The Cave of Dragonflies ASB Database
Item Price Summary
Non-battle
Ability Capsule $20

Permanently switches a Pokémon between its two regular abilities. One use.

Rare Candy

Permanently raises a Pokémon's experience and happiness by one. One use.

Miscellaneous
Absorb Bulb $8

Absorbs an incoming Water-type move and raises the holder's Special Attack by one stage. One use per battle.

Air Balloon $8

Protects against Ground-type moves. Pops once the holder has taken direct damage.

Amulet Coin $15

Multiplies prize money by 1.3 if the holder participates in battle.

Assault Vest $13

Multiplies damage taken from special moves by 2/3, but prevents the use of non-damaging moves.

Big Root $5

Raises the health or energy recovered by draining moves to 3/4 of the damage dealt.

Binding Band $5

Doubles the damage dealt by the holder's trapping moves after each action.

Black Sludge $10

Heals 1% of a Poison-type holder's health after each action. Damages other holders instead, except those immune to the poison status.

Bright Powder $8

Lowers the accuracy of incoming moves by 10%.

Cell Battery $8

Absorbs an incoming Electric-type move and raises the holder's Attack by one stage. One use per battle.

Choice Band $13

Multiplies physical moves' power by 1.5, but restricts the holder to one different damaging move per round and prevents conditionals.

Choice Scarf $13

Multiplies the holder's Speed by 1.5, but restricts it to one different damaging move per round and prevents conditionals.

Choice Specs $13

Multiplies special moves' power by 1.5, but restricts the holder to one different damaging move per round and prevents conditionals.

Damp Rock $10

Lowers Rain Dance's energy cost by 2% and makes it last one round longer.

Destiny Knot $5

Makes any Pokémon that successfully uses Attract on the holder become attracted to the holder in turn.

Eject Button $10

Lets the holder switch out. Unclear how this is different from just switching it out yourself. One use per battle.

Eviolite $10

Lowers incoming moves' final damage by 2%. Only works if the holder is not fully evolved.

Expert Belt $10

Raises super-effective moves' final damage by 2%.

Exp. Share $15

Divides experience earned by each Pokémon in a battle in half, rounds both halves down, and siphons one half to the holder.

Flame Orb $10

Burns the holder at the end of each round.

Focus Band $5

Has a 10% chance of leaving the holder with 1% health if it would be KOed by a move.

Focus Sash $8

Leaves the holder with 1% health if it would be KOed by a move with at least 10% final damage. One use per battle.

Grip Claw $8

Makes the holder's trapping moves last one round longer.

Heat Rock $10

Lowers Sunny Day's energy cost by 2% and makes it last one round longer.

Icy Rock $10

Lowers Hail's energy cost by 2% and makes it last one round longer.

Iron Ball $5

Prevents the holder from flying or levitating and cuts its base Speed in half.

Lagging Tail $5

Makes the holder move last within its priority bracket.

Leftovers $10

Heals 1% of the holder's health after each action.

Life Orb $10

Raises damaging moves' final damage by 3%, but raises their energy cost by 1% and makes them deal 1% damage to the holder.

Light Ball $8

Raises all moves' final damage by 1% and prevents Volt Tackle's recoil damage. Only works for Pikachu.

Light Clay $10

Makes Reflect and Light Screen last one round longer for no extra energy.

Lucky Egg $15

Gives the holder one extra experience point whenever it participates in battle.

Lucky Punch $8

Raises the holder's critical hit rate by two stages. Only works for Chansey.

Luminous Moss $8

Absorbs an incoming Water-type move and raises the holder's Special Defense by one stage. One use per battle.

Mental Herb $5

Cures attraction, Taunt, Encore, Torment, Heal Block, Disable, Cursed Body, and Mummy. One use per battle.

Metal Powder $8

Lowers incoming moves' final damage by 1%. Only works for Ditto.

Metronome $10

Raises a move's power by 10 each action when the same move is used multiple times in a row.

