Item | Price | Summary | |
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Non-battle | |||
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Ability Capsule | $20 | Permanently switches a Pokémon between its two regular abilities. One use. |
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Rare Candy | — | Permanently raises a Pokémon's experience and happiness by one. One use. |
Miscellaneous | |||
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Absorb Bulb | $8 | Absorbs an incoming Water-type move and raises the holder's Special Attack by one stage. One use per battle. |
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Air Balloon | $8 | Protects against Ground-type moves. Pops once the holder has taken direct damage. |
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Amulet Coin | $15 | Multiplies prize money by 1.3 if the holder participates in battle. |
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Assault Vest | $13 | Multiplies damage taken from special moves by 2/3, but prevents the use of non-damaging moves. |
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Big Root | $5 | Raises the health or energy recovered by draining moves to 3/4 of the damage dealt. |
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Binding Band | $5 | Doubles the damage dealt by the holder's trapping moves after each action. |
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Black Sludge | $10 | Heals 1% of a Poison-type holder's health after each action. Damages other holders instead, except those immune to the poison status. |
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Bright Powder | $8 | Lowers the accuracy of incoming moves by 10%. |
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Cell Battery | $8 | Absorbs an incoming Electric-type move and raises the holder's Attack by one stage. One use per battle. |
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Choice Band | $13 | Multiplies physical moves' power by 1.5, but restricts the holder to one different damaging move per round and prevents conditionals. |
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Choice Scarf | $13 | Multiplies the holder's Speed by 1.5, but restricts it to one different damaging move per round and prevents conditionals. |
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Choice Specs | $13 | Multiplies special moves' power by 1.5, but restricts the holder to one different damaging move per round and prevents conditionals. |
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Damp Rock | $10 | Lowers Rain Dance's energy cost by 2% and makes it last one round longer. |
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Destiny Knot | $5 | Makes any Pokémon that successfully uses Attract on the holder become attracted to the holder in turn. |
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Eject Button | $10 | Lets the holder switch out. Unclear how this is different from just switching it out yourself. One use per battle. |
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Eviolite | $10 | Lowers incoming moves' final damage by 2%. Only works if the holder is not fully evolved. |
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Expert Belt | $10 | Raises super-effective moves' final damage by 2%. |
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Exp. Share | $15 | Divides experience earned by each Pokémon in a battle in half, rounds both halves down, and siphons one half to the holder. |
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Flame Orb | $10 | Burns the holder at the end of each round. |
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Focus Band | $5 | Has a 10% chance of leaving the holder with 1% health if it would be KOed by a move. |
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Focus Sash | $8 | Leaves the holder with 1% health if it would be KOed by a move with at least 10% final damage. One use per battle. |
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Grip Claw | $8 | Makes the holder's trapping moves last one round longer. |
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Heat Rock | $10 | Lowers Sunny Day's energy cost by 2% and makes it last one round longer. |
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Icy Rock | $10 | Lowers Hail's energy cost by 2% and makes it last one round longer. |
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Iron Ball | $5 | Prevents the holder from flying or levitating and cuts its base Speed in half. |
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Lagging Tail | $5 | Makes the holder move last within its priority bracket. |
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Leftovers | $10 | Heals 1% of the holder's health after each action. |
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Life Orb | $10 | Raises damaging moves' final damage by 3%, but raises their energy cost by 1% and makes them deal 1% damage to the holder. |
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Light Ball | $8 | Raises all moves' final damage by 1% and prevents Volt Tackle's recoil damage. Only works for Pikachu. |
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Light Clay | $10 | Makes Reflect and Light Screen last one round longer for no extra energy. |
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Lucky Egg | $15 | Gives the holder one extra experience point whenever it participates in battle. |
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Lucky Punch | $8 | Raises the holder's critical hit rate by two stages. Only works for Chansey. |
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Luminous Moss | $8 | Absorbs an incoming Water-type move and raises the holder's Special Defense by one stage. One use per battle. |
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Mental Herb | $5 | Cures attraction, Taunt, Encore, Torment, Heal Block, Disable, Cursed Body, and Mummy. One use per battle. |
