The Cave of Dragonflies ASB Database

Normal

Attacking

Super effective vs
None
Not very effective vs
RockSteel
Ineffective vs
Ghost

Defending

Weak to
Fighting
Resistant to
None
Immune to
Ghost

Pokémon

Pokémon Type Ability 1 Ability 2 Hidden Ability Speed
Pidgey NormalFlying Keen Eye Tangled Feet Big Pecks 56
Pidgeotto NormalFlying Keen Eye Tangled Feet Big Pecks 71
Pidgeot NormalFlying Keen Eye Tangled Feet Big Pecks 101
Mega Pidgeot NormalFlying No Guard No Guard No Guard 121
Rattata Normal Run Away Guts Hustle 72
Alolan Rattata DarkNormal Gluttony Hustle Thick Fat 72
Raticate Normal Run Away Guts Hustle 97
Alolan Raticate DarkNormal Gluttony Hustle Thick Fat 77
Spearow NormalFlying Keen Eye Sniper 70
Fearow NormalFlying Keen Eye Sniper 100
Igglybuff NormalFairy Cute Charm Competitive Friend Guard 15
Jigglypuff NormalFairy Cute Charm Competitive Friend Guard 20
Wigglytuff NormalFairy Cute Charm Competitive Frisk 45
Meowth Normal Pickup Technician Unnerve 90
Persian Normal Limber Technician Unnerve 115
Farfetch'd NormalFlying Keen Eye Inner Focus Defiant 60
Doduo NormalFlying Run Away Early Bird Tangled Feet 75
Dodrio NormalFlying Run Away Early Bird Tangled Feet 110
Lickitung Normal Own Tempo Oblivious Cloud Nine 30
Lickilicky Normal Own Tempo Oblivious Cloud Nine 50
Happiny Normal Natural Cure Serene Grace Friend Guard 30
Chansey Normal Natural Cure Serene Grace Healer 50
Blissey Normal Natural Cure Serene Grace Healer 55
Kangaskhan Normal Early Bird Scrappy Inner Focus 90
Mega Kangaskhan Normal Parental Bond Parental Bond Parental Bond 100
Tauros Normal Intimidate Anger Point Sheer Force 110
Ditto Normal Limber Imposter 48
Eevee Normal Run Away Adaptability Anticipation 55
Porygon Normal Trace Download Analytic 40
Porygon2 Normal Trace Download Analytic 60
Porygon-Z Normal Adaptability Download Analytic 90
Munchlax Normal Pickup Thick Fat Gluttony 5
Snorlax Normal Immunity Thick Fat Gluttony 30
Sentret Normal Run Away Keen Eye Frisk 20
Furret Normal Run Away Keen Eye Frisk 90
Hoothoot NormalFlying Insomnia Keen Eye Tinted Lens 50
Noctowl NormalFlying Insomnia Keen Eye Tinted Lens 70
Azurill NormalFairy Thick Fat Huge Power Sap Sipper 20
Aipom Normal Run Away Pickup Skill Link 85
Ambipom Normal Technician Pickup Skill Link 115
Girafarig NormalPsychic Inner Focus Early Bird Sap Sipper 85
Dunsparce Normal Serene Grace Run Away Rattled 45
Teddiursa Normal Pickup Quick Feet Honey Gather 40
Ursaring Normal Guts Quick Feet Unnerve 55
Stantler Normal Intimidate Frisk Sap Sipper 85
Smeargle Normal Own Tempo Technician Moody 75
Miltank Normal Thick Fat Scrappy Sap Sipper 100
Zigzagoon Normal Pickup Gluttony Quick Feet 60
Linoone Normal Pickup Gluttony Quick Feet 100
Taillow NormalFlying Guts Scrappy 85
Swellow NormalFlying Guts Scrappy 125
Slakoth Normal Truant 30
Vigoroth Normal Vital Spirit 90
Slaking Normal Truant 100