Muscle Band $10

Raises physical moves' final damage by 2%.

Power Herb $8

Lets the holder use a two-action move in one action at no extra energy cost. One use per battle.

Quick Claw $5

Has a 10% chance of letting the holder move first each action, within its priority bracket.

Quick Powder $8

Doubles the holder's Speed. Only works for Ditto.

Red Card $10

Bans the last move the holder was hit by for the rest of the battle. One use per battle.

Ring Target $8

Nullifies any type immunities granted by the holder's own types.

Rocky Helmet $8

Deals 2% damage to any Pokémon that hits the holder with a move that makes contact.

Safety Goggles $10

Protects against weather damage and powder-based moves.

Scope Lens $8

Raises the holder's critical hit rate by one stage.

Shed Shell $5

Lets the holder escape from a trapping move. One use per battle.

Shell Bell $8

Heals 2% of the holder's health whenever it successfully uses a damaging move, up to twice per round.

Smoke Ball $5

Has an effect identical to Smokescreen when used. Does not require an action to use. One use per battle.

Smooth Rock $10

Lowers Sandstorm's energy cost by 2% and makes it last one round longer.

Snowball $8

Absorbs an incoming Ice-type move and raises the holder's Attack by one stage. One use per battle.

Soothe Bell $15

Gives the holder one extra happiness point whenever it participates in battle.

Stick $8

Raises the holder's critical hit rate by two stages. Only works for {species:Farfetch'd}.

Sticky Barb $5

Deals 1% damage to the holder after each action. Deals 3% damage and passes on to any Pokémon that comes into contact with the holder.

Thick Club $8

Raises physical moves' final damage by 2%. Only works for Cubone and Marowak.

Toxic Orb $10

Badly poisons the holder at the end of each round.

Weakness Policy $13

Raises Attack and Special Attack when hit by a super-effective move by one stage for each level of weakness. One use per battle.

White Herb $5

Restores the holder's stats when they fall. One use per battle.

Wide Lens $8

Raises moves' accuracy by 10%.

Wise Glasses $10

Raises special moves' final damage by 2%.

Zoom Lens $8

Raises moves' accuracy by 20% when the holder moves after its target.

Evolution
Dawn Stone $13

Raises moves' final damage by 2% as long as the holder has more than 66% health. Helps certain Pokémon evolve.

Deep Sea Scale $8

Lowers incoming special moves' final damage by 2%. Only works for Clamperl. Helps Clamperl evolve.

Deep Sea Tooth $8

Raises special moves' final damage by 2%. Only works for Clamperl. Helps Clamperl evolve.

Dragon Scale $15

Makes the holder take 1% less damage from types Dragon resists, and 1% more from types Dragon is weak to. Helps Seadra evolve.

Dubious Disc $15

Raises damaging moves' final damage by 1% for 1% less energy. Only works for Porygon and Porygon2. Helps Porygon2 evolve.

Dusk Stone $13

Raises damaging moves' final damage by 2% as long as the holder has 33% health or less. Helps certain Pokémon evolve.

Electirizer $15

Grants the holder Motor Drive in addition to all other abilities. Damages it by 1% after each action if it is weak to Electric. Helps Electabuzz evolve.

Fire Stone $13

Raises Fire-type moves' final damage by 1% and lowers their energy cost by 1%. Helps certain Pokémon evolve.

Ice Stone $13

Raises Ice-type moves' final damage by 1% and lowers their energy cost by 1%. Helps certain Pokémon evolve.

King's Rock $8

Has a 10% chance of making the target flinch when the holder uses a move with no secondary effect. Helps certain Pokémon evolve.

Leaf Stone $13

Raises Grass-type moves' final damage by 1% and lowers their energy cost by 1%. Helps certain Pokémon evolve.

Link Cable $15

Grants the holder Trace in addition to all other abilities. Helps certain Pokémon evolve.

