire | Special | 70 | 4% | 100% | Deals 3% damage to any Pokémon within two meters of the target. |
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Flame Charge | Fire | Physical | 50 | 4% | 100% | Has a 100% chance to raise the user's Speed by one stage. |
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Flamethrower | Fire | Special | 90 | 5% | 100% | Has a 10% chance to burn the target. |
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Flame Wheel | Fire | Physical | 60 | 3% | 100% | Unfreezes the user and has a 10% chance to burn the target. |
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Flare Blitz | Fire | Physical | 120 | 7% | 100% | Deals recoil damage to the user equal to 1/3 the damage dealt and has a 10% chance to burn the target. |
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Flash | Normal | — | — | 1% | 100% | Lowers the target's Accuracy by one stage if it relies on sight. |
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Flash Cannon | Steel | Special | 80 | 4% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Flatter | Dark | — | — | 4% | 100% | Raises the target's Special Attack by one stage and confuses it. |
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Fleur Cannon | Fairy | Special | 130 | 8% | 90% | Lowers the user's Special Attack by two stages. |
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Fling | Dark | Physical | * | * | 100% | Throws the user's held item at the target. Base power and energy cost depend on the item. |
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Floral Healing | Fairy | — | — | * | — | Restores 50% health usually, or 66% in Grassy Terrain. |
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Flower Shield | Fairy | — | — | * | — | Raises all Grass-type Pokémon's Defense by one stage. |
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Fly | Physical | 90 | 5% | 95% | Flies up high, dodging most moves, then hits. Costs 3% extra energy to do both in one action. |
||
Flying Press | Fighting | Physical | 100 | 6% | 95% | ||
Focus Blast | Fighting | Special | 120 | 7% | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Focus Energy | Normal | — | — | 5% | — | Raises the user's critical hit chance by two stages. |
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Focus Punch | Fighting | Physical | 150 | 9% | 100% | −3 | Fails if the user takes damage before using this move. |
Follow Me | Normal | — | — | 1% | — | +2 | Redirects opponents' single-target moves to the user this action. |
Force Palm | Fighting | Physical | 60 | 4% | 100% | Has a 30% chance to paralyze the target. |
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Foresight | Normal | — | — | 5% | — | Resets each target's Evasion stages and makes Ghost-types vulnerable to Normal- and Fighting-type moves for six actions. |
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Forest's Curse | Grass | — | — | 5% | 100% | Adds Grass to the target's types. |
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Foul Play | Dark | Physical | 95 | 5% | 100% | Does damage using the target's Attack stat. |
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Freeze-Dry | Ice | Special | 70 | 4% | 100% | Is super-effective against Water and has a 10% chance to freeze the target. |
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Freeze Shock | Ice | Physical | 140 | 8% | 90% | Requires an action to charge and has a 30% chance to paralyze the target. Can be used in one action for 3% extra energy. |
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Frenzy Plant | Grass | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Frost Breath | Ice | Special | 60 | 3% | 90% | Always scores a critical hit. |
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Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Fury Attack | Normal | Physical | 15 | * | 85% | Hits 2-5 times in one action. Base power is 15 times the number of hits. |
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Fury Cutter | Bug | Physical | 40 | 2% | 95% | Base power doubles with each successful consecutive use, up to 160. |
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Fury Swipes | Normal | Physical | 18 | * | 80% | Hits 2-5 times in one action. Base power is 18 times the number of hits. |
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Fusion Bolt | Electric | Physical | 100 | 6% | 100% | Base power is doubled if used after Fusion Flare. |
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Fusion Flare | Fire | Special | 100 | 6% | 100% | Base power is doubled if used after Fusion Bolt. |
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Future Sight | Psychic | Special | 120 | 7% | 100% | Hits the target two to three actions later, at the end of the action. |
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Gastro Acid | Poison | — | — | 3% | 100% | Nullifies the target's ability. |
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Gear Grind | Steel | Physical | 50 | 3% | 85% | Hits twice in one action. |
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Gear Up | Steel | — | — | * | — | Raises the Attack and Special Attack of all allies with Plus or Minus by one stage, including the user. |
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Geomancy | Fairy | — | — | 6% | — | Requires an action to charge, then raises the user's Special Attack, Special Defense, and Speed by two stages. |
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Giga Drain | Grass | Special | 75 | 4% | 100% | Drains half the damage dealt to heal the user. |
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Giga Impact | Normal | Physical | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Glaciate | Ice | Special | 65 | 5% | 95% | Lowers each target's Speed by two stages. |
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Glare | Normal | — | — | 4% | 100% | Severely paralyzes the target. |
|
Grass Knot | Grass | Special | * | * | 100% | Base power and energy cost depend on the target's weight. |
|
Grass Pledge | Grass | Special | 80 | 4% | 100% | Changes the terrain when used alongside Fire Pledge or Water Pledge. |
|
Grass Whistle | Grass | — | — | 1% | 55% | Puts the target to sleep. |
|
Grassy Terrain | Grass | — | — | 5% | — | For six actions, heals Pokémon on the ground for 1% each action and raises their Grass-type moves' base damage by 4/3x. |
|
Gravity | Psychic | — | — | 4% | — | For five actions, prevents Pokémon from flying or levitating and lowers their Evasion by two levels. |
|
Growl | Normal | — | — | 1% | 100% | Lowers each target's Attack by one stage. |
|
Growth | Normal | — | — | 2% | — | Raises the user's Attack and Special Attack by one stage. |
|
Grudge | Ghost | — | — | 5% | — | Prevents any Pokémon that knocks out the user before the end of the round from using any moves it used that round for the rest of the battle. |
|
Guard Split | Psychic | — | — | * | — | Averages the user and target's Defense and Special Defense stages. |
|
Guard Swap | Psychic | — | — | * | — | Swaps the user's Defense and Special Defense stages with the target. |
|
Guillotine | Normal | Physical | * | * | 30% | Deals damage equal to the damage cap, or 100% if there is none. |
|
Gunk Shot | Poison | Physical | 120 | 8% | 80% | Has a 30% chance to poison the target. |
|
Gust | Special | 40 | 2% | 100% | Can hit high-flying Pokémon. |
||
Gyro Ball | Steel | Physical | * | * | 100% | Deals more damage the slower the user is compared to the target. |
|
Hail | Ice | — | — | 5% | — | Changes the weather to hail for nine actions. |
|
Hammer Arm | Fighting | Physical | 100 | 6% | 90% | Lowers the user's Speed by one stage. |
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Happy Hour | Normal | — | — | 1% | — | Raises prize money by $3. Works once per Pokémon per battle. |
|
Harden | Normal | — | — | 1% | — | Raises the user's Defense by one stage. |
