The Cave of Dragonflies ASB Database
Ability Summary
Adaptability

Strengthens STAB to 1.5× (instead of 1.25×), but makes moves of other types cost 1.2× energy.

Aerilate

Turns Normal moves into Flying moves and raises their final damage by 2%.

Aftermath

Deals 15% damage to the attacker when knocked out by a contact move.

Air Lock

Negates all effects of weather, but does not prevent the weather itself.

Analytic

Multiplies damage dealt by 1.3 when moving after the target.

Anger Point

Maximizes Attack but multiplies damaging moves' energy cost by 1.5 upon receiving a critical hit.

Anticipation

Reduces incoming super-effective moves' final damage by 3%.

Arena Trap

Prevents opponents from switching out, hinders attempts to dodge the Pokémon, and allows the Pokémon to block moves requiring significant movement. Does not affect opponents in the air.

Aroma Veil

Protects the Pokémon and its allies against mental moves.

Aura Break

Reverses the effects of Fairy Aura and Dark Aura.

Bad Dreams

Deals 3% damage to sleeping Pokémon after each action.

Battery

Raises allies' special moves' base power by 20.

Battle Armor

Protects against critical hits.

Beast Boost

None

Berserk

Raises Special Attack by one stage upon falling below 50% health.

Big Pecks

Prevents Defense from being lowered by other Pokémon.

Blaze

Multiplies Fire moves' base power by 1.3 at 33% health or less.

Bulletproof

Protects against ballistics moves.

Cheek Pouch

Restores 5% health upon eating any berry, in addition to the berry's effect.

Chlorophyll

Doubles Speed during strong sunlight.

Clear Body

Prevents stats from being lowered by other Pokémon.

Cloud Nine

Negates all effects of weather, but does not prevent the weather itself.

Color Change

Changes the Pokémon's type to match each damaging move it gets hit by.

Comatose

Flavor text: "It’s always drowsing and will never wake up. It can attack without waking up."

Competitive

Raises Special Attack by two stages upon having any stat lowered.

Compound Eyes

Raises moves' accuracy by a flat 15%.

Contrary

Inverts stat changes by expending 2% energy per conversion.

Corrosion

Can poison Poison-types and Steel-types.

Cursed Body

Has a 30% chance of disabling any move that hits the Pokémon.

Cute Charm

Has a 30% chance of infatuating attacking Pokémon on contact.

Damp

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle. Allows the Pokémon to take an action to prevent other explosive moves.

Dancer

Copies other Pokémon's dance moves and immediately uses them without the use of an action.

Dark Aura

Raises Dark moves' final damage by 2% for all Pokémon while the Pokémon is in battle.

Dazzling

Protects the Pokémon and its allies against moves with positive priority.

Defeatist

Multiplies all moves' base power by 1.2 above 50% health, and 0.9 otherwise.

Defiant

Raises Attack by two stages upon having any stat lowered.

Delta Stream

Negates all weather and nullifies the Flying type's weaknesses while the Pokémon is in battle.

Desolate Land

Changes the weather to strong sunlight and prevents Water moves from working while the Pokémon is in battle.

Disguise

Mimikyu has a Disguise with 10% health when it first enters battle.

Download

Raises the attack stat corresponding to the opponents' weaker base defense by one inherent stage upon entering battle.

Drizzle

Changes the weather to rain for nine actions upon entering battle.

Drought

Changes the weather to strong sunlight for nine actions upon entering battle.

Dry Skin

Restores 1% health/action during rain and in water; absorbs Water moves, restoring for half the prevented damage. Causes 1% damage/action during strong sunlight; makes the Pokémon one level weaker to Fire moves.

Early Bird

Halves the duration of sleep.

Effect Spore

Has a 30% chance of inflicting poison, paralysis, or sleep on attacking Pokémon on contact.

Electric Surge

Changes the terrain to Electric Terrain for six actions upon entering battle.

