Magnet Pull
Summary: Prevents Steel-type opponents from switching out or escaping. Can pull in Steel-types or reveal them when hidden with the use of an action.
Description
Pokémon with this ability have a powerful electromagnet in their bodies that can be turned on or off at will, allowing them to rein in any attempts of a Steel-type Pokémon to escape by trapping them in the magnetic field. Also, this ability may be used as a standard action to discover the location of a concealed Steel-type enemy, as it will lead the user unerringly towards the largest area of metal in the vicinity, the Steel-type Pokémon, or an action may be taken to drag the Steel-type Pokémon towards the user through the power of magnetism. If, however, the user weighs less than the opponent it is trying to drag, it will end up being the one pulled to its opponent instead of the other way around.
Pokémon
Pokémon | Type | Ability 1 | Ability 2 | Hidden Ability | Speed | |
---|---|---|---|---|---|---|
Regular ability | ||||||
Alolan Geodude | RockElectric | Magnet Pull | Sturdy | Galvanize | 20 | |
Alolan Graveler | RockElectric | Magnet Pull | Sturdy | Galvanize | 35 | |
Alolan Golem | RockElectric | Magnet Pull | Sturdy | Galvanize | 45 | |
Magnemite | ElectricSteel | Magnet Pull | Sturdy | Analytic | 45 | |
Magneton | ElectricSteel | Magnet Pull | Sturdy | Analytic | 70 | |
Magnezone | ElectricSteel | Magnet Pull | Sturdy | Analytic | 60 | |
Nosepass | Rock | Sturdy | Magnet Pull | Sand Force | 30 | |
Probopass | RockSteel | Sturdy | Magnet Pull | Sand Force | 40 |