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Metal Powder | $8 | Lowers incoming moves' final damage by 1%. Only works for Ditto. |
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Metronome | $10 | Raises a move's power by 10 each action when the same move is used multiple times in a row. |
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Muscle Band | $10 | Raises physical moves' final damage by 2%. |
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Power Herb | $8 | Lets the holder use a two-action move in one action at no extra energy cost. One use per battle. |
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Quick Claw | $5 | Has a 10% chance of letting the holder move first each action, within its priority bracket. |
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Quick Powder | $8 | Doubles the holder's Speed. Only works for Ditto. |
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Red Card | $10 | Bans the last move the holder was hit by for the rest of the battle. One use per battle. |
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Ring Target | $8 | Nullifies any type immunities granted by the holder's own types. |
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Rocky Helmet | $8 | Deals 2% damage to any Pokémon that hits the holder with a move that makes contact. |
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Safety Goggles | $10 | Protects against weather damage and powder-based moves. |
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Scope Lens | $8 | Raises the holder's critical hit rate by one stage. |
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Shed Shell | $5 | Lets the holder escape from a trapping move. One use per battle. |
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Shell Bell | $8 | Heals 2% of the holder's health whenever it successfully uses a damaging move, up to twice per round. |
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Smoke Ball | $5 | Has an effect identical to Smokescreen when used. Does not require an action to use. One use per battle. |
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Smooth Rock | $10 | Lowers Sandstorm's energy cost by 2% and makes it last one round longer. |
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Snowball | $8 | Absorbs an incoming Ice-type move and raises the holder's Attack by one stage. One use per battle. |
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Soothe Bell | $15 | Gives the holder one extra happiness point whenever it participates in battle. |
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Stick | $8 | Raises the holder's critical hit rate by two stages. Only works for {species:Farfetch'd}. |
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Sticky Barb | $5 | Deals 1% damage to the holder after each action. Deals 3% damage and passes on to any Pokémon that comes into contact with the holder. |
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Thick Club | $8 | Raises physical moves' final damage by 2%. Only works for Cubone and Marowak. |
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Toxic Orb | $10 | Badly poisons the holder at the end of each round. |
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Weakness Policy | $13 | Raises Attack and Special Attack when hit by a super-effective move by one stage for each level of weakness. One use per battle. |
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White Herb | $5 | Restores the holder's stats when they fall. One use per battle. |
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Wide Lens | $8 | Raises moves' accuracy by 10%. |
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Wise Glasses | $10 | Raises special moves' final damage by 2%. |
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Zoom Lens | $8 | Raises moves' accuracy by 20% when the holder moves after its target. |
Evolution | |||
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Dawn Stone | $13 | Raises moves' final damage by 2% as long as the holder has more than 66% health. Helps certain Pokémon evolve. |
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Deep Sea Scale | $8 | Lowers incoming special moves' final damage by 2%. Only works for Clamperl. Helps Clamperl evolve. |
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Deep Sea Tooth | $8 | Raises special moves' final damage by 2%. Only works for Clamperl. Helps Clamperl evolve. |
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Dragon Scale | $15 | Makes the holder take 1% less damage from types Dragon resists, and 1% more from types Dragon is weak to. Helps Seadra evolve. |
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Dubious Disc | $15 | Raises damaging moves' final damage by 1% for 1% less energy. Only works for Porygon and Porygon2. Helps Porygon2 evolve. |
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Dusk Stone | $13 | Raises damaging moves' final damage by 2% as long as the holder has 33% health or less. Helps certain Pokémon evolve. |
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Electirizer | $15 | Grants the holder Motor Drive in addition to all other abilities. Damages it by 1% after each action if it is weak to Electric. Helps Electabuzz evolve. |
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Fire Stone | $13 | Raises Fire-type moves' final damage by 1% and lowers their energy cost by 1%. Helps certain Pokémon evolve. |
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Ice Stone | $13 | Raises Ice-type moves' final damage by 1% and lowers their energy cost by 1%. Helps certain Pokémon evolve. |
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King's Rock | $8 | Has a 10% chance of making the target flinch when the holder uses a move with no secondary effect. Helps certain Pokémon evolve. |