Emergency Exit

Switches out upon falling to 50% health or below.

Fairy Aura

Raises Fairy moves' final damage by 2% for all Pokémon while the Pokémon is in battle.

Filter

Lowers damage taken from super-effective moves from 1.5× to 1.3×, or from 2× to 1.6×.

Flame Body

Has a 30% chance of burning attacking Pokémon on contact.

Flare Boost

When burned, multiplies special moves' base power by 1.5 and raises their energy cost by 2%.

Flash Fire

Protects against Fire moves. Once one has been blocked, multiplies the Pokémon's own Fire moves' base power by 1.25.

Flower Gift

Raises the Pokémon and its allies' Attack and Special Defense by one inherent stage during strong sunlight.

Flower Veil

Prevents Grass-type allies' stats from being lowered by other Pokémon.

Fluffy

Multiplies damage taken from contact moves by 0.67, but multiplies damage taken from Fire moves by 1.5.

Forecast

Changes Castform's form to match the weather.

Forewarn

Lowers incoming moves' final damage by 3% if their base power is 90 or higher, taking into account modifiers that specifically affect base power but not other modifiers.

Friend Guard

Multiplies damage the Pokémon does to its allies by 0.75.

Frisk

Forces opposing trainers to command first whenever an opponent sends out a new Pokémon.

Full Metal Body

Prevents stats from being lowered by other Pokémon.

Fur Coat

Lowers incoming physical moves' final damage by 1%.

Gale Wings

Raises Flying moves' priority by one.

Galvanize

Turns Normal moves into Electric moves and raises their final damage by 2%.

Gluttony

Halves all health-based costs; doubles the threshold for effects that trigger below a certain health percentage.

Gooey

Lowers attacking Pokémon's Speed by one stage on contact.

Grass Pelt

Raises Grass Pokémon's Defense by one inherent stage during Grassy Terrain.

Grassy Surge

Changes the terrain to Grassy Terrain for six actions upon entering battle.

Guts

With a major status ailment, multiplies physical moves' base power by 1.5 and raises their energy cost by 2%.

Harvest

Restores a held berry at the end of the round during which it was used. If its conditions are still met, the Pokémon will immediately eat it and it will not be restored again.

Healer

Has a 30% chance of curing the major status conditions of all allies within two meters at the end of each round.

Heatproof

Lowers the effectiveness of Fire moves against the Pokémon by one level.

Heavy Metal

Lowers incoming physical moves' final damage by 1%, and doubles the Pokémon's weight.

Honey Gather

Collects $2 worth of honey during battle; $2 more can be gathered at the cost of an action. Total profit is limited to $5.

Huge Power

Multiplies physical moves' base power by 1.2, but raises all moves' energy cost by 1%.

Hustle

Multiplies all physical damaging moves' base power by 1.2, but lowers their accuracy by a flat 20%.

Hydration

Immediately heals major status ailments during rain or in water.

Hyper Cutter

Prevents Attack from being lowered by other Pokémon.

Ice Body

Restores 2% health after each action during hail.

Illuminate

Lowers incoming moves' accuracy by a flat 10% for contact moves, and 5% for other moves.

Illusion

Optionally disguises the Pokémon as another member of the active squad when sent out, until hit by a damaging move. The other Pokémon must be used in the same battle.

Immunity

Prevents poison.

Imposter

Makes the Pokémon Transform into a random opponent immediately upon entering battle.

Infiltrator

Bypasses Reflect, Light Screen, Safeguard, Mist, and Substitute.

Innards Out

When knocked out, deals damage equal to the final hit to the attacker.

Inner Focus

Prevents flinching.

Insomnia

Prevents sleep.

Intimidate

Lowers opponents' Attack by one stage upon entering battle. Their Attack may be restored if the Pokémon does not continue to be intimidating.

Iron Barbs

Deals 2% damage to attacking Pokémon on contact.