|
Haze | Ice | — | — | 4% | — | Removes all Pokémon's stat stages. Lowers the accuracy of all moves by 10% for five actions. |
|
Headbutt | Normal | Physical | 70 | 5% | 100% | Has a 30% chance to make the target flinch. |
|
Head Charge | Normal | Physical | 120 | 7% | 100% | Deals recoil damage to the user equal to 1/4 the damage dealt. |
|
Head Smash | Rock | Physical | 150 | 9% | 80% | Deals recoil damage to the user equal to half the damage dealt. |
|
Heal Bell | Normal | — | — | 4% | — | Heals the status conditions of all Pokémon who hear the bell. |
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Heal Block | Psychic | — | — | 4% | 100% | Prevents the targets from regaining health for five actions. |
|
Healing Wish | Psychic | — | — | * | — | Knocks the user out and fully heals its replacement's health. |
|
Heal Order | Bug | — | — | * | — | Restores 50% of the user's health. |
|
Heal Pulse | Psychic | — | — | * | — | Restores 50% of the target's health. |
|
Heart Stamp | Psychic | Physical | 60 | 4% | 100% | Has a 30% chance to make the target flinch. |
|
Heart Swap | Psychic | — | — | * | — | Swaps the user's stat stages with the target. |
|
Heat Crash | Fire | Physical | * | * | 100% | Base power and energy cost vary based on the user and target's weights. |
|
Heat Wave | Fire | Special | 95 | 5% | 90% | Has a 10% chance to burn each target. |
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Heavy Slam | Steel | Physical | * | * | 100% | Base power and energy cost vary based on the user and target's weights. |
|
Helping Hand | Normal | — | — | * | — | +5 | Multiplies the power of an ally's move by 1.5 this action. |
Hex | Ghost | Special | 65 | 4% | 100% | Base power is doubled if the target has a status ailment. |
|
Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
|
High Horsepower | Ground | Physical | 95 | 5% | 95% | Deals damage. No other effect. |
|
High Jump Kick | Fighting | Physical | 130 | 8% | 90% | Deals crash damage to the user if it misses, equal to half the damage it would have dealt. |
|
Hold Back | Normal | Physical | 40 | 2% | 100% | Cannot lower the target's health below 1%. |
|
Hold Hands | Normal | — | — | 1% | — | Raises the user and an ally's happiness by one. Does not stack with a Soothe Bell. |
|
Hone Claws | Dark | — | — | 2% | — | Raises the user's Attack and Accuracy by one stage. |
|
Horn Attack | Normal | Physical | 65 | 4% | 100% | Deals damage. No other effect. |
|
Horn Drill | Normal | Physical | * | * | 30% | Deals damage equal to the damage cap, or 100% if there is none. |
|
Horn Leech | Grass | Physical | 75 | 4% | 100% | Drains half the damage dealt to heal the user. |
|
Howl | Normal | — | — | 1% | — | Raises the user's Attack by one stage. |
|
Hurricane | Special | 110 | 8% | 70% | Has a 30% chance to confuse the target. |
||
Hydro Cannon | Water | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
|
Hydro Pump | Water | Special | 110 | 7% | 80% | Deals damage. No other effect. |
|
Hyper Beam | Normal | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
|
Hyper Fang | Normal | Physical | 80 | 4% | 90% | Has a 10% chance to make the target flinch. |
|
Hyperspace Fury | Dark | Physical | 100 | 6% | — | Hits through moves like Protect. Lowers the user's Defense by one stage. Only works for Hoopa Unbound. |
|
Hyperspace Hole | Psychic | Special | 80 | 4% | — | Hits through moves like Protect. |
|
Hyper Voice | Normal | Special | 90 | 5% | 100% | Deals damage. No other effect. |
|
Hypnosis | Psychic | — | — | 2% | 60% | Puts the target to sleep. |
|
Ice Ball | Ice | Physical | 30 | 2% | 90% | Base power doubles with each successful consecutive use. |
|
Ice Beam | Ice | Special | 90 | 5% | 100% | Has a 10% chance to freeze the target. |
|
Ice Burn | Ice | Special | 140 | 9% | 90% | Requires an action to charge and has a 30% chance to burn the target. Can be used in one action for 3% extra energy. |
|
Ice Fang | Ice | Physical | 65 | 4% | 95% | Has a 10% chance to freeze the target and a 10% chance to make it flinch. |
|
Ice Hammer | Ice | Physical | 100 | 6% | 90% | Lowers the user's Speed by one stage. |
|
Ice Punch | Ice | Physical | 75 | 4% | 100% | Has a 10% chance to freeze the target. |
|
Ice Shard | Ice | Physical | 40 | 3% | 100% | +1 | Deals damage. No other effect. |
Icicle Crash | Ice | Physical | 85 | 6% | 90% | Has a 30% chance to make the target flinch. |
|
Icicle Spear | Ice | Physical | 25 | * | 100% | Hits 2-5 times in one action. Base power is 25 times the number of hits. |
|
Icy Wind | Ice | Special | 55 | 4% | 95% | Has a 100% chance to lower each target's Speed by one stage. |
|
Imprison | Psychic | — | — | 5% | — | Prevents all opponents from using any move that the user has used so far for nine actions. |
|
Incinerate | Fire | Special | 60 | 3% | 100% | Destroys the target's berry. |
|
Inferno | Fire | Special | 100 | 7% | 50% | Has a 100% chance to burn the target. |
|
Infestation | Bug | Special | 20 | 2% | 100% | Traps the target and deals 1% damage after each action for 4-5 actions. |
|
Ingrain | Grass | — | — | 5% | — | Heals 1% of the user's health after each action, but roots it in place. |
|
Instruct | Psychic | — | — | 3% | — | Makes the target immediately use its last move again. |
|
Ion Deluge | Electric | — | — | 4% | — | +1 | Changes Normal-type moves to Electric-type moves for three actions. |
Iron Defense | Steel | — | — | 2% | — | Raises the user's Defense by two stages. |
|
Iron Head | Steel | Physical | 80 | 5% | 100% | Has a 30% chance to make the target flinch. |
|
Iron Tail | Steel | Physical | 100 | 7% | 75% | Has a 30% chance to lower the target's Defense by one stage. |
|
Judgment | Normal | Special | 100 | 6% | 100% | Changes type to match the user if it has Multitype. |
|
Jump Kick | Fighting | Physical | 100 | 6% | 95% | Deals crash damage to the user if it misses, equal to half the damage it would have dealt. |
|
Karate Chop | Fighting | Physical | 50 | 3% | 100% | Has a critical hit rate one stage higher than normal. |
|
Kinesis | Psychic | — | — | 1% | 80% | Lowers the target's accuracy by one stage. |
|
King's Shield | Steel | — | — | * | — | +4 | Blocks damaging moves this action and lowers attacking Pokémon's Attack by two stages on contact. |
Knock Off | Dark | Physical | 65 | 4% | 100% | Base power is multiplied by 1.5 if the target is holding an item, and removes the item. |
|
Land's Wrath | Ground | Physical | 90 | 5% | 100% | Deals damage. No other effect. |
|
Laser Focus | Normal | — | — | — | — | Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit." |
|
Last Resort | Normal | Physical | 140 | 8% | 100% | Only works if the user is below 33% health. |
|
Lava Plume | Fire | Special | 80 | 5% | 100% | Has a 30% chance to burn each target. |
|
Leafage | Grass | Physical | 40 | 2% | 100% | Deals damage. No other effect. |
|
Leaf Blade | Grass | Physical | 90 | 5% | 100% | Has a critical hit rate one stage higher than normal. |
|
Leaf Storm | Grass | Special | 130 | 8% | 90% | Lowers the user's Special Attack by two stages. |
|
Leaf Tornado | Grass | Special | 65 | 5% | 90% | Has a 50% chance to lower the target's Accuracy by one stage. |
|
Leech Life | Bug | Physical | 80 | 4% | 100% | Drains half the damage dealt to heal the user. |
|
Leech Seed | Grass | — | — | 5% | 90% | Drains 1% of the target's health to heal the user after each action. |
|
Leer | Normal | — | — | 1% | 100% | Lowers each target's Defense by one stage. |
|
Lick | Ghost | Physical | 30 | 3% | 100% | Has a 30% chance to paralyze the target. |
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Light of Ruin | Fairy | Special | 140 | 8% | 90% | Deals recoil damage to the user equal to half the damage dealt. |
|
Light Screen | Psychic | — | — | * | — | Halves damage taken from special moves for five actions. |
