The Cave of Dragonflies ASB Database

50% Zygarde

DragonGround
Speed
95
Gender
Genderless
Population
0

Abilities

Aura Break
Reverses the effects of Fairy Aura and Dark Aura.

Type matchups

Very weak to (2×)
Ice
Weak to (1.5×)
DragonFairy
Resistant to (0.67×)
FirePoisonRock
Very resistant to (0.5×)
None
Immune to (0×)
Electric

Evolution

Zygarde

Forms

Zygarde's formes have different stats. It can enter battle in 10% Forme or 50% Forme; it then changes to Complete Forme at 50% health or lower if it has Power Construct.

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Bind Normal Physical 15 2% 85% Traps the target and deals 1% damage after each action for 4-5 actions.
Bite Dark Physical 60 4% 100% Has a 30% chance to make the target flinch.
Block Normal 3% Blocks the target's path, preventing it from switching or using moves that require a lot of movement.
Brick Break Fighting Physical 75 4% 100% Breaks through Reflect and Light Screen.
Bulldoze Ground Physical 60 4% 100% Has a 100% chance to lower each target's Speed by one stage.
Camouflage Normal 5% Changes the user's type depending on the arena.
Coil Poison 3% Raises the user's Attack, Defense, and Accuracy by one stage.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Crunch Dark Physical 80 4% 100% Has a 20% chance to lower the target's Defense by one stage.
Dig Ground Physical 80 4% 100% Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Draco Meteor Dragon Special 130 8% 90% Lowers the user's Special Attack by two stages.
Dragon Breath Dragon Special 60 4% 100% Has a 30% chance to paralyze the target.
Dragon Dance Dragon 2% Raises the user's Attack and Speed by one stage.
Dragon Pulse Dragon Special 85 4% 100% Deals damage. No other effect.
Dragon Tail Dragon Physical 60 3% 90% −6 Knocks the target fairly far away, potentially preventing it from reaching the user for a bit.
Earth Power Ground Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Earthquake Ground Physical 100 6% 100% Deals damage. No other effect.
Extreme Speed Normal Physical 80 5% 100% +2 Deals damage. No other effect.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Focus Blast Fighting Special 120 7% 70% Has a 10% chance to lower the target's Special Defense by one stage.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Glare Normal 4% 100% Severely paralyzes the target.
Grass Knot Grass Special * * 100% Base power and energy cost depend on the target's weight.
Haze Ice 4% Removes all Pokémon's stat stages. Lowers the accuracy of all moves by 10% for five actions.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Hyper Voice Normal Special 90 5% 100% Deals damage. No other effect.
Iron Tail Steel Physical 100 7% 75% Has a 30% chance to lower the target's Defense by one stage.
Land's Wrath Ground Physical 90 5% 100% Deals damage. No other effect.
Outrage Dragon Physical 120 7% 100% Forces the user to use this move for two to three actions, then confuses it.
Pain Split Normal * Averages the user and target's health.
Protect Normal * +4 Protects the user against all moves this action.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Smash Fighting Physical 40 3% 100% Has a 50% chance to lower the target's Defense.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard Normal * Protects the user and its allies from status ailments for five actions.
Sandstorm Rock 5% Changes the weather to a sandstorm for nine actions.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Shock Wave Electric Special 60 3% Never misses.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Sludge Wave Poison Special 95 5% 100% Has a 10% chance to poison each target.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Spite Ghost 5% 100% Raises the energy cost of the target's last move by 4% until it leaves battle.
Stomping Tantrum Ground Physical 75 4% 100% Has double power if the user's previous move failed.
Stone Edge Rock Physical 100 6% 80% Has a critical hit rate one stage higher than normal.
Strength Normal Physical 80 4% 100% Deals damage. No other effect.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Superpower Fighting Physical 120 7% 100% Lowers the user's Attack and Defense by one stage.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Zen Headbutt Psychic Physical 80 4% 90% Has a 20% chance to make the target flinch.