Whismur Normal Soundproof Rattled 28
Loudred Normal Soundproof Scrappy 48
Exploud Normal Soundproof Scrappy 68
Skitty Normal Cute Charm Normalize Wonder Skin 50
Delcatty Normal Cute Charm Normalize Wonder Skin 90
Spinda Normal Own Tempo Tangled Feet Contrary 60
Swablu NormalFlying Natural Cure Cloud Nine 50
Zangoose Normal Immunity Toxic Boost 90
Castform Normal Forecast 70
Kecleon Normal Color Change Protean 40
Starly NormalFlying Keen Eye Reckless 60
Staravia NormalFlying Intimidate Reckless 80
Staraptor NormalFlying Intimidate Reckless 100
Bidoof Normal Simple Unaware Moody 31
Bibarel NormalWater Simple Unaware Moody 71
Buneary Normal Run Away Klutz Limber 85
Lopunny Normal Cute Charm Klutz Limber 105
Mega Lopunny NormalFighting Scrappy Scrappy Scrappy 135
Glameow Normal Limber Own Tempo Keen Eye 85
Purugly Normal Thick Fat Own Tempo Defiant 112
Chatot NormalFlying Keen Eye Tangled Feet Big Pecks 91
Regigigas Normal Slow Start 100
Arceus Normal Multitype 120
Patrat Normal Run Away Keen Eye Analytic 42
Watchog Normal Illuminate Keen Eye Analytic 77
Lillipup Normal Vital Spirit Pickup Run Away 55
Herdier Normal Intimidate Sand Rush Scrappy 60
Stoutland Normal Intimidate Sand Rush Scrappy 80
Pidove NormalFlying Big Pecks Super Luck Rivalry 43
Tranquill NormalFlying Big Pecks Super Luck Rivalry 65
Unfezant NormalFlying Big Pecks Super Luck Rivalry 93
Audino Normal Healer Regenerator Klutz 50
Mega Audino NormalFairy Healer Healer Healer 50
Minccino Normal Cute Charm Technician Skill Link 75
Cinccino Normal Cute Charm Technician Skill Link 115
Deerling NormalGrass Chlorophyll Sap Sipper Serene Grace 75
Sawsbuck NormalGrass Chlorophyll Sap Sipper Serene Grace 95
Bouffalant Normal Reckless Sap Sipper Soundproof 55
Rufflet NormalFlying Keen Eye Sheer Force Hustle 60
Braviary NormalFlying Keen Eye Sheer Force Defiant 80
Aria Meloetta NormalPsychic Serene Grace 90
Pirouette Meloetta NormalFighting Serene Grace 128
Bunnelby Normal Pickup Cheek Pouch Huge Power 57
Diggersby NormalGround Pickup Cheek Pouch Huge Power 78
Fletchling NormalFlying Big Pecks Gale Wings 62
Litleo FireNormal Rivalry Unnerve Moxie 72
Pyroar FireNormal Rivalry Unnerve Moxie 106
Furfrou Normal Fur Coat 102
Helioptile ElectricNormal Dry Skin Sand Veil Solar Power 70
Heliolisk ElectricNormal Dry Skin Sand Veil Solar Power 109
Pikipek NormalFlying Keen Eye Skill Link Pickup 65
Trumbeak NormalFlying Keen Eye Skill Link Pickup 75
Toucannon NormalFlying Keen Eye Skill Link Sheer Force 60
Yungoos Normal Stakeout Strong Jaw Adaptability 45
Gumshoos Normal Stakeout Strong Jaw Adaptability 45
Stufful NormalFighting Fluffy Klutz Cute Charm 50
Bewear NormalFighting Fluffy Klutz Unnerve 60
Oranguru NormalPsychic Inner Focus Telepathy Symbiosis 60
Type: Null Normal Battle Armor 59
Silvally Normal RKS System 95
Komala Normal Comatose 65
Drampa NormalDragon Berserk Sap Sipper Cloud Nine 36