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Liquidation | Water | Physical | 85 | 5% | 100% | Has a 20% chance to lower the target's Defense by one stage. |
|
Lock-On | Normal | — | — | 4% | — | Ensures that the user's next move against the target will hit. |
|
Lovely Kiss | Normal | — | — | 3% | 75% | Puts the target to sleep. |
|
Low Kick | Fighting | Physical | * | * | 100% | Base power and energy cost vary with the target's weight. |
|
Low Sweep | Fighting | Physical | 65 | 5% | 100% | Has a 100% chance to lower the target's Speed by one stage. |
|
Lucky Chant | Normal | — | — | 4% | — | Protects all friendly Pokémon against critical hits for five actions. |
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Lunar Dance | Psychic | — | — | * | — | Knocks the user out and fully heals its replacement's health and energy. |
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Lunge | Bug | Physical | 80 | 5% | 100% | Has a 100% chance to lower the target's Attack by one stage. |
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Luster Purge | Psychic | Special | 70 | 5% | 100% | Has a 50% chance to lower the target's Special Defense by one stage. |
|
Mach Punch | Fighting | Physical | 40 | 3% | 100% | +1 | Deals damage. No other effect. |
Magical Leaf | Grass | Special | 60 | 3% | — | Never misses. |
|
Magic Coat | Psychic | — | — | 4% | — | +4 | Reflects moves in the "reflectable" category back at their user. |
Magic Room | Psychic | — | — | 4% | — | Nullifies held items for five actions. |
|
Magma Storm | Fire | Special | 100 | 7% | 75% | Traps the target and deals 2% damage after each action for 4-5 actions. |
|
Magnet Bomb | Steel | Physical | 60 | 3% | — | Lowers the target's Speed by one stage if it is Steel-type. |
|
Magnetic Flux | Electric | — | — | * | — | Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage. |
|
Magnet Rise | Electric | — | — | 4% | — | Grants the user Levitate for five actions in addition to all other abilities. |
|
Magnitude | Ground | Physical | * | * | 100% | Base power varies randomly from 10 to 150. |
|
Mat Block | Fighting | — | — | 2% | — | Protects all friendly Pokémon from damaging moves this action. Only works if the user has not used it since entering battle. |
|
Mean Look | Normal | — | — | 4% | — | Prevents the target from leaving battle or becoming intangible for five actions. |
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Meditate | Psychic | — | — | 1% | — | Raises the user's Attack by one stage. |
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Me First | Normal | — | — | * | — | Uses the move the target is about to use, with 1.5 times the base power. Fails if the target has already moved this action. |
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Mega Drain | Grass | Special | 40 | 2% | 100% | Drains half the damage inflicted to heal the user. |
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Megahorn | Bug | Physical | 120 | 7% | 85% | Deals damage. No other effect. |
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Mega Kick | Normal | Physical | 120 | 7% | 75% | Deals damage. No other effect. |
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Mega Punch | Normal | Physical | 80 | 4% | 85% | Deals damage. No other effect. |
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Memento | Dark | — | — | 13% | 100% | Knocks the user out. Minimizes the target's Attack and Special Attack and lowers its Speed by two stages. |
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Metal Burst | Steel | Physical | * | * | 100% | Counters any damaging move, dealing 1.5× as much damage as the user took. Fails if the user moves first. |
|
Metal Claw | Steel | Physical | 50 | 3% | 95% | Has a 10% chance to raise the user's Attack by one stage. |
|
Metal Sound | Steel | — | — | 2% | 85% | Lowers the target's Special Defense by two stages. |
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Meteor Mash | Steel | Physical | 90 | 5% | 90% | Has a 20% chance to raise the user's Attack by one stage. |
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Metronome | Normal | — | — | * | — | Randomly uses any move. |
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Milk Drink | Normal | — | — | * | — | Restores 50% of the user's health. |
|
Mimic | Normal | — | — | 1% | — | Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle. |
|
Mind Blown | Fire | Special | 150 | 9% | 100% | Deals recoil damage to the user equal to half the user's maximum health, rounded up. |
|
Mind Reader | Normal | — | — | 4% | — | Ensures that the user's next move against the target will hit. |
|
Minimize | Normal | — | — | 2% | — | Raises the user's Evasion by two stages. |
|
Miracle Eye | Psychic | — | — | 5% | — | Resets the target's Evasion stages and makes Dark-types vulnerable to Psychic-type moves for six actions. |
|
Mirror Coat | Psychic | Special | * | * | 100% | −5 | Counters a special move, dealing twice as much damage as the user took. |
Mirror Move | — | — | * | — | Uses the last move the target used. |
||
Mirror Shot | Steel | Special | 65 | 5% | 85% | Has a 30% chance to lower the target's Accuracy by one stage. |
|
Mist | Ice | — | — | 4% | — | Prevents stat drops and lowers the accuracy of all moves by 10% for five actions. |
|
Mist Ball | Psychic | Special | 70 | 5% | 100% | Has a 50% chance to lower the target's Special Attack by one stage. |
|
Misty Terrain | Fairy | — | — | 5% | — | For six actions, Pokémon on the ground cannot obtain major status ailments and take 2/3× damage from Dragon moves. |
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Moonblast | Fairy | Special | 95 | 6% | 100% | Has a 30% chance to lower the target's Special Attack by one stage. |
|
Moongeist Beam | Ghost | Special | 100 | 6% | 100% | Ignores the target's ability. |
|
Moonlight | Fairy | — | — | * | — | Restores up to 50% of the user's health, depending on the amount of moonlight in the arena. |
|
Morning Sun | Normal | — | — | * | — | Restores up to 50% of the user's health, depending on the amount of sunlight in the arena. |
|
Mud Bomb | Ground | Special | 65 | 5% | 85% | Has a 30% chance to lower the target's Accuracy by one stage. |
|
Muddy Water | Water | Special | 90 | 6% | 85% | Has a 30% chance to lower each target's Accuracy by one stage. |
|
Mud Shot | Ground | Special | 55 | 4% | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|
Mud-Slap | Ground | Special | 20 | 2% | 100% | Has a 100% chance to lower the target's Accuracy by one stage. |
|
Mud Sport | Ground | — | — | 3% | — | Lowers the effectiveness of Electric-type moves used against any friendly Pokémon by one stage for nine actions. |
|
Multi-Attack | Normal | Physical | 90 | 5% | 100% | Changes type to match the user if it has RKS System. |
|
Mystical Fire | Fire | Special | 75 | 4% | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
|
Nasty Plot | Dark | — | — | 2% | — | Raises the user's Special Attack by two stages. |
|
Natural Gift | Normal | Physical | * | * | 100% | Varies based on the user's signature move. |
|
Nature Power | Normal | — | — | * | — | Uses another move depending on the arena. |
|
Nature's Madness | Fairy | Special | * | * | 90% | Deals damage equal to half the target's current health. |
|
Needle Arm | Grass | Physical | 60 | 4% | 100% | Has a 30% chance to make the target flinch. |
|
Night Daze | Dark | Special | 85 | 6% | 95% | Has a 40% chance to lower the target's Accuracy by one stage. |
|
Nightmare | Ghost | — | — | 4% | 100% | Damages the target for 5% health after each action as long as it stays asleep. |
|
Night Shade | Ghost | Special | * | * | 100% | Damage is equal to the user's experience, up to 10%. |
|
Night Slash | Dark | Physical | 70 | 4% | 100% | Has a critical hit rate one stage higher than normal. |
|
Noble Roar | Normal | — | — | 2% | 100% | Lowers the target's Attack and Special Attack by one stage. |
|