Iron Fist

Raises punching moves' base power by 20.

Justified

Raises Attack by one stage upon being hit by a Dark move.

Keen Eye

Prevents Accuracy from being lowered by other Pokémon.

Klutz

Prevents the Pokémon from using or Flinging its held item.

Leaf Guard

Cures major status ailments when the weather turns to strong sunlight. Prevents Rest for the full duration of strong sunlight.

Levitate

Protects against Ground moves.

Light Metal

Raises base Speed by 20 and halves the Pokémon's weight.

Lightning Rod

Absorbs Electric moves, raising Special Attack by one stage, unless the Pokémon is already immune. Redirects single-target Electric moves to this Pokémon where possible.

Limber

Prevents paralysis.

Liquid Ooze

Damages opponents using draining moves for as much as they would heal.

Liquid Voice

Turns sound moves into Water moves.

Long Reach

Avoids making contact when using contact moves.

Magic Bounce

Reflects most non-damaging moves back at their user.

Magic Guard

Protects against damage not directly caused by a move.

Magician

Steals the target's held item when using any damaging move.

Magma Armor

Prevents freezing.

Magnet Pull

Prevents Steel-type opponents from switching out or escaping. Can pull in Steel-types or reveal them when hidden with the use of an action.

Marvel Scale

With a major status ailment, halves damage taken from physical moves at the cost of 1% energy per action.

Mega Launcher

Multiplies the base power of pulse moves by 1.33.

Merciless

Maximizes moves' critical hit rate against poisoned targets at the cost of 2% energy.

Minus

Multiplies special moves' base power by 1.5 if another Pokémon with Plus or Minus is on the field.

Misty Surge

Changes the terrain to Misty Terrain for six actions upon entering battle.

Mold Breaker

Bypasses targets' abilities if they could prevent or hinder damage.

Moody

Raises a random stat by two stages and lowers another by one stage after each round.

Motor Drive

Absorbs Electric moves, raising Speed by one stage.

Moxie

Raises Attack by one stage upon KOing an opponent.

Multiscale

Halves damage taken from full health.

Multitype

Grants STAB on all attacks as well as no weaknesses, resistances, or immunities.

Mummy

Changes attacking Pokémon's abilities to Mummy on contact.

Natural Cure

Cures all major status ailments upon leaving battle, or with the use of a full round, for no energy cost.

Neuroforce

None

No Guard

Ensures that all moves used by or against the Pokémon hit.

Normalize

Turns all moves into Normal moves.

Oblivious

Protects against Attract, Captivate, and Taunt, but does not prevent infatuation through other means.

Overcoat

Protects against powder moves and damage from weather.

Overgrow

Multiplies Grass moves' base power by 1.3 at 33% health or less.

Own Tempo

Prevents confusion.

Parental Bond

Lets the Pokémon hit twice with damaging moves. The second hit has 0.25× power.

Pickpocket

Steals attacking Pokémon's held items on contact.

Pickup

Picks up other Pokémon's held items after they use them up or Fling them.

Pixilate

Turns Normal moves into Fairy moves and raises their final damage by 2%.

Plus

Multiplies special moves' base power by 1.5 if another Pokémon with Plus or Minus is on the field.

Poison Heal

Restores 1% health after each action when poisoned, or 2% when badly poisoned, instead of taking damage.

Poison Point

Has a 30% chance of poisoning attacking Pokémon on contact.

Poison Touch

Has a 20% chance of poisoning the target when using a contact move.

Power Construct

Changes Zygarde to Complete Forme when its health is 50% or lower.

Power of Alchemy

Copies an ally's ability when it faints.

Prankster

Raises non-damaging moves' priority by one.

Pressure

Multiplies the base energy cost of moves targetting the Pokémon by 1.2.

Primordial Sea

Changes the weather to rain and prevents Fire moves from working while the Pokémon is in battle.