Moves

Move Stat Pow. En. Acc. Pri. Summary
Acupressure 2% Raises a random stat by two stages.
After You 1% Makes the target move next if it has not already moved this action.
Assist * Uses a random move known by another Pokémon in the active squad.
Attract 4% 100% Infatuates the target if it is the opposite gender.
Barrage Physical 15 * 85% Hits 2-5 times in one action. Base power is 15 times the number of hits.
Baton Pass 3% Switches out, passing the user's stat modifiers and various effects to its replacement.
Belly Drum 6% Maximizes the user's Attack. Costs 15% HP.
Bestow 3% Passes the user's held item to the target if it does not already have one.
Bide Physical * * +1 Stores energy for three actions, then damages the target for twice the total damage taken.
Bind Physical 15 2% 85% Traps the target and deals 1% damage after each action for 4-5 actions.
Block 3% Blocks the target's path, preventing it from switching or using moves that require a lot of movement.
Body Slam Physical 85 6% 100% Has a 30% chance to paralyze the target.
Boomburst Special 140 8% 100% Deals damage. No other effect.
Camouflage 5% Changes the user's type depending on the arena.
Captivate 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Celebrate 1% Summons a box.
Chill Restores 10% of the user's energy.
Chip Away Physical 70 4% 100% Ignores the target's stat modifiers.
Comet Punch Physical 18 * 85% Hits 2-5 times in one action. Base power is 18 times the number of hits.
Confide 1% Lowers the target's Special Attack by one stage.
Constrict Physical 10 1% 100% Has a 10% chance to lower the target's Speed by one stage.
Conversion 5% Changes the user's type to any type, chosen by the trainer, that matches a move it knows.
Conversion 2 5% Changes the user's type to any type, chosen by the trainer, that matches a move used by any Pokémon since the user entered battle.
Copycat * Uses the last move successfully used by any Pokémon in battle.
Covet Physical 60 3% 100% Steals the target's item.
Crush Claw Physical 75 5% 95% Has a 50% chance to lower the target's Defense by one stage.
Crush Grip Physical * * 100% Power starts at 120 and falls proportional to the target's remaining HP.
Cut Physical 50 3% 95% Deals damage. No other effect.
Defense Curl 1% Raises the user's Defense by one stage.
Disable 4% 100% Prevents the target from using its last move for four actions.
Dizzy Punch Physical 70 4% 100% Has a 20% chance to confuse the target.
Double-Edge Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Hit Physical 35 2% 90% Hits twice in one action.
Double Slap Physical 15 * 85% Hits 2-5 times in one action. Base power is 15 times the number of hits.
Double Team * Produces a number of illusory clones which act as decoys for single-target moves.
Echoed Voice Special 40 2% 100% Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.
Egg Bomb Physical 100 6% 75% Deals damage. No other effect.
Encore 4% 100% Makes the target repeat its last move for three actions.
Endeavor Physical * * 100% Lowers the target's health to match the user's.
Endure * +4 Prevents direct damage from lowering the user's health below 1% this action.
Entrainment 3% 100% Copies the user's ability onto the target.
Explosion Physical 250 14% 100% Knocks the user out.
Extreme Speed Physical 80 5% 100% +2 Deals damage. No other effect.
Facade Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fake Out Physical 40 3% 100% +3 Makes the target flinch if the user has not already used this move since entering battle.
False Swipe Physical 40 2% 100% Cannot lower the target's health below 1%.
Feint Physical 30 3% 100% +2 Breaks through Protect and Detect.
Flail Physical * * 100% Base power and energy cost rise as the user's health falls.
Flash 1% 100% Lowers the target's Accuracy by one stage if it relies on sight.
Focus Energy 5% Raises the user's critical hit chance by two stages.
Follow Me 1% +2 Redirects opponents' single-target moves to the user this action.
Foresight 5% Resets each target's Evasion stages and makes Ghost-types vulnerable to Normal- and Fighting-type moves for six actions.
Frustration Physical * * 100% Base power and energy cost vary with the user's mood.
Fury Attack Physical 15 * 85% Hits 2-5 times in one action. Base power is 15 times the number of hits.
Fury Swipes Physical 18 * 80% Hits 2-5 times in one action. Base power is 18 times the number of hits.
Giga Impact Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Glare 4% 100% Severely paralyzes the target.
Growl 1% 100% Lowers each target's Attack by one stage.