Nuzzle | Electric | Physical | 20 | 2% | 100% | Has a 100% chance to paralyze the target. |
|
Oblivion Wing | Special | 80 | 4% | 100% | Drains 3/4 of the damage dealt to heal the user. |
||
Octazooka | Water | Special | 65 | 5% | 85% | Has a 50% chance to lower the target's Accuracy by one stage. |
|
Odor Sleuth | Normal | — | — | 5% | — | Resets each target's Evasion stages and makes Ghost-types vulnerable to Normal- and Fighting-type moves for six actions. |
|
Ominous Wind | Ghost | Special | 60 | 3% | 100% | Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage. |
|
Origin Pulse | Water | Special | 110 | 7% | 85% | Deals damage. No other effect. |
|
Outrage | Dragon | Physical | 120 | 7% | 100% | Forces the user to use this move for two to three actions, then confuses it. |
|
Overheat | Fire | Special | 130 | 8% | 90% | Lowers the user's Special Attack by two stages. |
|
Pain Split | Normal | — | — | * | — | Averages the user and target's health. |
|
Parabolic Charge | Electric | Special | 65 | 4% | 100% | Drains half the total damage dealt to all targets to heal the user. |
|
Parting Shot | Dark | — | — | 2% | 100% | Lowers the target's Attack and Special Attack by one stage. Makes the user switch out. |
|
Payback | Dark | Physical | 50 | 3% | 100% | Has double base power if the target has already acted this action. |
|
Pay Day | Normal | Physical | 40 | 2% | 100% | Raises prize money by $1, up to $5 per battle. |
|
Peck | Physical | 35 | 2% | 100% | Deals damage. No other effect. |
||
Perish Song | Normal | — | — | 5% | — | Causes all Pokémon currently on the field to faint in three rounds if they are still on the field. |
|
Petal Blizzard | Grass | Physical | 90 | 5% | 100% | Deals damage. No other effect. |
|
Petal Dance | Grass | Special | 120 | 7% | 100% | Forces the user to use this move for two to three actions, then confuses it. |
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Phantom Force | Ghost | Physical | 90 | 5% | 100% | Vanishes, dodging most moves, then hits. Costs 3% extra energy to do both in one action. Breaks through moves like Protect. |
|
Photon Geyser | Psychic | Special | 100 | 6% | 100% | Deals either physical or special damage based on the user's higher attacking stat. Ignores the target's ability. |
|
Pin Missile | Bug | Physical | 25 | * | 95% | Hits 2-5 times in one action. Base power is 25 times the number of hits. |
|
Plasma Fists | Electric | Physical | 100 | 7% | 100% | Deals damage and changes Normal-type attacks to Electric-type for three actions. |
|
Play Nice | Normal | — | — | 1% | — | Lowers the target's Attack by one stage. |
|
Play Rough | Fairy | Physical | 90 | 5% | 90% | Has a 10% chance to lower the target's Attack by one stage. |
|
Pluck | Physical | 60 | 3% | 100% | If the target is holding a berry, the user eats it and base power is doubled. |
||
Poison Fang | Poison | Physical | 50 | 4% | 100% | Has a 50% chance to badly poison the target. |
|
Poison Gas | Poison | — | — | 4% | 90% | Poisons the target. |
|
Poison Jab | Poison | Physical | 80 | 5% | 100% | Has a 30% chance to poison the target. |
|
Poison Powder | Poison | — | — | 3% | 75% | Poisons the target. |
|
Poison Sting | Poison | Physical | 15 | 2% | 100% | Has a 30% chance to poison the target. |
|
Poison Tail | Poison | Physical | 50 | 3% | 100% | Has a 10% chance to poison the target and a critical hit rate one stage higher than normal. |
|
Pollen Puff | Bug | Special | 90 | 5% | 100% | If used on an ally, heals the target based on the strength of the move. |
|
Pound | Normal | Physical | 40 | 2% | 100% | Deals damage. No other effect. |
|
Powder | Bug | — | — | 3% | 100% | +1 | Explodes if the target uses a Fire move this action, dealing 5% damage and preventing the move. |
Powder Snow | Ice | Special | 40 | 2% | 100% | Has a 10% chance to freeze each target. |
|
Power Gem | Rock | Special | 80 | 4% | 100% | Deals damage. No other effect. |
|
Power Split | Psychic | — | — | * | — | Averages the user and target's Attack and Special Attack stages. |
|
Power Swap | Psychic | — | — | * | — | Swaps the user and target's Attack and Special Attack stages. |
|
Power Trick | Psychic | — | — | * | — | Switches the user's Attack and Defense stats. |
|
Power Trip | Dark | Physical | 20 | 1% | 100% | Base power rises by 20 for each of the user's positive stat stages. |
|
Power-Up Punch | Fighting | Physical | 40 | 3% | 100% | Has a 100% chance to raise the user's Attack. |
|
Power Whip | Grass | Physical | 120 | 7% | 85% | Deals damage. No other effect. |
|
Precipice Blades | Ground | Physical | 120 | 7% | 85% | Deals damage. No other effect. |
|
Present | Normal | Physical | * | * | 90% | Randomly has 40, 80, or 120 power, or heals the target for 10% health. |
|
Prismatic Laser | Psychic | Special | 160 | 9% | 100% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
|
Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Psybeam | Psychic | Special | 65 | 4% | 100% | Has a 10% chance to confuse the target. |
|
Psychic | Psychic | Special | 90 | 5% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|
Psychic Fangs | Psychic | Physical | 85 | 5% | 100% | Breaks through Reflect and Light Screen. |
|
Psychic Terrain | Psychic | — | — | 5% | — | For six actions, protects Pokémon on the ground from priority moves and raises their Psychic-type moves' base power by 20. |
|
Psycho Boost | Psychic | Special | 140 | 8% | 90% | Lowers the user's Special Attack by two stages. |
|
Psycho Cut | Psychic | Physical | 70 | 4% | 100% | Has a critical hit rate one stage higher than normal. |
|
Psycho Shift | Psychic | — | — | 3% | 100% | Transfers the user's major status ailments to the target. |
|
Psych Up | Normal | — | — | * | — | Copies the target's stat stages. |
|
Psyshock | Psychic | Special | 80 | 4% | 100% | Inflicts damage based on Special Attack and physical Defense. |
|
Psystrike | Psychic | Special | 100 | 6% | 100% | Inflicts damage based on Special Attack and physical Defense. |
|
Psywave | Psychic | Special | * | * | 100% | Damage varies randomly between 0.5× and 1.5× the user's experience, up to 10 experience. |
|
Punishment | Dark | Physical | * | * | 100% | Has 60 power, plus 15 power for each of the target's positive stat stages. |
|
Purify | Poison | — | — | * | — | Heals the target's major status ailments. If successful, also restores 50% of the user's health. |
|
Pursuit | Dark | Physical | 40 | 2% | 100% | Deals extra damage and hits first if the target is about to switch out or run away. |
|
Quash | Dark | — | — | 3% | 100% | Makes the target act last this action. |
|
Quick Attack | Normal | Physical | 40 | 3% | 100% | +1 | Deals damage. No other effect. |
Quick Guard | Fighting | — | — | * | — | +3 | Protects the user and its allies against priority moves this action. |
Quiver Dance | Bug | — | — | 3% | — | Raises the user's Special Attack, Special Defense, and Speed by one stage. |
|
Rage | Normal | Physical | 20 | 1% | 100% | If the user damaged between this move and the next, its Attack will increase. |
|
Rage Powder | Bug | — | — | 3% | — | +2 | Redirects opponents' single-target moves to the user this action. |
Rain Dance | Water | — | — | 5% | — | Changes the weather to rain for nine actions. |
|
Rapid Spin | Normal | Physical | 20 | 1% | 100% | Frees the user from Leech Seed and trapping moves, and clears Spikes et al. |
|
Razor Leaf | Grass | Physical | 55 | 3% | 95% | Has a critical hit rate one stage higher than normal. |
|
Razor Shell | Water | Physical | 75 | 5% | 95% | Has a 50% chance to lower the target's Defense. |
|
Razor Wind | Normal | Special | 80 | 4% | 100% | Requires an action to charge. Can be used in one action for 3% extra energy. |
|
Recover | Normal | — | — | * | — | Restores 50% of the user's health. |
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Recycle | Normal | — | — | 3% | — | Restores the user's held item. |