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Leaf Stone | $13 | Raises Grass-type moves' final damage by 1% and lowers their energy cost by 1%. Helps certain Pokémon evolve. |
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Link Cable | $15 | Grants the holder Trace in addition to all other abilities. Helps certain Pokémon evolve. |
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Magmarizer | $15 | Grants the holder Flash Fire in addition to all other abilities. Damages it by 1% after each action if it is weak to Fire. Helps Magmar evolve. |
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Metal Coat | $15 | Makes the holder take 1% less damage from types Steel resists, and 2% more from types Steel is weak to. Helps certain Pokémon evolve. |
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Moon Stone | $13 | Restores 1% of the holder's health and energy after each action as long as there is no weather. Helps certain Pokémon evolve. |
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Oval Stone | $8 | Raises Present and Egg Bomb's final damage by 3% and lowers Soft-Boiled's energy cost by 3%. Helps Happiny evolve. |
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Prism Scale | $15 | Grants the holder Marvel Scale in addition to all other abilities. Helps Feebas evolve. |
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Protector | $15 | Grants the holder Battle Armor in addition to all other abilities. Helps Rhydon evolve. |
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Razor Claw | $8 | Raises the holder's critical hit rate by one stage. Helps Sneasel evolve. |
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Razor Fang | $8 | Has a 10% chance of making the target flinch when the holder uses a move with no secondary effect. Helps Gligar evolve. |
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Reaper Cloth | $15 | Grants the holder Intimidate in addition to all other abilities. Helps Dusclops evolve. |
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Sachet | $15 | Grants the holder Aroma Veil, or Stench if it already has Aroma Veil, in addition to all other abilities. Helps Spritzee evolve. |
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Shiny Stone | $13 | Raises moves' final damage by 2% as long as the holder has between 33% and 66% health. Helps certain Pokémon evolve. |
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Sun Stone | $13 | Restores 2% of the holder's health and energy after each action during strong sunlight. Helps certain Pokémon evolve. |
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Thunder Stone | $13 | Raises Electric-type moves' final damage by 1% and lowers their energy cost by 1%. Helps certain Pokémon evolve. |
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Up-Grade | $15 | Raises moves' final damage by 1%. Only works for Porygon. Helps Porygon evolve. |
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Water Stone | $13 | Raises Water-type moves' final damage by 1% and lowers their energy cost by 1%. Helps certain Pokémon evolve. |
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Whipped Dream | $15 | Grants the holder Sweet Veil, or Gooey if it already has Sweet Veil, in addition to all other abilities. Helps Swirlix evolve. |
Type trinkets | |||
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Silk Scarf | $7 | Raises Normal-type moves' final damage by 2%. |
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Charcoal | $7 | Raises Fire-type moves' final damage by 2%. |
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Mystic Water | $7 | Raises Water-type moves' final damage by 2%. |
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Miracle Seed | $7 | Raises Grass-type moves' final damage by 2%. |
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Magnet | $7 | Raises Electric-type moves' final damage by 2%. |
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Never-Melt Ice | $7 | Raises Ice-type moves' final damage by 2%. |
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Black Belt | $7 | Raises Fighting-type moves' final damage by 2%. |
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Poison Barb | $7 | Raises Poison-type moves' final damage by 2%. |
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Soft Sand | $7 | Raises Ground-type moves' final damage by 2%. |
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Sharp Beak | $7 | Raises Flying-type moves' final damage by 2%. |
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Twisted Spoon | $7 | Raises Psychic-type moves' final damage by 2%. |
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Silver Powder | $7 | Raises Bug-type moves' final damage by 2%. |
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Hard Stone | $7 | Raises Rock-type moves' final damage by 2%. |
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Spell Tag | $7 | Raises Ghost-type moves' final damage by 2%. |
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Dragon Fang | $7 | Raises Dragon-type moves' final damage by 2%. |
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Black Glasses | $7 | Raises Dark-type moves' final damage by 2%. |
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Polka-Dot Bow | $7 | Raises Fairy-type moves' final damage by 2%. |
Plates | |||
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Flame Plate | $5 | Lowers damaging Fire-type moves' energy cost by 1%. Makes Hidden Power Fire-type. |
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Splash Plate | $5 | Lowers damaging Water-type moves' energy cost by 1%. Makes Hidden Power Water-type. |
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Meadow Plate | $5 | Lowers damaging Grass-type moves' energy cost by 1%. Makes Hidden Power Grass-type. |
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Zap Plate | $5 | Lowers damaging Electric-type moves' energy cost by 1%. Makes Hidden Power Electric-type. |
