The Cave of Dragonflies ASB Database

Ursaring

Normal
Speed
55
Gender
Female or male
Population
1

Abilities

Guts
With a major status ailment, multiplies physical moves' base power by 1.5 and raises their energy cost by 2%.
Quick Feet
Multiplies Speed by 1.5 with a major status ailment.
Unnerve
(Hidden ability.) Prevents opponents from eating berries or using Swallow.

Type matchups

Weak to (1.5×)
Fighting
Resistant to (0.67×)
None
Immune to (0×)
Ghost

Evolution

Teddiursa
Ursaring

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aerial Ace Flying Physical 60 3% Never misses.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Avalanche Ice Physical 60 3% 100% −4 Base power is doubled if the user has already taken damage this action.
Baby-Doll Eyes Fairy 1% 100% +1 Lowers the target's Attack by one stage.
Belly Drum Normal 6% Maximizes the user's Attack. Costs 15% HP.
Body Slam Normal Physical 85 6% 100% Has a 30% chance to paralyze the target.
Brick Break Fighting Physical 75 4% 100% Breaks through Reflect and Light Screen.
Bulk Up Fighting 2% Raises the user's Attack and Defense by one stage.
Bulldoze Ground Physical 60 4% 100% Has a 100% chance to lower each target's Speed by one stage.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Charm Fairy 2% 100% Lowers the target's Attack by two stages.
Chip Away Normal Physical 70 4% 100% Ignores the target's stat modifiers.
Close Combat Fighting Physical 120 7% 100% Lowers the user's Defense and Special Defense by one stage.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Counter Fighting Physical * * 100% −5 Counters a physical move, dealing twice as much damage as the user took.
Covet Normal Physical 60 3% 100% Steals the target's item.
Cross Chop Fighting Physical 100 6% 80% Has a critical hit rate one stage higher than normal.
Crunch Dark Physical 80 4% 100% Has a 20% chance to lower the target's Defense by one stage.
Curse Ghost * Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.
Cut Normal Physical 50 3% 95% Deals damage. No other effect.
Defense Curl Normal 1% Raises the user's Defense by one stage.
Dig Ground Physical 80 4% 100% Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Dynamic Punch Fighting Physical 100 7% 50% Has a 100% chance to confuse the target.
Earthquake Ground Physical 100 6% 100% Deals damage. No other effect.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fake Tears Dark 2% 100% Lowers the target's Special Defense by two stages.
Feint Attack Dark Physical 60 3% Never misses.
Fire Punch Fire Physical 75 4% 100% Has a 10% chance to burn the target.
Fling Dark Physical * * 100% Throws the user's held item at the target. Base power and energy cost depend on the item.
Focus Blast Fighting Special 120 7% 70% Has a 10% chance to lower the target's Special Defense by one stage.
Focus Energy Normal 5% Raises the user's critical hit chance by two stages.
Focus Punch Fighting Physical 150 9% 100% −3 Fails if the user takes damage before using this move.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Fury Cutter Bug Physical 40 2% 95% Base power doubles with each successful consecutive use, up to 160.
Fury Swipes Normal Physical 18 * 80% Hits 2-5 times in one action. Base power is 18 times the number of hits.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Gunk Shot Poison Physical 120 8% 80% Has a 30% chance to poison the target.
Hammer Arm Fighting Physical 100 6% 90% Lowers the user's Speed by one stage.
Headbutt Normal Physical 70 5% 100% Has a 30% chance to make the target flinch.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hone Claws Dark 2% Raises the user's Attack and Accuracy by one stage.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Hyper Voice Normal Special 90 5% 100% Deals damage. No other effect.
Ice Punch Ice Physical 75 4% 100% Has a 10% chance to freeze the target.
Laser Focus Normal Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."
Last Resort Normal Physical 140 8% 100% Only works if the user is below 33% health.
Leer Normal 1% 100% Lowers each target's Defense by one stage.
Lick Ghost Physical 30 3% 100% Has a 30% chance to paralyze the target.