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Reflect | Psychic | — | — | * | — | Halves damage taken from physical moves for five actions. |
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Reflect Type | Normal | — | — | 5% | — | Replaces the user's types with the target's. |
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Refresh | Normal | — | — | 4% | — | Heals the user's major status ailments. |
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Relic Song | Normal | Special | 75 | 4% | 100% | Has a 10% chance to put each target to sleep. |
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Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
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Retaliate | Normal | Physical | 70 | 4% | 100% | Base power is doubled if an ally fainted this action or last action. |
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Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Revelation Dance | Normal | Special | 90 | 5% | 100% | Changes type to match Oricorio's form. |
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Revenge | Fighting | Physical | 60 | 3% | 100% | −4 | Base power is doubled if the user has already taken damage this action. |
Reversal | Fighting | Physical | * | * | 100% | Base power rises as the user's health falls. |
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Roar | Normal | — | — | 3% | — | −6 | Tries to make the target flinch. Success rate varies depending on the circumstances. |
Roar of Time | Dragon | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Rock Blast | Rock | Physical | 25 | * | 90% | Hits 2-5 times in one action. Base power is 25 times the number of hits. |
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Rock Climb | Normal | Physical | 90 | 5% | 85% | Has a 20% chance to confuse the target. |
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Rock Polish | Rock | — | — | 2% | — | Raises the user's Speed by two stages. |
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Rock Slide | Rock | Physical | 75 | 5% | 90% | Has a 30% chance to make each target flinch. |
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Rock Smash | Fighting | Physical | 40 | 3% | 100% | Has a 50% chance to lower the target's Defense. |
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Rock Throw | Rock | Physical | 50 | 3% | 90% | Deals damage. No other effect. |
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Rock Tomb | Rock | Physical | 60 | 4% | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Rock Wrecker | Rock | Physical | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Role Play | Psychic | — | — | 3% | — | Copies the target's ability. |
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Rolling Kick | Fighting | Physical | 60 | 4% | 85% | Has a 30% chance to make the target flinch. |
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Rollout | Rock | Physical | 30 | 2% | 90% | Base power doubles with each consecutive use. |
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Roost | — | — | * | — | Restores 50% of the user's health, and removes its Flying type, if applicable, until the user's next action. |
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Rototiller | Ground | — | — | * | — | Raises the Attack and Special Attack of all Grass Pokémon in battle by one stage. |
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Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
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Sacred Fire | Fire | Physical | 100 | 7% | 95% | Has a 50% chance to burn the target. |
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Sacred Sword | Fighting | Physical | 90 | 5% | 100% | Ignores the target's stat stages. |
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Safeguard | Normal | — | — | * | — | Protects the user and its allies from status ailments for five actions. |
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Sand Attack | Ground | — | — | 1% | 100% | Lowers the target's Accuracy by one stage. |
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Sandstorm | Rock | — | — | 5% | — | Changes the weather to a sandstorm for nine actions. |
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Sand Tomb | Ground | Physical | 35 | 3% | 85% | Traps the target and deals 1% damage after each action for 4-5 actions. |
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Scald | Water | Special | 80 | 5% | 100% | Has a 30% chance to burn the target. |
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Scary Face | Normal | — | — | 2% | 100% | Lowers the target's Speed by two stages. |
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Scratch | Normal | Physical | 40 | 2% | 100% | Deals damage. No other effect. |
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Screech | Normal | — | — | 2% | 85% | Lowers the target's Defense by two stages. |
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Searing Shot | Fire | Special | 100 | 7% | 100% | Has a 30% chance to burn each target. |
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Secret Power | Normal | Physical | 70 | 5% | 100% | Has a 30% chance of inflicting an extra effect that depends on the terrain. |
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Secret Sword | Fighting | Special | 85 | 5% | 100% | Deals damage based on Special Attack and physical Defense. |
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Seed Bomb | Grass | Physical | 80 | 4% | 100% | Deals damage. No other effect. |
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Seed Flare | Grass | Special | 120 | 8% | 85% | Has a 40% chance to lower the target's Special Defense by two stages. |
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Seismic Toss | Fighting | Physical | * | * | 100% | Base power and energy cost vary based on the user and target's weights. |
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Self-Destruct | Normal | Physical | 200 | 11% | 100% | Knocks the user out. |
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Shadow Ball | Ghost | Special | 80 | 4% | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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Shadow Bone | Ghost | Physical | 85 | 5% | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Shadow Claw | Ghost | Physical | 70 | 4% | 100% | Has a critical hit rate one stage higher than normal. |
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Shadow Force | Ghost | Physical | 120 | 7% | 100% | Vanishes, dodging most moves, then hits. Costs 3% extra energy to do both in one action. |
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Shadow Punch | Ghost | Physical | 60 | 3% | — | Never misses. |
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Shadow Sneak | Ghost | Physical | 40 | 3% | 100% | +1 | Deals damage. No other effect. |
Sharpen | Normal | — | — | 1% | — | Raises the user's Attack by one stage. |
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Sheer Cold | Ice | Special | * | * | 30% | Deals damage equal to the damage cap, or 100% if there is none. |
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Shell Smash | Normal | — | — | 6% | — | Raises the user's Attack, Special Attack, and Speed by two stages, and lowers its Defense and Special Defense by one stage. |
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Shell Trap | Fire | Special | 150 | 9% | 100% | −3 | Only works if the user was hit by a physical move earlier this action. |
Shift Gear | Steel | — | — | 3% | — | Raises the user's Attack by one stage and its Speed by two stages. |
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Shock Wave | Electric | Special | 60 | 3% | — | Never misses. |
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Shore Up | Ground | — | — | * | — | Restores 50% health usually, or 66% in a sandstorm. |
