The Cave of Dragonflies ASB Database

Wooper

WaterGround
Speed
15
Rarity
1 ($5)
Gender
Female or male
Population
8

Abilities

Damp
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle. Allows the Pokémon to take an action to prevent other explosive moves.
Water Absorb
Absorbs Water moves, restoring health equal to 0.1× the move's base power, or 1% for non-damaging moves. Restores 5% health with the use of an action in water.
Unaware
(Hidden ability.) Ignores opponents' stat changes, except for Speed.

Type matchups

Very weak to (2×)
Grass
Weak to (1.5×)
None
Resistant to (0.67×)
FirePoisonRockSteel
Very resistant to (0.5×)
None
Immune to (0×)
Electric

Evolution

Wooper
Quagsire

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Acid Spray Poison Special 40 3% 100% Has a 100% chance to lower the target's Special Defense by two stages.
After You Normal 1% Makes the target move next if it has not already moved this action.
Amnesia Psychic 2% Raises the user's Special Defense by two stages. The user forgets one of its own attacks.
Ancient Power Rock Special 60 3% 100% Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.
Aqua Tail Water Physical 90 5% 90% Deals damage. No other effect.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Blizzard Ice Special 110 7% 70% Has a 10% chance to freeze each target.
Body Slam Normal Physical 85 6% 100% Has a 30% chance to paralyze the target.
Bulldoze Ground Physical 60 4% 100% Has a 100% chance to lower each target's Speed by one stage.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Counter Fighting Physical * * 100% −5 Counters a physical move, dealing twice as much damage as the user took.
Curse Ghost * Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.
Defense Curl Normal 1% Raises the user's Defense by one stage.
Dig Ground Physical 80 4% 100% Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Dive Water Physical 80 4% 100% Dives underwater, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Kick Fighting Physical 30 2% 100% Hits twice in one action.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Dynamic Punch Fighting Physical 100 7% 50% Has a 100% chance to confuse the target.
Earth Power Ground Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Earthquake Ground Physical 100 6% 100% Deals damage. No other effect.
Eerie Impulse Electric 2% 100% Lowers the target's Special Attack by two stages.
Encore Normal 4% 100% Makes the target repeat its last move for three actions.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Flash Normal 1% 100% Lowers the target's Accuracy by one stage if it relies on sight.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Guard Swap Psychic * Swaps the user's Defense and Special Defense stages with the target.
Hail Ice 5% Changes the weather to hail for nine actions.
Haze Ice 4% Removes all Pokémon's stat stages. Lowers the accuracy of all moves by 10% for five actions.
Headbutt Normal Physical 70 5% 100% Has a 30% chance to make the target flinch.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Ice Beam Ice Special 90 5% 100% Has a 10% chance to freeze the target.
Ice Punch Ice Physical 75 4% 100% Has a 10% chance to freeze the target.
Icy Wind Ice Special 55 4% 95% Has a 100% chance to lower each target's Speed by one stage.
Infestation Bug Special 20 2% 100% Traps the target and deals 1% damage after each action for 4-5 actions.
Iron Tail Steel Physical 100 7% 75% Has a 30% chance to lower the target's Defense by one stage.
Mimic Normal 1% Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.
Mist Ice 4% Prevents stat drops and lowers the accuracy of all moves by 10% for five actions.
Mud Bomb Ground Special 65 4% 85% Has a 30% chance to lower the target's Accuracy by one stage.
Muddy Water Water Special 90 6% 85% Has a 30% chance to lower each target's Accuracy by one stage.
Mud Shot Ground Special 55 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Mud-Slap Ground Special 20 2% 100% Has a 100% chance to lower the target's Accuracy by one stage.
Mud Sport Ground 3% Lowers the effectiveness of Electric-type moves used against any friendly Pokémon by one stage for nine actions.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Power-Up Punch Fighting Physical 40 3% 100% Has a 100% chance to raise the user's Attack.
Protect Normal * +4 Protects the user against all moves this action.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Recover Normal * Restores 50% of the user's health.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Rock Smash Fighting Physical 40 3% 100% Has a 50% chance to lower the target's Defense.
Rollout Rock Physical 30 2% 90% Base power doubles with each consecutive use.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard Normal * Protects the user and its allies from status ailments for five actions.
Sandstorm Rock 5% Changes the weather to a sandstorm for nine actions.
Scald Water Special 80 5% 100% Has a 30% chance to burn the target.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Slam Normal Physical 80 4% 75% Deals damage. No other effect.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Sludge Bomb Poison Special 90 6% 100% Has a 30% chance to poison the target.
Sludge Wave Poison Special 95 5% 100% Has a 10% chance to poison each target.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Spit Up Normal Special * 2% 100% Does damage equal to 1.5 times the amount of energy Stockpiled.
Stockpile Normal * Stores between 10% and 25% energy for use with Swallow or Spit Up.
Stomping Tantrum Ground Physical 75 4% 100% Has double power if the user's previous move failed.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Surf Water Special 90 5% 100% Fails if there is not enough water available for the user to manipulate.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Swallow Normal 2% Restores an amount of health equal to 2.5× the energy Stockpiled.
Tail Whip Normal 1% 100% Lowers each target's Defense by one stage.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Waterfall Water Physical 80 4% 100% Has a 20% chance to make the target flinch.
Water Gun Water Special 40 2% 100% Deals damage. No other effect.
Water Pulse Water Special 60 3% 100% Has a 20% chance to confuse the target.
Whirlpool Water Special 35 3% 85% Traps the target and deals 1% damage after each action for 4-5 actions.
Yawn Normal 4% Puts the target to sleep at the end of the next action.

Wooper in the league

Name Trainer Ability XP :3 Item
Alice Wooper Ulqi-chan Water Absorb 0 0
Itero Sandstone-Shadow Water Absorb 0 0 Zoom Lens
Nelson I liek Squirtles Water Absorb 0 0
Phin Sglod Water Absorb 0 0
Roach serpentjester Water Absorb 0 0 Persim Berry
SalaManliness Guestrodon Water Absorb 0 0 Enigma Berry
Sire Vanillish Wafer Water Absorb 0 0
Tommy Keldeo Water Absorb 2 1 Weakness Policy