Growth 2% Raises the user's Attack and Special Attack by one stage.
Guillotine Physical * * 30% Deals damage equal to the damage cap, or 100% if there is none.
Happy Hour 1% Raises prize money by $3. Works once per Pokémon per battle.
Harden 1% Raises the user's Defense by one stage.
Headbutt Physical 70 5% 100% Has a 30% chance to make the target flinch.
Head Charge Physical 120 7% 100% Deals recoil damage to the user equal to 1/4 the damage dealt.
Heal Bell 4% Heals the status conditions of all Pokémon who hear the bell.
Helping Hand * +5 Multiplies the power of an ally's move by 1.5 this action.
Hidden Power Special 60 3% 100% Type is randomized per Pokémon per battle.
Hold Back Physical 40 2% 100% Cannot lower the target's health below 1%.
Hold Hands 1% Raises the user and an ally's happiness by one. Does not stack with a Soothe Bell.
Horn Attack Physical 65 3% 100% Deals damage. No other effect.
Horn Drill Physical * * 30% Deals damage equal to the damage cap, or 100% if there is none.
Howl 1% Raises the user's Attack by one stage.
Hyper Beam Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Hyper Fang Physical 80 4% 90% Has a 10% chance to make the target flinch.
Hyper Voice Special 90 5% 100% Deals damage. No other effect.
Judgment Special 100 6% 100% Changes type to match the user if it has Multitype.
Laser Focus Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."
Last Resort Physical 140 8% 100% Only works if the user is below 33% health.
Leer 1% 100% Lowers each target's Defense by one stage.
Lock-On 4% Ensures that the user's next move against the target will hit.
Lovely Kiss 3% 75% Puts the target to sleep.
Lucky Chant 4% Protects all friendly Pokémon against critical hits for five actions.
Mean Look 4% Prevents the target from leaving battle or becoming intangible for five actions.
Me First * Uses the move the target is about to use, with 1.5 times the base power. Fails if the target has already moved this action.
Mega Kick Physical 120 7% 75% Deals damage. No other effect.
Mega Punch Physical 80 4% 85% Deals damage. No other effect.
Metronome * Randomly uses any move.
Milk Drink * Restores 50% of the user's health.
Mimic 1% Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.
Mind Reader 4% Ensures that the user's next move against the target will hit.
Minimize 2% Raises the user's Evasion by two stages.
Morning Sun * Restores up to 50% of the user's health, depending on the amount of sunlight in the arena.
Multi-Attack Physical 90 5% 100% Changes type to match the user if it has RKS System.
Natural Gift Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Nature Power * Uses another move depending on the arena.
Noble Roar 2% 100% Lowers the target's Attack and Special Attack by one stage.
Odor Sleuth 5% Resets each target's Evasion stages and makes Ghost-types vulnerable to Normal- and Fighting-type moves for six actions.
Pain Split * Averages the user and target's health.
Pay Day Physical 40 2% 100% Raises prize money by $1, up to $5 per battle.
Perish Song 5% Causes all Pokémon currently on the field to faint in three rounds if they are still on the field.
Play Nice 1% Lowers the target's Attack by one stage.
Pound Physical 40 2% 100% Deals damage. No other effect.
Present Physical * * 90% Randomly has 40, 80, or 120 power, or heals the target for 10% health.
Protect * +4 Protects the user against all moves this action.
Psych Up * Copies the target's stat stages.
Quick Attack Physical 40 3% 100% +1 Deals damage. No other effect.
Rage Physical 20 1% 100% If the user damaged between this move and the next, its Attack will increase.
Rapid Spin Physical 20 1% 100% Frees the user from Leech Seed and trapping moves, and clears Spikes et al.
Razor Wind Special 80 4% 100% Requires an action to charge. Can be used in one action for 3% extra energy.
Recover * Restores 50% of the user's health.
Recycle 3% Restores the user's held item.
Reflect Type 5% Replaces the user's types with the target's.
Refresh 4% Heals the user's major status ailments.
Relic Song Special 75 4% 100% Has a 10% chance to put each target to sleep.
Retaliate Physical 70 4% 100% Base power is doubled if an ally fainted this action or last action.
Return Physical * * 100% Base power and energy cost vary with the user's mood.
Revelation Dance Special 90 5% 100% Changes type to match Oricorio's form.
Roar 3% −6 Tries to make the target flinch. Success rate varies depending on the circumstances.
Rock Climb Physical 90 5% 85% Has a 20% chance to confuse the target.