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Signal Beam | Bug | Special | 75 | 4% | 100% | Has a 10% chance to confuse the target. |
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Silver Wind | Bug | Special | 60 | 3% | 100% | Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage. |
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Simple Beam | Normal | — | — | 3% | 100% | Changes the target's ability to Simple. |
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Sing | Normal | — | — | 1% | 55% | Puts the target to sleep. |
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Sketch | Normal | — | — | 1% | — | Permanently copies any move the user has seen since entering battle. Up to twenty moves may be remembered. |
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Skill Swap | Psychic | — | — | 3% | — | Swaps the user and target's abilities. |
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Skull Bash | Normal | Physical | 130 | 8% | 100% | Requires an action to charge, during which the user's Defense is raised by one stage. Can be used in one action for 3% extra energy. |
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Sky Attack | Physical | 140 | 9% | 90% | Requires an action to charge and has a 30% chance to make the target flinch. Can be used in one action for 3% extra energy. |
||
Sky Drop | Physical | 60 | 3% | 100% | Carries the target into the air, avoiding most moves, then drops it. Costs 3% extra energy to do both in one action. |
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Sky Uppercut | Fighting | Physical | 85 | 5% | 90% | Can hit high-flying Pokémon. |
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Slack Off | Normal | — | — | * | — | Restores 50% of the user's health. |
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Slam | Normal | Physical | 80 | 4% | 75% | Deals damage. No other effect. |
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Slash | Normal | Physical | 70 | 4% | 100% | Has a critical hit rate one stage higher than normal. |
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Sleep Powder | Grass | — | — | 3% | 75% | Puts the target to sleep. |
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Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
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Sludge | Poison | Special | 65 | 5% | 100% | Has a 30% chance to poison the target. |
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Sludge Bomb | Poison | Special | 90 | 6% | 100% | Has a 30% chance to poison the target. |
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Sludge Wave | Poison | Special | 95 | 5% | 100% | Has a 10% chance to poison each target. |
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Smack Down | Rock | Physical | 50 | 3% | 100% | Knocks the target to the ground. |
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Smart Strike | Steel | Physical | 70 | 4% | — | Never misses. |
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Smelling Salts | Normal | Physical | 70 | 4% | 100% | Base power rises if the target is paralyzed, depending on the severity. Heals the target's paralysis. |
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Smog | Poison | Special | 30 | 3% | 70% | Has a 40% chance to poison the target. |
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Smokescreen | Normal | — | — | 1% | 100% | Lowers the target's Accuracy by one stage. |
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Snarl | Dark | Special | 55 | 4% | 95% | Has a 100% chance to lower each target's Special Attack by one stage. |
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Snatch | Dark | — | — | * | — | +4 | Steals the first non-damaging, self-targetted move used by any opponent this action. |
Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
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Soak | Water | — | — | 5% | 100% | Changes the target's type to Water. |
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Soft-Boiled | Normal | — | — | * | — | Restores 50% of the user's health. |
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Solar Beam | Grass | Special | 120 | 7% | 100% | Requires an action to charge. Can be used in one action for 3% extra energy. |
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Solar Blade | Grass | Physical | 125 | 8% | 100% | Requires an action to charge. Can be used in one action for 3% extra energy. |
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Sonic Boom | Normal | Special | * | 1% | 90% | Always does exactly 2% damage, unless the target is immune. |
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Spacial Rend | Dragon | Special | 100 | 6% | 95% | Has a critical hit rate one stage higher than normal. |
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Spark | Electric | Physical | 65 | 5% | 100% | Has a 30% chance to paralyze the target. |
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Sparkling Aria | Water | Special | 90 | 5% | 100% | Heals each target's burn. |
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Spectral Thief | Ghost | Physical | 90 | 5% | 100% | Steals the target's stat boosts before doing damage. |
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Speed Swap | Psychic | — | — | 3% | — | Swaps the user and target's base Speed stats and Speed stages. |
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Spider Web | Bug | — | — | 5% | — | Prevents the target from switching out. |
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Spike Cannon | Normal | Physical | 20 | * | 100% | Hits 2-5 times in one action. Base power is 20 times the number of hits. |
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Spikes | Ground | — | — | 2% | — | Scatters spikes which deal 2% damage to any Pokémon who steps on them. |
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Spiky Shield | Grass | — | — | * | — | +4 | Protects the user against damaging moves this action and damages attackers who make contact with the user. |
Spirit Shackle | Ghost | Physical | 80 | 4% | 100% | Prevents the target from leaving battle or becoming intangible for five actions. |
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Spite | Ghost | — | — | 5% | 100% | Raises the energy cost of the target's last move by 4% until it leaves battle. |
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Spit Up | Normal | Special | * | 2% | 100% | Does damage equal to 1.5 times the amount of energy Stockpiled. |
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Splash | Normal | — | — | 1% | — | Does nothing. |
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Spore | Grass | — | — | 4% | 100% | Puts the target to sleep. |
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Spotlight | Normal | — | — | 3% | — | +3 | Redirects all other Pokémon's single-target moves to the target this action. |
Stealth Rock | Rock | — | — | 2% | — | Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them. |
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Steam Eruption | Water | Special | 110 | 8% | 95% | Has a 30% chance to burn the target. |
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Steamroller | Bug | Physical | 65 | 5% | 100% | Has a 30% chance to make the target flinch. |
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Steel Wing | Steel | Physical | 70 | 4% | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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Sticky Web | Bug | — | — | 2% | — | Sprays a web which lowers the Speed of any Pokémon who touches it by one stage. |
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Stockpile | Normal | — | — | * | — | Stores between 10% and 25% energy for use with Swallow or Spit Up. |
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Stomp | Normal | Physical | 65 | 5% | 100% | Has a 30% chance to make the target flinch. |
