The Cave of Dragonflies ASB Database

Woobat

PsychicFlying
Speed
72
Rarity
1 ($5)
Gender
Female or male
Population
10

Abilities

Unaware
Ignores opponents' stat changes, except for Speed.
Klutz
Prevents the Pokémon from using or Flinging its held item.
Simple
(Hidden ability.) Doubles stat changes.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
ElectricIceRockGhostDark
Resistant to (0.67×)
GrassPsychic
Very resistant to (0.5×)
Fighting
Immune to (0×)
Ground

Evolution

Woobat
Swoobat

4 happiness

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Acrobatics Flying Physical 55 3% 100% Has double power if the user is not holding an item.
Aerial Ace Flying Physical 60 3% Never misses.
After You Normal 1% Makes the target move next if it has not already moved this action.
Air Cutter Flying Special 60 3% 95% Has a critical hit rate one stage higher than normal.
Air Slash Flying Special 75 5% 95% Has a 30% chance to make the target flinch.
Ally Switch Psychic 1% +2 Switches places with an ally.
Amnesia Psychic 2% Raises the user's Special Defense by two stages. The user forgets one of its own attacks.
Assurance Dark Physical 60 3% 100% Base power is doubled if the target has already taken damage this action.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Calm Mind Psychic 2% Raises the user's Special Attack and Special Defense by one stage.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Charge Beam Electric Special 50 4% 90% Has a 70% chance to raise the user's Special Attack by one stage.
Charm Fairy 2% 100% Lowers the target's Attack by two stages.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Confusion Psychic Special 50 3% 100% Has a 10% chance to confuse the target.
Defog Flying 4% Removes various effects from the field and lowers the target's Evasion by one stage.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Dream Eater Psychic Special 100 6% 100% Drains half the damage dealt to heal the user. Only works on sleeping targets.
Embargo Dark 4% 100% Prevents the target from using its held item for five actions.
Endeavor Normal Physical * * 100% Lowers the target's health to match the user's.
Energy Ball Grass Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fake Tears Dark 2% 100% Lowers the target's Special Defense by two stages.
Flash Normal 1% 100% Lowers the target's Accuracy by one stage if it relies on sight.
Flatter Dark 4% 100% Raises the target's Special Attack by one stage and confuses it.
Fly Flying Physical 90 5% 95% Flies up high, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Future Sight Psychic Special 120 7% 100% Hits the target two to three actions later, at the end of the action.
Giga Drain Grass Special 75 4% 100% Drains half the damage dealt to heal the user.
Gust Flying Special 40 2% 100% Can hit high-flying Pokémon.
Gyro Ball Steel Physical * * 100% Deals more damage the slower the user is compared to the target.
Heart Stamp Psychic Physical 60 4% 100% Has a 30% chance to make the target flinch.
Heat Wave Fire Special 95 5% 90% Has a 10% chance to burn each target.
Helping Hand Normal * +5 Multiplies the power of an ally's move by 1.5 this action.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Imprison Psychic 5% Prevents all opponents from using any move that the user has used so far for nine actions.
Knock Off Dark Physical 65 3% 100% Base power is multiplied by 1.5 if the target is holding an item, and removes the item.
Light Screen Psychic * Halves damage taken from special moves for five actions.
Magic Coat Psychic 4% +4 Reflects moves in the "reflectable" category back at their user.
Odor Sleuth Normal 5% Resets each target's Evasion stages and makes Ghost-types vulnerable to Normal- and Fighting-type moves for six actions.
Pluck Flying Physical 60 3% 100% If the target is holding a berry, the user eats it and base power is doubled.
Protect Normal * +4 Protects the user against all moves this action.
Psychic Psychic Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Psycho Shift Psychic 3% 100% Transfers the user's major status ailments to the target.
Psych Up Normal * Copies the target's stat stages.
Psyshock Psychic Special 80 4% 100% Inflicts damage based on Special Attack and physical Defense.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Reflect Psychic * Halves damage taken from physical moves for five actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Roost Flying * Restores 50% of the user's health, and removes its Flying type, if applicable, until the user's next action.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard Normal * Protects the user and its allies from status ailments for five actions.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Shadow Ball Ghost Special 80 4% 100% Has a 20% chance to lower the target's Special Defense by one stage.
Shock Wave Electric Special 60 3% Never misses.
Signal Beam Bug Special 75 4% 100% Has a 10% chance to confuse the target.
Skill Swap Psychic 3% Swaps the user and target's abilities.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Steel Wing Steel Physical 70 4% 90% Has a 10% chance to raise the user's Defense by one stage.
Stored Power Psychic Special 20 1% 100% Base power rises by 20 for each of the user's positive stat stages.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Super Fang Normal Physical * * 90% Deals damage equal to half the target's current health.
Supersonic Normal 1% 55% Confuses the target.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Synchronoise Psychic Special 120 7% 100% Hits all other Pokémon in battle that share a type with the user.
Tailwind Flying 4% Doubles the user and its allies' Speed for four actions.
Taunt Dark 4% 100% Prevents the target from using non-damaging moves for three actions.
Telekinesis Psychic 4% Raises the target in the air for three actions, giving all moves 100% accuracy against it.
Thief Dark Physical 60 3% 100% Steals the target's held item.
Thunder Wave Electric 4% 90% Severely paralyzes the target.
Torment Dark 4% 100% Prevents the target from using the same move twice in a row for five actions.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Trick Psychic 3% 100% Swaps the user and target's held items.
Trick Room Psychic 5% −7 Reverses the order in which trainers give commands and in which Pokémon move for the following six actions.
Uproar Normal Special 90 5% 100% Prevents Pokemon from falling asleep for up to three actions.
U-turn Bug Physical 70 4% 100% Makes the user switch out.
Venom Drench Poison 3% 100% Lowers each target's Attack, Special Attack, and Speed by one stage if it is poisoned.
Zen Headbutt Psychic Physical 80 4% 90% Has a 20% chance to make the target flinch.

Woobat in the league

Name Trainer Ability XP :3 Item
Blood donor Byrus Unaware 0 0 Flying Gem
Cass Arlust Unaware 0 0
Coeur Coloursfall Unaware 1 1
Cupid Kung Fu Ferret Unaware 0 0
Maribu Arylett Charnoa Simple 0 0
Rhyme Meowth Unaware 2 3
Sutekina Kanakirigoe Munchkin Unaware 0 0
Syn SpiedeWolf Unaware 0 0
Woohooty Call Metallica Fanboy Unaware 0 0
wooooooooooooo Zora of Termina Unaware 0 0