The Cave of Dragonflies ASB Database

Victini

PsychicFire
Speed
100
Gender
Genderless
Population
0

Abilities

Victory Star
Multiplies moves' accuracy by 1.1 for the Pokémon and its allies.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
WaterGroundRockGhostDark
Resistant to (0.67×)
FireGrassIceFightingPsychicSteelFairy
Very resistant to (0.5×)
None
Immune to (0×)
None

Evolution

Victini

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Bounce Flying Physical 85 5% 85% Leaps up high, avoiding most moves, then attacks. Costs 3% extra energy to do both in one action. Has a 30% chance to paralyze the target.
Brick Break Fighting Physical 75 4% 100% Breaks through Reflect and Light Screen.
Charge Beam Electric Special 50 4% 90% Has a 70% chance to raise the user's Special Attack by one stage.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Confusion Psychic Special 50 3% 100% Has a 10% chance to confuse the target.
Dazzling Gleam Fairy Special 80 4% 100% Deals damage. No other effect.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Embargo Dark 4% 100% Prevents the target from using its held item for five actions.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Energy Ball Grass Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Final Gambit Fighting Special * * 100% Inflicts damage equal to the user's remaining health. Knocks the user out.
Fire Blast Fire Special 110 7% 85% Has a 10% chance to burn the target.
Fire Punch Fire Physical 75 4% 100% Has a 10% chance to burn the target.
Flame Burst Fire Special 70 4% 100% Deals 3% damage to any Pokémon within two meters of the target.
Flame Charge Fire Physical 50 4% 100% Has a 100% chance to raise the user's Speed by one stage.
Flamethrower Fire Special 90 5% 100% Has a 10% chance to burn the target.
Flare Blitz Fire Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt and has a 10% chance to burn the target.
Flash Normal 1% 100% Lowers the target's Accuracy by one stage if it relies on sight.
Fling Dark Physical * * 100% Throws the user's held item at the target. Base power and energy cost depend on the item.
Focus Blast Fighting Special 120 7% 70% Has a 10% chance to lower the target's Special Defense by one stage.
Focus Energy Normal 5% Raises the user's critical hit chance by two stages.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Grass Knot Grass Special * * 100% Base power and energy cost depend on the target's weight.
Headbutt Normal Physical 70 5% 100% Has a 30% chance to make the target flinch.
Heat Wave Fire Special 95 5% 90% Has a 10% chance to burn each target.
Helping Hand Normal * +5 Multiplies the power of an ally's move by 1.5 this action.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Incinerate Fire Special 60 3% 100% Destroys the target's berry.
Inferno Fire Special 100 7% 50% Has a 100% chance to burn the target.
Laser Focus Normal Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."
Last Resort Normal Physical 140 8% 100% Only works if the user is below 33% health.
Light Screen Psychic * Halves damage taken from special moves for five actions.
Magic Coat Psychic 4% +4 Reflects moves in the "reflectable" category back at their user.
Overheat Fire Special 130 8% 90% Lowers the user's Special Attack by two stages.
Power-Up Punch Fighting Physical 40 3% 100% Has a 100% chance to raise the user's Attack.
Protect Normal * +4 Protects the user against all moves this action.
Psychic Psychic Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Psych Up Normal * Copies the target's stat stages.
Psyshock Psychic Special 80 4% 100% Inflicts damage based on Special Attack and physical Defense.
Quick Attack Normal Physical 40 3% 100% +1 Deals damage. No other effect.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Reversal Fighting Physical * * 100% Base power rises as the user's health falls.
Rock Smash Fighting Physical 40 3% 100% Has a 50% chance to lower the target's Defense.
Role Play Psychic 3% Copies the target's ability.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard Normal * Protects the user and its allies from status ailments for five actions.
Searing Shot Fire Special 100 7% 100% Has a 30% chance to burn each target.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Shadow Ball Ghost Special 80 4% 100% Has a 20% chance to lower the target's Special Defense by one stage.
Shock Wave Electric Special 60 3% Never misses.
Signal Beam Bug Special 75 4% 100% Has a 10% chance to confuse the target.
Skill Swap Psychic 3% Swaps the user and target's abilities.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Solar Beam Grass Special 120 7% 100% Requires an action to charge. Can be used in one action for 3% extra energy.
Stored Power Psychic Special 20 1% 100% Base power rises by 20 for each of the user's positive stat stages.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Taunt Dark 4% 100% Prevents the target from using non-damaging moves for three actions.
Telekinesis Psychic 4% Raises the target in the air for three actions, giving all moves 100% accuracy against it.
Thunder Electric Special 110 8% 70% Has a 30% chance to paralyze the target.
Thunderbolt Electric Special 90 5% 100% Has a 10% chance to paralyze the target.
Thunder Punch Electric Physical 75 4% 100% Has a 10% chance to paralyze the target.
Thunder Wave Electric 4% 90% Severely paralyzes the target.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Trick Psychic 3% 100% Swaps the user and target's held items.
Trick Room Psychic 5% −7 Reverses the order in which trainers give commands and in which Pokémon move for the following six actions.
Uproar Normal Special 90 5% 100% Prevents Pokemon from falling asleep for up to three actions.
U-turn Bug Physical 70 4% 100% Makes the user switch out.
Wild Charge Electric Physical 90 5% 100% Deals recoil damage to the user equal to 1/4 the damage dealt.
Will-O-Wisp Fire 3% 85% Burns the target.
Work Up Normal 2% Raises the user's Attack and Special Attack by one stage.
Zen Headbutt Psychic Physical 80 4% 90% Has a 20% chance to make the target flinch.