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Stomping Tantrum | Ground | Physical | 75 | 4% | 100% | Has double power if the user's previous move failed. |
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Stone Edge | Rock | Physical | 100 | 6% | 80% | Has a critical hit rate one stage higher than normal. |
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Stored Power | Psychic | Special | 20 | 1% | 100% | Base power rises by 20 for each of the user's positive stat stages. |
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Storm Throw | Fighting | Physical | 60 | 3% | 100% | Always scores a critical hit. |
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Strength | Normal | Physical | 80 | 4% | 100% | Deals damage. No other effect. |
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Strength Sap | Grass | — | — | * | 100% | Restores 30% health, plus or minus 5% for each of the target's Attack stages. Lowers the target's Attack by one stage. |
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String Shot | Bug | — | — | 2% | 95% | Lowers each target's Speed by two stages. |
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Struggle | Normal | Physical | 50 | 3% | — | Can always be used. Usually lets the user break free of any bindings, but deals recoil damage equal to 1/4 the damage dealt. |
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Struggle Bug | Bug | Special | 50 | 4% | 100% | Has a 100% chance to lower each target's Special Attack by one stage. |
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Stun Spore | Grass | — | — | 3% | 75% | Severely paralyzes the target. |
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Submission | Fighting | Physical | 80 | 4% | 80% | Deals recoil damage to the user equal to 1/4 of the damage dealt. |
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Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
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Sucker Punch | Dark | Physical | 70 | 5% | 100% | +1 | Only works if the target is about to use a damaging move. |
Sunny Day | Fire | — | — | 5% | — | Changes the weather to strong sunlight for nine actions. |
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Sunsteel Strike | Steel | Physical | 100 | 6% | 100% | Ignores the target's ability. |
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Super Fang | Normal | Physical | * | * | 90% | Deals damage equal to half the target's current health. |
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Superpower | Fighting | Physical | 120 | 7% | 100% | Lowers the user's Attack and Defense by one stage. |
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Supersonic | Normal | — | — | 1% | 55% | Confuses the target. |
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Surf | Water | Special | 90 | 5% | 100% | Fails if there is not enough water available for the user to manipulate. |
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Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
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Swallow | Normal | — | — | 2% | — | Restores an amount of health equal to 2.5× the energy Stockpiled. |
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Sweet Kiss | Fairy | — | — | 3% | 75% | Confuses the target. |
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Sweet Scent | Normal | — | — | 2% | 100% | Lowers each target's Evasion by two stages. |
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Swift | Normal | Special | 60 | 3% | — | Never misses. |
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Switcheroo | Dark | — | — | 3% | 100% | Swaps the user and target's held items. |
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Swords Dance | Normal | — | — | 2% | — | Raises the user's Attack by two stages. |
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Synchronoise | Psychic | Special | 120 | 7% | 100% | Hits all other Pokémon in battle that share a type with the user. |
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Synthesis | Grass | — | — | * | — | Restores 50% of the user's health usually, 66% during strong sunlight, or 25% during rain, sandstorm, or hail. |
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Tackle | Normal | Physical | 40 | 2% | 100% | Deals damage. No other effect. |
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Tail Glow | Bug | — | — | 3% | — | Raises the user's Special Attack by three stages. |
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Tail Slap | Normal | Physical | 25 | * | 85% | Hits 2-5 times in one action. Base power is 25 times the number of hits. |
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Tail Whip | Normal | — | — | 1% | 100% | Lowers each target's Defense by one stage. |
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Tailwind | — | — | 4% | — | Doubles the user and its allies' Speed for four actions. |
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Take Down | Normal | Physical | 90 | 5% | 85% | Deals recoil damage to the user equal to 1/4 the damage dealt. |
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Taunt | Dark | — | — | 4% | 100% | Prevents the target from using non-damaging moves for three actions. |
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Tearful Look | Normal | — | — | 2% | — | Lowers the target's Attack and Special Attack by one stage. |
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Techno Blast | Normal | Special | 120 | 7% | 100% | Changes type depending on the user's held Plate. |
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Teeter Dance | Normal | — | — | 4% | 100% | Confuses all other Pokémon who see the user's dance. |
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Telekinesis | Psychic | — | — | 4% | — | Raises the target in the air for three actions, giving all moves 100% accuracy against it. |
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Teleport | Psychic | — | — | 3% | — | Teleports the user to another location within the arena. |
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Thief | Dark | Physical | 60 | 3% | 100% | Steals the target's held item. |
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Thousand Arrows | Ground | Physical | 90 | 5% | 100% | Can hit Pokémon in the air and knocks them to the ground. |
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Thousand Waves | Ground | Physical | 90 | 5% | 100% | Prevents each target from switching. Exact effect to be determined. |
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Thrash | Normal | Physical | 120 | 7% | 100% | Forces the user to use this move for two to three actions, then confuses it. |
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Throat Chop | Dark | Physical | 80 | 4% | 100% | Prevents the target from using sound moves for three actions. |
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Thunder | Electric | Special | 110 | 8% | 70% | Has a 30% chance to paralyze the target. |
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Thunderbolt | Electric | Special | 90 | 5% | 100% | Has a 10% chance to paralyze the target. |
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Thunder Fang | Electric | Physical | 65 | 4% | 95% | Has a 10% chance to paralyze the target and a 10% chance to make it flinch. |
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Thunder Punch | Electric | Physical | 75 | 4% | 100% | Has a 10% chance to paralyze the target. |
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Thunder Shock | Electric | Special | 40 | 2% | 100% | Has a 10% chance to paralyze the target. |
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Thunder Wave | Electric | — | — | 4% | 90% | Severely paralyzes the target. |
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Tickle | Normal | — | — | 2% | 100% | Lowers the target's Attack and Defense by one stage. |