Magmarizer $15

Grants the holder Flash Fire in addition to all other abilities. Damages it by 1% after each action if it is weak to Fire. Helps Magmar evolve.

Metal Coat $15

Makes the holder take 1% less damage from types Steel resists, and 2% more from types Steel is weak to. Helps certain Pokémon evolve.

Moon Stone $13

Restores 1% of the holder's health and energy after each action as long as there is no weather. Helps certain Pokémon evolve.

Oval Stone $8

Raises Present and Egg Bomb's final damage by 3% and lowers Soft-Boiled's energy cost by 3%. Helps Happiny evolve.

Prism Scale $15

Grants the holder Marvel Scale in addition to all other abilities. Helps Feebas evolve.

Protector $15

Grants the holder Battle Armor in addition to all other abilities. Helps Rhydon evolve.

Razor Claw $8

Raises the holder's critical hit rate by one stage. Helps Sneasel evolve.

Razor Fang $8

Has a 10% chance of making the target flinch when the holder uses a move with no secondary effect. Helps Gligar evolve.

Reaper Cloth $15

Grants the holder Intimidate in addition to all other abilities. Helps Dusclops evolve.

Sachet $15

Grants the holder Aroma Veil, or Stench if it already has Aroma Veil, in addition to all other abilities. Helps Spritzee evolve.

Shiny Stone $13

Raises moves' final damage by 2% as long as the holder has between 33% and 66% health. Helps certain Pokémon evolve.

Sun Stone $13

Restores 2% of the holder's health and energy after each action during strong sunlight. Helps certain Pokémon evolve.

Thunder Stone $13

Raises Electric-type moves' final damage by 1% and lowers their energy cost by 1%. Helps certain Pokémon evolve.

Up-Grade $15

Raises moves' final damage by 1%. Only works for Porygon. Helps Porygon evolve.

Water Stone $13

Raises Water-type moves' final damage by 1% and lowers their energy cost by 1%. Helps certain Pokémon evolve.

Whipped Dream $15

Grants the holder Sweet Veil, or Gooey if it already has Sweet Veil, in addition to all other abilities. Helps Swirlix evolve.

Type trinkets
Silk Scarf $7

Raises Normal-type moves' final damage by 2%.

Charcoal $7

Raises Fire-type moves' final damage by 2%.

Mystic Water $7

Raises Water-type moves' final damage by 2%.

Miracle Seed $7

Raises Grass-type moves' final damage by 2%.

Magnet $7

Raises Electric-type moves' final damage by 2%.

Never-Melt Ice $7

Raises Ice-type moves' final damage by 2%.

Black Belt $7

Raises Fighting-type moves' final damage by 2%.

Poison Barb $7

Raises Poison-type moves' final damage by 2%.

Soft Sand $7

Raises Ground-type moves' final damage by 2%.

Sharp Beak $7

Raises Flying-type moves' final damage by 2%.

Twisted Spoon $7

Raises Psychic-type moves' final damage by 2%.

Silver Powder $7

Raises Bug-type moves' final damage by 2%.

Hard Stone $7

Raises Rock-type moves' final damage by 2%.

Spell Tag $7

Raises Ghost-type moves' final damage by 2%.

Dragon Fang $7

Raises Dragon-type moves' final damage by 2%.

Black Glasses $7

Raises Dark-type moves' final damage by 2%.

Polka-Dot Bow $7

Raises Fairy-type moves' final damage by 2%.

Plates
Flame Plate $5

Lowers damaging Fire-type moves' energy cost by 1%. Makes Hidden Power Fire-type.

Splash Plate $5

Lowers damaging Water-type moves' energy cost by 1%. Makes Hidden Power Water-type.

Meadow Plate $5

Lowers damaging Grass-type moves' energy cost by 1%. Makes Hidden Power Grass-type.

Zap Plate $5

Lowers damaging Electric-type moves' energy cost by 1%. Makes Hidden Power Electric-type.