Prism Armor

None

Protean

Changes the Pokémon's type to match each move it uses. The Pokémon only gets STAB on moves of its original types.

Psychic Surge

Changes the terrain to Psychic Terrain for six actions upon entering battle.

Pure Power

Multiplies physical moves' base power by 1.2, but raises all moves' energy cost by 1%.

Queenly Majesty

Protects the Pokémon and its allies against moves with positive priority.

Quick Feet

Multiplies Speed by 1.5 with a major status ailment.

Rain Dish

Restores 1% health and energy after each action during rain.

Rattled

Raises Speed by one stage upon being hit by a Bug, Ghost, or Dark move.

Receiver

Copies an ally's ability when it faints.

Reckless

Multiplies recoil and crash moves' base power by 1.2.

Refrigerate

Turns Normal moves into Ice moves and raises their final damage by 2%.

Regenerator

Restores 5% health after each round while the Pokémon is not in battle.

Rivalry

Multiplies moves' base power by 0.75 if most opponents are of the opposite sex, or 1.25 otherwise, ignoring genderless opponents.

RKS System

Changes the Pokémon's type to match its held Plate.

Rock Head

Prevents recoil damage.

Rough Skin

Deals 2% damage to attacking Pokémon on contact; deals 1% damage to the target when using a contact move.

Run Away

Ensures success switching out or escaping an opponent, and makes dodging moves easier.

Sand Force

Multiplies Ground, Rock, and Steel moves' base power by 1.3 during a sandstorm, and protects against the sandstorm's effects.

Sand Rush

Doubles Speed during a sandstorm, and protects against the sandstorm's effects.

Sand Stream

Changes the weather to a sandstorm for nine actions upon entering battle.

Sand Veil

Lowers incoming moves' accuracy by a flat 10% during a sandstorm, and protects against the sandstorm's effects.

Sap Sipper

Absorbs Grass moves, raising Attack by one stage.

Schooling

Changes Wishiwashi to School Form above 25% health, or Solo Form otherwise.

Scrappy

Lets Normal and Fighting moves hit Ghost Pokémon.

Serene Grace

Doubles any side-effects' chance of occurring when using a damaging move.

Shadow Shield

Halves damage taken from full health.

Shadow Tag

Prevents opponents from switching out or escaping.

Shed Skin

Has a 30% chance of curing all major status ailments after each round. Can cure all major status ailments for 5% energy with the use of two actions.

Sheer Force

Multiplies moves' base power by 1.3 if they have side-effects with less than a 100% chance of occurring, but prevents their side-effects.

Shell Armor

Protects against critical hits.

Shield Dust

Protects against incoming moves' side-effects.

Shields Down

Changes Minior to Core Form upon falling below 50% health.

Simple

Doubles stat changes.

Skill Link

Extends multiple-hit moves to the maximum number of hits.

Slow Start

Halves Speed and physical moves' base power for five actions, then raises physical moves' base power by 10 for the rest of the battle.

Slush Rush

Doubles Speed during hail, and protects against the hail's effects.

Sniper

Raises critical hits' extra damage to 0.75× the base damage, and the limit to 10% extra damage.

Snow Cloak

Lowers incoming moves' accuracy by a flat 10% during hail.

Snow Warning

Changes the weather to hail for nine actions upon entering battle.

Solar Power

During strong sunlight, causes 1% damage per action and raises special moves' final damage by 3%.

Solid Rock

Lowers damage taken from super-effective moves from 1.5× to 1.3×, or from 2× to 1.6×.

Soul-Heart

Raises Special Attack by one stage upon KOing an opponent.

Soundproof

Protects against sound moves.

Speed Boost

Raises Speed by one stage after each round.

Stakeout

Doubles damage when attacking a target for the first time, during the target's first round in battle.

Stall

Raises moves' final damage by 1%, but makes the Pokémon move last within its priority bracket.

Stamina

Raises Defense by one stage upon being hit by a damaging move, once per round.