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Topsy-Turvy | Dark | — | — | * | — | Inverts the target's stat stages. |
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Torment | Dark | — | — | 4% | 100% | Prevents the target from using the same move twice in a row for five actions. |
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Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
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Toxic Spikes | Poison | — | — | 2% | — | Scatters spikes which poison any Pokémon who steps on them. |
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Toxic Thread | Poison | — | — | 5% | 100% | Poisons the target and lowers its Speed by one stage. |
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Transform | Normal | — | — | 3% | — | Turns the user into a copy of the target. |
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Tri Attack | Normal | Special | 80 | 4% | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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Trick | Psychic | — | — | 3% | 100% | Swaps the user and target's held items. |
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Trick-or-Treat | Ghost | — | — | 5% | 100% | Adds Ghost to the target's types. |
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Trick Room | Psychic | — | — | 5% | — | −7 | Reverses the order in which trainers give commands and in which Pokémon move for the following six actions. |
Triple Kick | Fighting | Physical | 10 | * | 90% | Hits three times in one action for 10, 20, and 30 base power respectively. |
|
Trop Kick | Grass | Physical | 70 | 5% | 100% | Has a 100% chance to lower the target's Attack by one stage. |
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Trump Card | Normal | Special | * | * | — | Base power rises as the user's energy falls. |
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Twineedle | Bug | Physical | 25 | 3% | 100% | Hits twice in one turn. Has a 20% chance to poison the target with each hit. |
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Twister | Dragon | Special | 40 | 2% | 100% | Has a 20% chance to make each target flinch. |
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Uproar | Normal | Special | 90 | 5% | 100% | Prevents Pokemon from falling asleep for up to three actions. |
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U-turn | Bug | Physical | 70 | 4% | 100% | Makes the user switch out. |
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Vacuum Wave | Fighting | Special | 40 | 3% | 100% | +1 | Deals damage. No other effect. |
V-create | Fire | Physical | 180 | 10% | 95% | Lowers the user's Defense, Special Defense, and Speed by one stage. |
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Venom Drench | Poison | — | — | 3% | 100% | Lowers each target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
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Venoshock | Poison | Special | 65 | 4% | 100% | Base power is doubled if the target is poisoned. |
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Vice Grip | Normal | Physical | 55 | 3% | 100% | Deals damage. No other effect. |
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Vine Whip | Grass | Physical | 45 | 3% | 100% | Deals damage. No other effect. |
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Vital Throw | Fighting | Physical | 70 | 4% | — | −1 | Never misses. |
Volt Switch | Electric | Special | 70 | 4% | 100% | Makes the user switch out. |
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Volt Tackle | Electric | Physical | 120 | 7% | 100% | Has a 10% chance to paralyze the target. Deals recoil damage to the user equal to 1/3 the damage dealt. |
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Wake-Up Slap | Fighting | Physical | 70 | 4% | 100% | Base power rises if the target is asleep, depending on severity. Wakes the target up. |
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Waterfall | Water | Physical | 80 | 4% | 100% | Has a 20% chance to make the target flinch. |
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Water Gun | Water | Special | 40 | 2% | 100% | Deals damage. No other effect. |
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Water Pledge | Water | Special | 80 | 4% | 100% | Changes the terrain when used alongside Fire Pledge or Grass Pledge. |
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Water Pulse | Water | Special | 60 | 3% | 100% | Has a 20% chance to confuse the target. |
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Water Shuriken | Water | Special | 15 | * | 100% | +1 | Hits 2-5 times in one action. Base power is 15 times the number of hits. |
Water Sport | Water | — | — | 3% | — | Lowers the effectiveness of Fire-type moves used against the user or its allies by one stage for nine actions. |
|
Water Spout | Water | Special | 150 | 9% | 100% | Base power and energy cost fall proportional to the user's remaining health. |
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Weather Ball | Normal | Special | 50 | 3% | 100% | Has 100 base power and changes type to match the weather if there is weather in effect. |
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Whirlpool | Water | Special | 35 | 3% | 85% | Traps the target and deals 1% damage after each action for 4-5 actions. |
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Whirlwind | Normal | — | — | 3% | — | −6 | Blows a strong gust of wind, which can be used, for example, to knock the opponent back or clear the air. |
Wide Guard | Rock | — | — | * | — | +3 | Protects the user and its allies against moves that hit multiple targets this action. |
Wild Charge | Electric | Physical | 90 | 5% | 100% | Deals recoil damage to the user equal to 1/4 the damage dealt. |
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Will-O-Wisp | Fire | — | — | 3% | 85% | Burns the target. |
|
Wing Attack | Physical | 60 | 3% | 100% | Deals damage. No other effect. |
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Wish | Normal | — | — | * | — | After two or three actions, restores 50% health to the user or whatever Pokémon has taken its place. |
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Withdraw | Water | — | — | 1% | — | Raises the user's Defense by one stage. |
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Wonder Room | Psychic | — | — | 4% | — | Swaps all Pokémon's Defense and Special Defense stages for five actions. |
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Wood Hammer | Grass | Physical | 120 | 7% | 100% | Deals recoil damage to the user equal to 1/3 the damage dealt. |
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Work Up | Normal | — | — | 2% | — | Raises the user's Attack and Special Attack by one stage. |
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Worry Seed | Grass | — | — | 3% | 100% | Changes the target's ability to Insomnia. |
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Wrap | Normal | Physical | 15 | 2% | 90% | Traps the target and deals 1% damage after each action for 4-5 actions. |
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Wring Out | Normal | Special | * | 7% | 100% | Base power and energy cost fall proportional to the target's remaining health. |
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X-Scissor | Bug | Physical | 80 | 4% | 100% | Deals damage. No other effect. |
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Yawn | Normal | — | — | 4% | — | Puts the target to sleep at the end of the next action. |
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Zap Cannon | Electric | Special | 120 | 8% | 50% | Has a 100% chance to paralyze the target. |
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Zen Headbutt | Psychic | Physical | 80 | 4% | 90% | Has a 20% chance to make the target flinch. |
|
Zing Zap | Electric | Physical | 80 | 5% | 100% | Has a 30% chance to make the target flinch. |