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Icicle Plate | $5 | Lowers damaging Ice-type moves' energy cost by 1%. Makes Hidden Power Ice-type. |
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Fist Plate | $5 | Lowers damaging Fighting-type moves' energy cost by 1%. Makes Hidden Power Fighting-type. |
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Toxic Plate | $5 | Lowers damaging Poison-type moves' energy cost by 1%. Makes Hidden Power Poison-type. |
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Earth Plate | $5 | Lowers damaging Ground-type moves' energy cost by 1%. Makes Hidden Power Ground-type. |
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Sky Plate | $5 | Lowers damaging Flying-type moves' energy cost by 1%. Makes Hidden Power Flying-type. |
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Mind Plate | $5 | Lowers damaging Psychic-type moves' energy cost by 1%. Makes Hidden Power Psychic-type. |
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Insect Plate | $5 | Lowers damaging Bug-type moves' energy cost by 1%. Makes Hidden Power Bug-type. |
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Stone Plate | $5 | Lowers damaging Rock-type moves' energy cost by 1%. Makes Hidden Power Rock-type. |
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Spooky Plate | $5 | Lowers damaging Ghost-type moves' energy cost by 1%. Makes Hidden Power Ghost-type. |
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Draco Plate | $5 | Lowers damaging Dragon-type moves' energy cost by 1%. Makes Hidden Power Dragon-type. |
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Dread Plate | $5 | Lowers damaging Dark-type moves' energy cost by 1%. Makes Hidden Power Dark-type. |
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Iron Plate | $5 | Lowers damaging Steel-type moves' energy cost by 1%. Makes Hidden Power Steel-type. |
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Pixie Plate | $5 | Lowers damaging Fairy-type moves' energy cost by 1%. Makes Hidden Power Fairy-type. |
Gems | |||
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Normal Gem | $7 | Multiplies a Normal-type move's power by 1.5 and halves its energy cost. One use per battle. |
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Fire Gem | $7 | Multiplies a Fire-type move's power by 1.5 and halves its energy cost. One use per battle. |
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Water Gem | $7 | Multiplies a Water-type move's power by 1.5 and halves its energy cost. One use per battle. |
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Grass Gem | $7 | Multiplies a Grass-type move's power by 1.5 and halves its energy cost. One use per battle. |
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Electric Gem | $7 | Multiplies an Electric-type move's power by 1.5 and halves its energy cost. One use per battle. |
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Ice Gem | $7 | Multiplies an Ice-type move's power by 1.5 and halves its energy cost. One use per battle. |
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Fighting Gem | $7 | Multiplies a Fighting-type move's power by 1.5 and halves its energy cost. One use per battle. |
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Poison Gem | $7 | Multiplies a Poison-type move's power by 1.5 and halves its energy cost. One use per battle. |
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Ground Gem | $7 | Multiplies a Ground-type move's power by 1.5 and halves its energy cost. One use per battle. |
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Flying Gem | $7 | Multiplies a Flying-type move's power by 1.5 and halves its energy cost. One use per battle. |
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Psychic Gem | $7 | Multiplies a Psychic-type move's power by 1.5 and halves its energy cost. One use per battle. |
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Bug Gem | $7 | Multiplies a Bug-type move's power by 1.5 and halves its energy cost. One use per battle. |
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Rock Gem | $7 | Multiplies a Rock-type move's power by 1.5 and halves its energy cost. One use per battle. |
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Ghost Gem | $7 | Multiplies a Ghost-type move's power by 1.5 and halves its energy cost. One use per battle. |
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Dragon Gem | $7 | Multiplies a Dragon-type move's power by 1.5 and halves its energy cost. One use per battle. |
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Dark Gem | $7 | Multiplies a Dark-type move's power by 1.5 and halves its energy cost. One use per battle. |
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Steel Gem | $7 | Multiplies a Steel-type move's power by 1.5 and halves its energy cost. One use per battle. |
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Fairy Gem | $7 | Multiplies a Fairy-type move's power by 1.5 and halves its energy cost. One use per battle. |
Berries | |||
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Cheri Berry | $5 | Cures paralysis. One use per battle. |
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Chesto Berry | $5 | Cures sleep. One use per battle. |
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Pecha Berry | $5 | Cures poison. One use per battle. |
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Rawst Berry | $5 | Cures a burn. One use per battle. |
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Aspear Berry | $5 | Cures freezing. One use per battle. |
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Leppa Berry | $10 | Restores 10% of the holder's energy. One use per battle. |
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Oran Berry | $8 | Heals 10% of the holder's health. One use per battle. |
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Persim Berry | $5 | Cures confusion. One use per battle. |
