The Cave of Dragonflies ASB Database

Volbeat

Bug
Speed
85
Rarity
5 ($15)
Gender
Male
Population
1

Abilities

Illuminate
Lowers incoming moves' accuracy by a flat 10% for contact moves, and 5% for other moves.
Swarm
Multiplies Bug moves' base power by 1.3 at 33% health or less.
Prankster
(Hidden ability.) Raises non-damaging moves' priority by one.

Type matchups

Weak to (1.5×)
FireFlyingRock
Resistant to (0.67×)
GrassFightingGround
Immune to (0×)
None

Evolution

Volbeat

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Acrobatics Flying Physical 55 3% 100% Has double power if the user is not holding an item.
Aerial Ace Flying Physical 60 3% Never misses.
Air Cutter Flying Special 60 3% 95% Has a critical hit rate one stage higher than normal.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Baton Pass Normal 3% Switches out, passing the user's stat modifiers and various effects to its replacement.
Body Slam Normal Physical 85 6% 100% Has a 30% chance to paralyze the target.
Brick Break Fighting Physical 75 4% 100% Breaks through Reflect and Light Screen.
Bug Bite Bug Physical 60 3% 100% If the target is holding a berry, the user eats it and base power is doubled.
Bug Buzz Bug Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Charge Beam Electric Special 50 4% 90% Has a 70% chance to raise the user's Special Attack by one stage.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Confuse Ray Ghost 4% 100% Confuses the target.
Counter Fighting Physical * * 100% −5 Counters a physical move, dealing twice as much damage as the user took.
Dazzling Gleam Fairy Special 80 4% 100% Deals damage. No other effect.
Defog Flying 4% Removes various effects from the field and lowers the target's Evasion by one stage.
Dizzy Punch Normal Physical 70 4% 100% Has a 20% chance to confuse the target.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Dynamic Punch Fighting Physical 100 7% 50% Has a 100% chance to confuse the target.
Encore Normal 4% 100% Makes the target repeat its last move for three actions.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Flash Normal 1% 100% Lowers the target's Accuracy by one stage if it relies on sight.
Fling Dark Physical * * 100% Throws the user's held item at the target. Base power and energy cost depend on the item.
Focus Punch Fighting Physical 150 9% 100% −3 Fails if the user takes damage before using this move.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Giga Drain Grass Special 75 4% 100% Drains half the damage dealt to heal the user.
Helping Hand Normal * +5 Multiplies the power of an ally's move by 1.5 this action.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Ice Punch Ice Physical 75 4% 100% Has a 10% chance to freeze the target.
Infestation Bug Special 20 2% 100% Traps the target and deals 1% damage after each action for 4-5 actions.
Light Screen Psychic * Halves damage taken from special moves for five actions.
Lunge Bug Physical 80 5% 100% Has a 100% chance to lower the target's Attack by one stage.
Mega Kick Normal Physical 120 7% 75% Deals damage. No other effect.
Mega Punch Normal Physical 80 4% 85% Deals damage. No other effect.
Metronome Normal * Randomly uses any move.
Mimic Normal 1% Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.
Moonlight Fairy * Restores up to 50% of the user's health, depending on the amount of moonlight in the arena.
Mud-Slap Ground Special 20 2% 100% Has a 100% chance to lower the target's Accuracy by one stage.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Ominous Wind Ghost Special 60 3% 100% Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.
Play Rough Fairy Physical 90 5% 90% Has a 10% chance to lower the target's Attack by one stage.
Power-Up Punch Fighting Physical 40 3% 100% Has a 100% chance to raise the user's Attack.
Protect Normal * +4 Protects the user against all moves this action.
Psych Up Normal * Copies the target's stat stages.
Quick Attack Normal Physical 40 3% 100% +1 Deals damage. No other effect.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Roost Flying * Restores 50% of the user's health, and removes its Flying type, if applicable, until the user's next action.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Seismic Toss Fighting Physical * * 100% Base power and energy cost vary based on the user and target's weights.
Shadow Ball Ghost Special 80 4% 100% Has a 20% chance to lower the target's Special Defense by one stage.
Shock Wave Electric Special 60 3% Never misses.
Signal Beam Bug Special 75 4% 100% Has a 10% chance to confuse the target.
Silver Wind Bug Special 60 3% 100% Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Solar Beam Grass Special 120 7% 100% Requires an action to charge. Can be used in one action for 3% extra energy.
String Shot Bug 2% 95% Lowers each target's Speed by two stages.
Struggle Bug Bug Special 50 4% 100% Has a 100% chance to lower each target's Special Attack by one stage.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Swift Normal Special 60 3% Never misses.
Tackle Normal Physical 40 2% 100% Deals damage. No other effect.
Tail Glow Bug 3% Raises the user's Special Attack by three stages.
Tailwind Flying 4% Doubles the user and its allies' Speed for four actions.
Thief Dark Physical 60 3% 100% Steals the target's held item.
Thunder Electric Special 110 8% 70% Has a 30% chance to paralyze the target.
Thunderbolt Electric Special 90 5% 100% Has a 10% chance to paralyze the target.
Thunder Punch Electric Physical 75 4% 100% Has a 10% chance to paralyze the target.
Thunder Wave Electric 4% 90% Severely paralyzes the target.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Trick Psychic 3% 100% Swaps the user and target's held items.
U-turn Bug Physical 70 4% 100% Makes the user switch out.
Water Pulse Water Special 60 3% 100% Has a 20% chance to confuse the target.
Zen Headbutt Psychic Physical 80 4% 90% Has a 20% chance to make the target flinch.

Volbeat in the league

Name Trainer Ability XP :3 Item
Sphere of Annihilation The Omskivar Swarm 0 0 Earth Plate