The Cave of Dragonflies ASB Database

Venomoth

BugPoison
Speed
90
Gender
Female or male
Population
0

Abilities

Shield Dust
Protects against incoming moves' side-effects.
Tinted Lens
Raises the effectiveness of not-very-effective moves by one level.
Wonder Skin
(Hidden ability.) Has a 50% chance of protecting against moves whose only effect is to cause a major status ailment.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
FireFlyingPsychicRock
Resistant to (0.67×)
PoisonBugFairy
Very resistant to (0.5×)
GrassFighting
Immune to (0×)
None

Evolution

Venonat
Venomoth

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Acrobatics Flying Physical 55 3% 100% Has double power if the user is not holding an item.
Aerial Ace Flying Physical 60 3% Never misses.
Agility Psychic 2% Raises the user's Speed by two stages.
Air Cutter Flying Special 60 3% 95% Has a critical hit rate one stage higher than normal.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Baton Pass Normal 3% Switches out, passing the user's stat modifiers and various effects to its replacement.
Bide Normal Physical * * +1 Stores energy for three actions, then damages the target for twice the total damage taken.
Bug Bite Bug Physical 60 3% 100% If the target is holding a berry, the user eats it and base power is doubled.
Bug Buzz Bug Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Confusion Psychic Special 50 3% 100% Has a 10% chance to confuse the target.
Curse Ghost * Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.
Defog Flying 4% Removes various effects from the field and lowers the target's Evasion by one stage.
Disable Normal 4% 100% Prevents the target from using its last move for four actions.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Energy Ball Grass Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Flash Normal 1% 100% Lowers the target's Accuracy by one stage if it relies on sight.
Foresight Normal 5% Resets each target's Evasion stages and makes Ghost-types vulnerable to Normal- and Fighting-type moves for six actions.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Giga Drain Grass Special 75 4% 100% Drains half the damage dealt to heal the user.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Gust Flying Special 40 2% 100% Can hit high-flying Pokémon.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Infestation Bug Special 20 2% 100% Traps the target and deals 1% damage after each action for 4-5 actions.
Leech Life Bug Physical 80 4% 100% Drains half the damage dealt to heal the user.
Mega Drain Grass Special 40 2% 100% Drains half the damage inflicted to heal the user.
Mimic Normal 1% Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.
Morning Sun Normal * Restores up to 50% of the user's health, depending on the amount of sunlight in the arena.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Ominous Wind Ghost Special 60 3% 100% Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.
Poison Fang Poison Physical 50 4% 100% Has a 50% chance to badly poison the target.
Poison Powder Poison 3% 75% Poisons the target.
Protect Normal * +4 Protects the user against all moves this action.
Psybeam Psychic Special 65 3% 100% Has a 10% chance to confuse the target.
Psychic Psychic Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Psywave Psychic Special * * 100% Damage varies randomly between 0.5× and 1.5× the user's experience, up to 10 experience.
Quiver Dance Bug 3% Raises the user's Special Attack, Special Defense, and Speed by one stage.
Rage Normal Physical 20 1% 100% If the user damaged between this move and the next, its Attack will increase.
Rage Powder Bug 3% +2 Redirects opponents' single-target moves to the user this action.
Razor Wind Normal Special 80 4% 100% Requires an action to charge. Can be used in one action for 3% extra energy.
Reflect Psychic * Halves damage taken from physical moves for five actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Roost Flying * Restores 50% of the user's health, and removes its Flying type, if applicable, until the user's next action.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Screech Normal 2% 85% Lowers the target's Defense by two stages.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Signal Beam Bug Special 75 4% 100% Has a 10% chance to confuse the target.
Silver Wind Bug Special 60 3% 100% Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.
Skill Swap Psychic 3% Swaps the user and target's abilities.
Sleep Powder Grass 3% 75% Puts the target to sleep.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Sludge Bomb Poison Special 90 6% 100% Has a 30% chance to poison the target.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Solar Beam Grass Special 120 7% 100% Requires an action to charge. Can be used in one action for 3% extra energy.
String Shot Bug 2% 95% Lowers each target's Speed by two stages.
Struggle Bug Bug Special 50 4% 100% Has a 100% chance to lower each target's Special Attack by one stage.
Stun Spore Grass 3% 75% Severely paralyzes the target.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Supersonic Normal 1% 55% Confuses the target.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Sweet Scent Normal 2% 100% Lowers each target's Evasion by two stages.
Swift Normal Special 60 3% Never misses.
Tackle Normal Physical 40 2% 100% Deals damage. No other effect.
Tailwind Flying 4% Doubles the user and its allies' Speed for four actions.
Take Down Normal Physical 90 5% 85% Deals recoil damage to the user equal to 1/4 the damage dealt.
Teleport Psychic 3% Teleports the user to another location within the arena.
Thief Dark Physical 60 3% 100% Steals the target's held item.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Toxic Spikes Poison 2% Scatters spikes which poison any Pokémon who steps on them.
Twister Dragon Special 40 2% 100% Has a 20% chance to make each target flinch.
U-turn Bug Physical 70 4% 100% Makes the user switch out.
Venoshock Poison Special 65 3% 100% Base power is doubled if the target is poisoned.
Whirlwind Normal 3% −6 Blows a strong gust of wind, which can be used, for example, to knock the opponent back or clear the air.
Zen Headbutt Psychic Physical 80 4% 90% Has a 20% chance to make the target flinch.