Icicle Plate $5

Lowers damaging Ice-type moves' energy cost by 1%. Makes Hidden Power Ice-type.

Fist Plate $5

Lowers damaging Fighting-type moves' energy cost by 1%. Makes Hidden Power Fighting-type.

Toxic Plate $5

Lowers damaging Poison-type moves' energy cost by 1%. Makes Hidden Power Poison-type.

Earth Plate $5

Lowers damaging Ground-type moves' energy cost by 1%. Makes Hidden Power Ground-type.

Sky Plate $5

Lowers damaging Flying-type moves' energy cost by 1%. Makes Hidden Power Flying-type.

Mind Plate $5

Lowers damaging Psychic-type moves' energy cost by 1%. Makes Hidden Power Psychic-type.

Insect Plate $5

Lowers damaging Bug-type moves' energy cost by 1%. Makes Hidden Power Bug-type.

Stone Plate $5

Lowers damaging Rock-type moves' energy cost by 1%. Makes Hidden Power Rock-type.

Spooky Plate $5

Lowers damaging Ghost-type moves' energy cost by 1%. Makes Hidden Power Ghost-type.

Draco Plate $5

Lowers damaging Dragon-type moves' energy cost by 1%. Makes Hidden Power Dragon-type.

Dread Plate $5

Lowers damaging Dark-type moves' energy cost by 1%. Makes Hidden Power Dark-type.

Iron Plate $5

Lowers damaging Steel-type moves' energy cost by 1%. Makes Hidden Power Steel-type.

Pixie Plate $5

Lowers damaging Fairy-type moves' energy cost by 1%. Makes Hidden Power Fairy-type.

Gems
Normal Gem $7

Multiplies a Normal-type move's power by 1.5 and halves its energy cost. One use per battle.

Fire Gem $7

Multiplies a Fire-type move's power by 1.5 and halves its energy cost. One use per battle.

Water Gem $7

Multiplies a Water-type move's power by 1.5 and halves its energy cost. One use per battle.

Grass Gem $7

Multiplies a Grass-type move's power by 1.5 and halves its energy cost. One use per battle.

Electric Gem $7

Multiplies an Electric-type move's power by 1.5 and halves its energy cost. One use per battle.

Ice Gem $7

Multiplies an Ice-type move's power by 1.5 and halves its energy cost. One use per battle.

Fighting Gem $7

Multiplies a Fighting-type move's power by 1.5 and halves its energy cost. One use per battle.

Poison Gem $7

Multiplies a Poison-type move's power by 1.5 and halves its energy cost. One use per battle.

Ground Gem $7

Multiplies a Ground-type move's power by 1.5 and halves its energy cost. One use per battle.

Flying Gem $7

Multiplies a Flying-type move's power by 1.5 and halves its energy cost. One use per battle.

Psychic Gem $7

Multiplies a Psychic-type move's power by 1.5 and halves its energy cost. One use per battle.

Bug Gem $7

Multiplies a Bug-type move's power by 1.5 and halves its energy cost. One use per battle.

Rock Gem $7

Multiplies a Rock-type move's power by 1.5 and halves its energy cost. One use per battle.

Ghost Gem $7

Multiplies a Ghost-type move's power by 1.5 and halves its energy cost. One use per battle.

Dragon Gem $7

Multiplies a Dragon-type move's power by 1.5 and halves its energy cost. One use per battle.

Dark Gem $7

Multiplies a Dark-type move's power by 1.5 and halves its energy cost. One use per battle.

Steel Gem $7

Multiplies a Steel-type move's power by 1.5 and halves its energy cost. One use per battle.

Fairy Gem $7

Multiplies a Fairy-type move's power by 1.5 and halves its energy cost. One use per battle.

Berries
Cheri Berry $5

Cures paralysis. One use per battle.

Chesto Berry $5

Cures sleep. One use per battle.

Pecha Berry $5

Cures poison. One use per battle.

Rawst Berry $5

Cures a burn. One use per battle.