Low Kick Fighting Physical * * 100% Base power and energy cost vary with the target's weight.
Mega Kick Normal Physical 120 7% 75% Deals damage. No other effect.
Mega Punch Normal Physical 80 4% 85% Deals damage. No other effect.
Metal Claw Steel Physical 50 3% 95% Has a 10% chance to raise the user's Attack by one stage.
Metronome Normal * Randomly uses any move.
Mimic Normal 1% Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.
Mud-Slap Ground Special 20 2% 100% Has a 100% chance to lower the target's Accuracy by one stage.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Night Slash Dark Physical 70 4% 100% Has a critical hit rate one stage higher than normal.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Play Nice Normal 1% Lowers the target's Attack by one stage.
Play Rough Fairy Physical 90 5% 90% Has a 10% chance to lower the target's Attack by one stage.
Power-Up Punch Fighting Physical 40 3% 100% Has a 100% chance to raise the user's Attack.
Protect Normal * +4 Protects the user against all moves this action.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Retaliate Normal Physical 70 4% 100% Base power is doubled if an ally fainted this action or last action.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Roar Normal 3% −6 Tries to make the target flinch. Success rate varies depending on the circumstances.
Rock Climb Normal Physical 90 5% 85% Has a 20% chance to confuse the target.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Smash Fighting Physical 40 3% 100% Has a 50% chance to lower the target's Defense.
Rock Tomb Rock Physical 60 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Rollout Rock Physical 30 2% 90% Base power doubles with each consecutive use.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Scary Face Normal 2% 100% Lowers the target's Speed by two stages.
Scratch Normal Physical 40 2% 100% Deals damage. No other effect.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Seed Bomb Grass Physical 80 4% 100% Deals damage. No other effect.
Seismic Toss Fighting Physical * * 100% Base power and energy cost vary based on the user and target's weights.
Shadow Claw Ghost Physical 70 4% 100% Has a critical hit rate one stage higher than normal.
Slash Normal Physical 70 4% 100% Has a critical hit rate one stage higher than normal.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Smack Down Rock Physical 50 3% 100% Knocks the target to the ground.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Stomping Tantrum Ground Physical 75 4% 100% Has double power if the user's previous move failed.
Stone Edge Rock Physical 100 6% 80% Has a critical hit rate one stage higher than normal.
Strength Normal Physical 80 4% 100% Deals damage. No other effect.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Superpower Fighting Physical 120 7% 100% Lowers the user's Attack and Defense by one stage.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Sweet Scent Normal 2% 100% Lowers each target's Evasion by two stages.
Swift Normal Special 60 3% Never misses.
Swords Dance Normal 2% Raises the user's Attack by two stages.
Take Down Normal Physical 90 5% 85% Deals recoil damage to the user equal to 1/4 the damage dealt.
Taunt Dark 4% 100% Prevents the target from using non-damaging moves for three actions.
Thief Dark Physical 60 3% 100% Steals the target's held item.
Thrash Normal Physical 120 7% 100% Forces the user to use this move for two to three actions, then confuses it.
Throat Chop Dark Physical 80 4% 100% Prevents the target from using sound moves for three actions.
Thunder Punch Electric Physical 75 4% 100% Has a 10% chance to paralyze the target.
Torment Dark 4% 100% Prevents the target from using the same move twice in a row for five actions.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Uproar Normal Special 90 5% 100% Prevents Pokemon from falling asleep for up to three actions.
Work Up Normal 2% Raises the user's Attack and Special Attack by one stage.
Yawn Normal 4% Puts the target to sleep at the end of the next action.
Zap Cannon Electric Special 120 8% 50% Has a 100% chance to paralyze the target.

Ursaring in the league

Name Trainer Ability XP :3 Item
Roosevelt I liek Squirtles Quick Feet 3 2