Round Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard * Protects the user and its allies from status ailments for five actions.
Scary Face 2% 100% Lowers the target's Speed by two stages.
Scratch Physical 40 2% 100% Deals damage. No other effect.
Screech 2% 85% Lowers the target's Defense by two stages.
Secret Power Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Self-Destruct Physical 200 11% 100% Knocks the user out.
Sharpen 1% Raises the user's Attack by one stage.
Shell Smash 6% Raises the user's Attack, Special Attack, and Speed by two stages, and lowers its Defense and Special Defense by one stage.
Simple Beam 3% 100% Changes the target's ability to Simple.
Sing 1% 55% Puts the target to sleep.
Sketch 1% Permanently copies any move the user has seen since entering battle. Up to twenty moves may be remembered.
Skull Bash Physical 130 8% 100% Requires an action to charge, during which the user's Defense is raised by one stage. Can be used in one action for 3% extra energy.
Slack Off * Restores 50% of the user's health.
Slam Physical 80 4% 75% Deals damage. No other effect.
Slash Physical 70 4% 100% Has a critical hit rate one stage higher than normal.
Sleep Talk * Randomly uses any move the user has used since entering battle. Only works while asleep.
Smelling Salts Physical 70 4% 100% Base power rises if the target is paralyzed, depending on the severity. Heals the target's paralysis.
Smokescreen 1% 100% Lowers the target's Accuracy by one stage.
Snore Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Soft-Boiled * Restores 50% of the user's health.
Sonic Boom Special * 1% 90% Always does exactly 2% damage, unless the target is immune.
Spike Cannon Physical 20 * 100% Hits 2-5 times in one action. Base power is 20 times the number of hits.
Spit Up Special * 2% 100% Does damage equal to 1.5 times the amount of energy Stockpiled.
Splash 1% Does nothing.
Spotlight 3% +3 Redirects all other Pokémon's single-target moves to the target this action.
Stockpile * Stores between 10% and 25% energy for use with Swallow or Spit Up.
Stomp Physical 65 4% 100% Has a 30% chance to make the target flinch.
Strength Physical 80 4% 100% Deals damage. No other effect.
Struggle Physical 50 3% Can always be used. Usually lets the user break free of any bindings, but deals recoil damage equal to 1/4 the damage dealt.
Substitute * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Super Fang Physical * * 90% Deals damage equal to half the target's current health.
Supersonic 1% 55% Confuses the target.
Swagger 3% 85% Confuses the target and raises its Attack by two stages.
Swallow 2% Restores an amount of health equal to 2.5× the energy Stockpiled.
Sweet Scent 2% 100% Lowers each target's Evasion by two stages.
Swift Special 60 3% Never misses.
Swords Dance 2% Raises the user's Attack by two stages.
Tackle Physical 40 2% 100% Deals damage. No other effect.
Tail Slap Physical 25 * 85% Hits 2-5 times in one action. Base power is 25 times the number of hits.
Tail Whip 1% 100% Lowers each target's Defense by one stage.
Take Down Physical 90 5% 85% Deals recoil damage to the user equal to 1/4 the damage dealt.
Tearful Look 2% Lowers the target's Attack and Special Attack by one stage.
Techno Blast Special 120 7% 100% Changes type depending on the user's held Plate.
Teeter Dance 4% 100% Confuses all other Pokémon who see the user's dance.
Thrash Physical 120 7% 100% Forces the user to use this move for two to three actions, then confuses it.
Tickle 2% 100% Lowers the target's Attack and Defense by one stage.
Transform 3% Turns the user into a copy of the target.
Tri Attack Special 80 4% 100% Has a 20% chance to burn, freeze, or paralyze the target.
Trump Card Special * * Base power rises as the user's energy falls.
Uproar Special 90 5% 100% Prevents Pokemon from falling asleep for up to three actions.
Vice Grip Physical 55 3% 100% Deals damage. No other effect.
Weather Ball Special 50 3% 100% Has 100 base power and changes type to match the weather if there is weather in effect.
Whirlwind 3% −6 Blows a strong gust of wind, which can be used, for example, to knock the opponent back or clear the air.
Wish * After two or three actions, restores 50% health to the user or whatever Pokémon has taken its place.
Work Up 2% Raises the user's Attack and Special Attack by one stage.
Wrap Physical 15 2% 90% Traps the target and deals 1% damage after each action for 4-5 actions.
Wring Out Special * 7% 100% Base power and energy cost fall proportional to the target's remaining health.
Yawn 4% Puts the target to sleep at the end of the next action.