Stance Change

Changes Aegislash to Blade Forme before using a damaging move, or Shield Forme before using {move:King's Shield}.

Static

Has a 30% chance of paralyzing attacking Pokémon on contact.

Steadfast

Raises Speed by one stage upon flinching.

Steelworker

Multiplies Steel moves' base power by 1.3.

Stench

Has a 10% chance of making the target flinch when using a contact move.

Sticky Hold

Prevents a held item from being removed by other Pokémon.

Storm Drain

Absorbs Water moves, raising Special Attack by one stage. Redirects single-target Water moves to this Pokémon where possible.

Strong Jaw

Multiplies biting moves' base power by 1.3.

Sturdy

Prevents being knocked out by any move that would have done more than 10% damage.

Suction Cups

Protects against being moved by other Pokémon, but restricts mobility.

Super Luck

Raises moves' critical hit rate by one stage.

Surge Surfer

Doubles Speed during Electric Terrain.

Swarm

Multiplies Bug moves' base power by 1.3 at 33% health or less.

Sweet Veil

Prevents sleep for the Pokémon and all allies within five meters.

Swift Swim

Doubles Speed during rain and in water.

Symbiosis

Passes a held item to an ally when the ally uses up its item.

Synchronize

Copies poison, burns, and paralysis onto the Pokémon that inflicted them.

Tangled Feet

Lowers incoming moves' accuracy by 10% when confused.

Tangling Hair

Lowers attacking Pokémon's Speed by one stage on contact.

Technician

Multiplies base power by 1.5 for moves of 60 base power or less.

Telepathy

Protects against allies' damaging moves.

Teravolt

Bypasses targets' abilities if they could prevent or hinder damage.

Thick Fat

Halves damage taken from Fire and Ice moves.

Tinted Lens

Raises the effectiveness of not-very-effective moves by one level.

Torrent

Multiplies Water moves' base power by 1.3 at 33% health or less.

Tough Claws

Multiplies the power of contact moves by 1.25.

Toxic Boost

When poisoned, multiplies all moves' base power by 1.5 and raises their energy cost by 2%.

Trace

Copies a random opponent's ability upon entering battle.

Triage

Raises healing moves' priority (direct and indirect) by 3.

Truant

Skips one action per round, restoring 5% energy. Raises damaging moves' final damage by 2%.

Turboblaze

Bypasses targets' abilities if they could prevent or hinder damage.

Unaware

Ignores opponents' stat changes, except for Speed.

Unburden

Doubles Speed when not holding an item.

Unnerve

Prevents opponents from eating berries or using Swallow.

Victory Star

Multiplies moves' accuracy by 1.1 for the Pokémon and its allies.

Vital Spirit

Prevents sleep, and hinders Chill or orders to do nothing.

Volt Absorb

Absorbs Electric moves, restoring health equal to 0.1× the move's base power, or 1% for non-damaging moves. Restores 5% energy with the use of an action if electricity is available.

Water Absorb

Absorbs Water moves, restoring health equal to 0.1× the move's base power, or 1% for non-damaging moves. Restores 5% health with the use of an action in water.

Water Bubble

Multiplies Water moves' base power by 1.3, multiplies damage taken from Fire moves by 0.67, and prevents burns.

Water Compaction

Raises Defense by two stages upon being hit by a Water move.

Water Veil

Prevents burns.

Weak Armor

Lowers Defense and raises Speed by one stage each upon being hit by a damaging attack.

White Smoke

Prevents stats from being lowered by other Pokémon.

Wimp Out

Switches out upon falling to 50% health or below.

Wonder Guard

Protects against damaging moves that are not super effective, but raises damage taken from super-effective moves from 1.5× to 2×, or from 2× to 4×.

Wonder Skin

Has a 50% chance of protecting against moves whose only effect is to cause a major status ailment.

Zen Mode

Changes Darmanitan to Zen Mode below 50% health.