Aspear Berry $5

Cures freezing. One use per battle.

Leppa Berry $10

Restores 10% of the holder's energy. One use per battle.

Oran Berry $8

Heals 10% of the holder's health. One use per battle.

Persim Berry $5

Cures confusion. One use per battle.

Lum Berry $8

Cures any status ailment. One use per battle.

Sitrus Berry $10

Heals one-quarter of the health the user has lost. One use per battle.

Chilan Berry $7

Lowers the effectiveness of Normal-type moves on the user by one level for one round. One use per battle.

Occa Berry $7

Lowers the effectiveness of Fire-type moves on the user by one level for one round. One use per battle.

Passho Berry $7

Lowers the effectiveness of Water-type moves on the user by one level for one round. One use per battle.

Rindo Berry $7

Lowers the effectiveness of Grass-type moves on the user by one level for one round. One use per battle.

Wacan Berry $7

Lowers the effectiveness of Electric-type moves on the user by one level for one round. One use per battle.

Yache Berry $7

Lowers the effectiveness of Ice-type moves on the user by one level for one round. One use per battle.

Chople Berry $7

Lowers the effectiveness of Fighting-type moves on the user by one level for one round. One use per battle.

Kebia Berry $7

Lowers the effectiveness of Poison-type moves on the user by one level for one round. One use per battle.

Shuca Berry $7

Lowers the effectiveness of Ground-type moves on the user by one level for one round. One use per battle.

Coba Berry $7

Lowers the effectiveness of Flying-type moves on the user by one level for one round. One use per battle.

Payapa Berry $7

Lowers the effectiveness of Psychic-type moves on the user by one level for one round. One use per battle.

Tanga Berry $7

Lowers the effectiveness of Bug-type moves on the user by one level for one round. One use per battle.

Charti Berry $7

Lowers the effectiveness of Rock-type moves on the user by one level for one round. One use per battle.

Kasib Berry $7

Lowers the effectiveness of Ghost-type moves on the user by one level for one round. One use per battle.

Haban Berry $7

Lowers the effectiveness of Dragon-type moves on the user by one level for one round. One use per battle.

Colbur Berry $7

Lowers the effectiveness of Dark-type moves on the user by one level for one round. One use per battle.

Babiri Berry $7

Lowers the effectiveness of Steel-type moves on the user by one level for one round. One use per battle.

Roseli Berry $7

Lowers the effectiveness of Fairy-type moves on the user by one level for one round. One use per battle.

Liechi Berry $8

Raises the holder's Attack by one stage when it falls to 33% health or below. One use per battle.

Ganlon Berry $8

Raises the holder's Defense by one stage when it falls to 33% health or below. One use per battle.

Salac Berry $8

Raises the holder's Speed by one stage when it falls to 33% health or below. One use per battle.

Petaya Berry $8

Raises the holder's Special Attack by one stage when it falls to 33% health or below. One use per battle.

Apicot Berry $8

Raises the holder's Special Defense by one stage when it falls to 33% health or below. One use per battle.

Lansat Berry $8

Raises the holder's critical hit rate by two stages when it falls to 33% health or below. One use per battle.

Starf Berry $8

Raises a random stat by two stages when the holder falls to 33% heath or below. One use per battle.

Enigma Berry $10

Heals the holder for half the damage taken after being hit by a super-effective move. One use per battle.

Micle Berry $8

Ensures that the holder's next move will hit when it falls to 33% heath or below. One use per battle.

Custap Berry $8

Lets the holder move first within its priority bracket below 33% health. One use per battle.

Jaboca Berry $10

Damages the attacker for half the damage taken when hit by a physical move. One use per battle.

Rowap Berry $10

Damages the attacker for half the damage taken when hit by a special move. One use per battle.

Kee Berry $10

Raises Defense by one stage when hit by a physical move. One use per battle.

Maranga Berry $10

Raises Special Defense by one stage when hit by a special move. One use per battle.