The Cave of Dragonflies ASB Database

Yungoos

Normal
Speed
45
Rarity
1 ($5)
Gender
Female or male
Population
1

Abilities

Stakeout
Doubles damage when attacking a target for the first time, during the target's first round in battle.
Strong Jaw
Multiplies biting moves' base power by 1.3.
Adaptability
(Hidden ability.) Strengthens STAB to 1.5× (instead of 1.25×), but makes moves of other types cost 1.2× energy.

Type matchups

Weak to (1.5×)
Fighting
Resistant to (0.67×)
None
Immune to (0×)
Ghost

Evolution

Yungoos
Gumshoos

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Bide Normal Physical * * +1 Stores energy for three actions, then damages the target for twice the total damage taken.
Bite Dark Physical 60 4% 100% Has a 30% chance to make the target flinch.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Crunch Dark Physical 80 4% 100% Has a 20% chance to lower the target's Defense by one stage.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Earthquake Ground Physical 100 6% 100% Deals damage. No other effect.
Echoed Voice Normal Special 40 2% 100% Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.
Endeavor Normal Physical * * 100% Lowers the target's health to match the user's.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fire Fang Fire Physical 65 3% 95% Has a 10% chance to burn the target and a 10% chance to make it flinch.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hyper Fang Normal Physical 80 4% 90% Has a 10% chance to make the target flinch.
Ice Fang Ice Physical 65 3% 95% Has a 10% chance to freeze the target and a 10% chance to make it flinch.
Iron Tail Steel Physical 100 7% 75% Has a 30% chance to lower the target's Defense by one stage.
Last Resort Normal Physical 140 8% 100% Only works if the user is below 33% health.
Leer Normal 1% 100% Lowers each target's Defense by one stage.
Mud-Slap Ground Special 20 2% 100% Has a 100% chance to lower the target's Accuracy by one stage.
Odor Sleuth Normal 5% Resets each target's Evasion stages and makes Ghost-types vulnerable to Normal- and Fighting-type moves for six actions.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Protect Normal * +4 Protects the user against all moves this action.
Pursuit Dark Physical 40 2% 100% Deals extra damage and hits first if the target is about to switch out or run away.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Revenge Fighting Physical 60 3% 100% −4 Base power is doubled if the user has already taken damage this action.
Rock Tomb Rock Physical 60 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Sand Attack Ground 1% 100% Lowers the target's Accuracy by one stage.
Sandstorm Rock 5% Changes the weather to a sandstorm for nine actions.
Scary Face Normal 2% 100% Lowers the target's Speed by two stages.
Shock Wave Electric Special 60 3% Never misses.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Stomping Tantrum Ground Physical 75 4% 100% Has double power if the user's previous move failed.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Super Fang Normal Physical * * 90% Deals damage equal to half the target's current health.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Tackle Normal Physical 40 2% 100% Deals damage. No other effect.
Take Down Normal Physical 90 5% 85% Deals recoil damage to the user equal to 1/4 the damage dealt.
Taunt Dark 4% 100% Prevents the target from using non-damaging moves for three actions.
Thief Dark Physical 60 3% 100% Steals the target's held item.
Thrash Normal Physical 120 7% 100% Forces the user to use this move for two to three actions, then confuses it.
Thunder Fang Electric Physical 65 3% 95% Has a 10% chance to paralyze the target and a 10% chance to make it flinch.
Torment Dark 4% 100% Prevents the target from using the same move twice in a row for five actions.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Uproar Normal Special 90 5% 100% Prevents Pokemon from falling asleep for up to three actions.
U-turn Bug Physical 70 4% 100% Makes the user switch out.
Work Up Normal 2% Raises the user's Attack and Special Attack by one stage.
Yawn Normal 4% Puts the target to sleep at the end of the next action.

Yungoos in the league

Name Trainer Ability XP :3 Item
Grape Mongoose RedneckPhoenix Strong Jaw 0 0