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Lum Berry | $8 | Cures any status ailment. One use per battle. |
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Sitrus Berry | $10 | Heals one-quarter of the health the user has lost. One use per battle. |
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Chilan Berry | $7 | Lowers the effectiveness of Normal-type moves on the user by one level for one round. One use per battle. |
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Occa Berry | $7 | Lowers the effectiveness of Fire-type moves on the user by one level for one round. One use per battle. |
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Passho Berry | $7 | Lowers the effectiveness of Water-type moves on the user by one level for one round. One use per battle. |
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Rindo Berry | $7 | Lowers the effectiveness of Grass-type moves on the user by one level for one round. One use per battle. |
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Wacan Berry | $7 | Lowers the effectiveness of Electric-type moves on the user by one level for one round. One use per battle. |
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Yache Berry | $7 | Lowers the effectiveness of Ice-type moves on the user by one level for one round. One use per battle. |
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Chople Berry | $7 | Lowers the effectiveness of Fighting-type moves on the user by one level for one round. One use per battle. |
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Kebia Berry | $7 | Lowers the effectiveness of Poison-type moves on the user by one level for one round. One use per battle. |
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Shuca Berry | $7 | Lowers the effectiveness of Ground-type moves on the user by one level for one round. One use per battle. |
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Coba Berry | $7 | Lowers the effectiveness of Flying-type moves on the user by one level for one round. One use per battle. |
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Payapa Berry | $7 | Lowers the effectiveness of Psychic-type moves on the user by one level for one round. One use per battle. |
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Tanga Berry | $7 | Lowers the effectiveness of Bug-type moves on the user by one level for one round. One use per battle. |
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Charti Berry | $7 | Lowers the effectiveness of Rock-type moves on the user by one level for one round. One use per battle. |
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Kasib Berry | $7 | Lowers the effectiveness of Ghost-type moves on the user by one level for one round. One use per battle. |
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Haban Berry | $7 | Lowers the effectiveness of Dragon-type moves on the user by one level for one round. One use per battle. |
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Colbur Berry | $7 | Lowers the effectiveness of Dark-type moves on the user by one level for one round. One use per battle. |
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Babiri Berry | $7 | Lowers the effectiveness of Steel-type moves on the user by one level for one round. One use per battle. |
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Roseli Berry | $7 | Lowers the effectiveness of Fairy-type moves on the user by one level for one round. One use per battle. |
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Liechi Berry | $8 | Raises the holder's Attack by one stage when it falls to 33% health or below. One use per battle. |
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Ganlon Berry | $8 | Raises the holder's Defense by one stage when it falls to 33% health or below. One use per battle. |
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Salac Berry | $8 | Raises the holder's Speed by one stage when it falls to 33% health or below. One use per battle. |
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Petaya Berry | $8 | Raises the holder's Special Attack by one stage when it falls to 33% health or below. One use per battle. |
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Apicot Berry | $8 | Raises the holder's Special Defense by one stage when it falls to 33% health or below. One use per battle. |
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Lansat Berry | $8 | Raises the holder's critical hit rate by two stages when it falls to 33% health or below. One use per battle. |
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Starf Berry | $8 | Raises a random stat by two stages when the holder falls to 33% heath or below. One use per battle. |
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Enigma Berry | $10 | Heals the holder for half the damage taken after being hit by a super-effective move. One use per battle. |
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Micle Berry | $8 | Ensures that the holder's next move will hit when it falls to 33% heath or below. One use per battle. |
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Custap Berry | $8 | Lets the holder move first within its priority bracket below 33% health. One use per battle. |
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Jaboca Berry | $10 | Damages the attacker for half the damage taken when hit by a physical move. One use per battle. |
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Rowap Berry | $10 | Damages the attacker for half the damage taken when hit by a special move. One use per battle. |
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Kee Berry | $10 | Raises Defense by one stage when hit by a physical move. One use per battle. |
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Maranga Berry | $10 | Raises Special Defense by one stage when hit by a special move. One use per battle. |