Assurance |
Physical |
60 |
3% |
100% |
|
Base power is doubled if the target has already taken damage this action. |
Beat Up |
Physical |
* |
* |
100% |
|
Base power is equal to ten times the number of Pokémon the user's trainer has remaining. |
Bite |
Physical |
60 |
4% |
100% |
|
Has a 30% chance to make the target flinch. |
Brutal Swing |
Physical |
60 |
3% |
100% |
|
Deals damage. No other effect. |
Crunch |
Physical |
80 |
4% |
100% |
|
Has a 20% chance to lower the target's Defense by one stage. |
Darkest Lariat |
Physical |
85 |
5% |
100% |
|
Ignores the target's stat stages. |
Dark Pulse |
Special |
80 |
4% |
100% |
|
Has a 20% chance to make the target flinch. |
Dark Void |
— |
— |
1% |
50% |
|
Puts each target to sleep. |
Embargo |
— |
— |
4% |
100% |
|
Prevents the target from using its held item for five actions. |
Fake Tears |
— |
— |
2% |
100% |
|
Lowers the target's Special Defense by two stages. |
Feint Attack |
Physical |
60 |
3% |
— |
|
Never misses. |
Flatter |
— |
— |
4% |
100% |
|
Raises the target's Special Attack by one stage and confuses it. |
Fling |
Physical |
* |
* |
100% |
|
Throws the user's held item at the target. Base power and energy cost depend on the item. |
Foul Play |
Physical |
95 |
5% |
100% |
|
Does damage using the target's Attack stat. |
Hone Claws |
— |
— |
2% |
— |
|
Raises the user's Attack and Accuracy by one stage. |
Hyperspace Fury |
Physical |
100 |
6% |
— |
|
Hits through moves like Protect. Lowers the user's Defense by one stage. Only works for Hoopa Unbound. |
Knock Off |
Physical |
65 |
3% |
100% |
|
Base power is multiplied by 1.5 if the target is holding an item, and removes the item. |
Memento |
— |
— |
13% |
100% |
|
Knocks the user out. Minimizes the target's Attack and Special Attack and lowers its Speed by two stages. |
Nasty Plot |
— |
— |
2% |
— |
|
Raises the user's Special Attack by two stages. |
Night Daze |
Special |
85 |
5% |
95% |
|
Has a 40% chance to lower the target's Accuracy by one stage. |
Night Slash |
Physical |
70 |
4% |
100% |
|
Has a critical hit rate one stage higher than normal. |
Parting Shot |
— |
— |
2% |
100% |
|
Lowers the target's Attack and Special Attack by one stage. Makes the user switch out. |
Payback |
Physical |
50 |
3% |
100% |
|
Has double base power if the target has already acted this action. |
Power Trip |
Physical |
20 |
1% |
100% |
|
Base power rises by 20 for each of the user's positive stat stages. |
Punishment |
Physical |
* |
* |
100% |
|
Has 60 power, plus 15 power for each of the target's positive stat stages. |
Pursuit |
Physical |
40 |
2% |
100% |
|
Deals extra damage and hits first if the target is about to switch out or run away. |
Quash |
— |
— |
3% |
100% |
|
Makes the target act last this action. |
Snarl |
Special |
55 |
4% |
95% |
|
Has a 100% chance to lower each target's Special Attack by one stage. |
Snatch |
— |
— |
* |
— |
+4 |
Steals the first non-damaging, self-targetted move used by any opponent this action. |
Sucker Punch |
Physical |
70 |
5% |
100% |
+1 |
Only works if the target is about to use a damaging move. |
Switcheroo |
— |
— |
3% |
100% |
|
Swaps the user and target's held items. |
Taunt |
— |
— |
4% |
100% |
|
Prevents the target from using non-damaging moves for three actions. |
Thief |
Physical |
60 |
3% |
100% |
|
Steals the target's held item. |
Throat Chop |
Physical |
80 |
4% |
100% |
|
Prevents the target from using sound moves for three actions. |
Topsy-Turvy |
— |
— |
* |
— |
|
Inverts the target's stat stages. |
Torment |
— |
— |
4% |
100% |
|
Prevents the target from using the same move twice in a row for five actions. |