The Cave of Dragonflies ASB Database

Type: Null

Normal
Speed
59
Gender
Genderless
Population
0

Abilities

Battle Armor
Protects against critical hits.

Type matchups

Weak to (1.5×)
Fighting
Resistant to (0.67×)
None
Immune to (0×)
Ghost

Evolution

Type: Null
Silvally

5 happiness

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aerial Ace Flying Physical 60 3% Never misses.
Air Slash Flying Special 75 5% 95% Has a 30% chance to make the target flinch.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Crush Claw Normal Physical 75 5% 95% Has a 50% chance to lower the target's Defense by one stage.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Hit Normal Physical 35 2% 90% Hits twice in one action.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Dragon Claw Dragon Physical 80 4% 100% Deals damage. No other effect.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Flame Charge Fire Physical 50 4% 100% Has a 100% chance to raise the user's Speed by one stage.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Hail Ice 5% Changes the weather to hail for nine actions.
Heal Block Psychic 4% 100% Prevents the targets from regaining health for five actions.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Icy Wind Ice Special 55 4% 95% Has a 100% chance to lower each target's Speed by one stage.
Imprison Psychic 5% Prevents all opponents from using any move that the user has used so far for nine actions.
Iron Defense Steel 2% Raises the user's Defense by two stages.
Iron Head Steel Physical 80 5% 100% Has a 30% chance to make the target flinch.
Last Resort Normal Physical 140 8% 100% Only works if the user is below 33% health.
Magic Coat Psychic 4% +4 Reflects moves in the "reflectable" category back at their user.
Metal Sound Steel 2% 85% Lowers the target's Special Defense by two stages.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Protect Normal * +4 Protects the user against all moves this action.
Punishment Dark Physical * * 100% Has 60 power, plus 15 power for each of the target's positive stat stages.
Pursuit Dark Physical 40 2% 100% Deals extra damage and hits first if the target is about to switch out or run away.
Rage Normal Physical 20 1% 100% If the user damaged between this move and the next, its Attack will increase.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Razor Wind Normal Special 80 4% 100% Requires an action to charge. Can be used in one action for 3% extra energy.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Roar Normal 3% −6 Tries to make the target flinch. Success rate varies depending on the circumstances.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Sandstorm Rock 5% Changes the weather to a sandstorm for nine actions.
Scary Face Normal 2% 100% Lowers the target's Speed by two stages.
Shadow Claw Ghost Physical 70 4% 100% Has a critical hit rate one stage higher than normal.
Signal Beam Bug Special 75 4% 100% Has a 10% chance to confuse the target.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Swords Dance Normal 2% Raises the user's Attack by two stages.
Tackle Normal Physical 40 2% 100% Deals damage. No other effect.
Take Down Normal Physical 90 5% 85% Deals recoil damage to the user equal to 1/4 the damage dealt.
Thunder Wave Electric 4% 90% Severely paralyzes the target.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Tri Attack Normal Special 80 4% 100% Has a 20% chance to burn, freeze, or paralyze the target.
U-turn Bug Physical 70 4% 100% Makes the user switch out.
Work Up Normal 2% Raises the user's Attack and Special Attack by one stage.
X-Scissor Bug Physical 80 4% 100% Deals damage. No other effect.