The Cave of Dragonflies ASB Database

Turtonator

FireDragon
Speed
36
Rarity
7 ($25)
Gender
Female or male
Population
2

Abilities

Shell Armor
Protects against critical hits.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
GroundRockDragon
Resistant to (0.67×)
ElectricBugSteel
Very resistant to (0.5×)
FireGrass
Immune to (0×)
None

Evolution

Turtonator

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Block Normal 3% Blocks the target's path, preventing it from switching or using moves that require a lot of movement.
Body Slam Normal Physical 85 6% 100% Has a 30% chance to paralyze the target.
Brutal Swing Dark Physical 60 3% 100% Deals damage. No other effect.
Bulk Up Fighting 2% Raises the user's Attack and Defense by one stage.
Bulldoze Ground Physical 60 4% 100% Has a 100% chance to lower each target's Speed by one stage.
Charge Beam Electric Special 50 4% 90% Has a 70% chance to raise the user's Special Attack by one stage.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Draco Meteor Dragon Special 130 8% 90% Lowers the user's Special Attack by two stages.
Dragon Claw Dragon Physical 80 4% 100% Deals damage. No other effect.
Dragon Pulse Dragon Special 85 4% 100% Deals damage. No other effect.
Dragon Tail Dragon Physical 60 3% 90% −6 Knocks the target fairly far away, potentially preventing it from reaching the user for a bit.
Earthquake Ground Physical 100 6% 100% Deals damage. No other effect.
Ember Fire Special 40 2% 100% Has a 10% chance to burn the target.
Endeavor Normal Physical * * 100% Lowers the target's health to match the user's.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Explosion Normal Physical 250 14% 100% Knocks the user out.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fire Blast Fire Special 110 7% 85% Has a 10% chance to burn the target.
Fire Spin Fire Special 35 3% 85% Traps the target and deals 1% damage after each action for 4-5 actions.
Flail Normal Physical * * 100% Base power and energy cost rise as the user's health falls.
Flame Charge Fire Physical 50 4% 100% Has a 100% chance to raise the user's Speed by one stage.
Flamethrower Fire Special 90 5% 100% Has a 10% chance to burn the target.
Flash Cannon Steel Special 80 4% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Fling Dark Physical * * 100% Throws the user's held item at the target. Base power and energy cost depend on the item.
Focus Blast Fighting Special 120 7% 70% Has a 10% chance to lower the target's Special Defense by one stage.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Head Smash Rock Physical 150 9% 80% Deals recoil damage to the user equal to half the damage dealt.
Heat Wave Fire Special 95 5% 90% Has a 10% chance to burn each target.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Hyper Voice Normal Special 90 5% 100% Deals damage. No other effect.
Incinerate Fire Special 60 3% 100% Destroys the target's berry.
Iron Defense Steel 2% Raises the user's Defense by two stages.
Iron Head Steel Physical 80 5% 100% Has a 30% chance to make the target flinch.
Iron Tail Steel Physical 100 7% 75% Has a 30% chance to lower the target's Defense by one stage.
Outrage Dragon Physical 120 7% 100% Forces the user to use this move for two to three actions, then confuses it.
Overheat Fire Special 130 8% 90% Lowers the user's Special Attack by two stages.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Protect Normal * +4 Protects the user against all moves this action.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Revenge Fighting Physical 60 3% 100% −4 Base power is doubled if the user has already taken damage this action.
Roar Normal 3% −6 Tries to make the target flinch. Success rate varies depending on the circumstances.
Rock Tomb Rock Physical 60 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Shell Smash Normal 6% Raises the user's Attack, Special Attack, and Speed by two stages, and lowers its Defense and Special Defense by one stage.
Shell Trap Fire Special 150 9% 100% −3 Only works if the user was hit by a physical move earlier this action.
Shock Wave Electric Special 60 3% Never misses.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Smack Down Rock Physical 50 3% 100% Knocks the target to the ground.
Smog Poison Special 30 3% 70% Has a 40% chance to poison the target.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Solar Beam Grass Special 120 7% 100% Requires an action to charge. Can be used in one action for 3% extra energy.
Stomping Tantrum Ground Physical 75 4% 100% Has double power if the user's previous move failed.
Stone Edge Rock Physical 100 6% 80% Has a critical hit rate one stage higher than normal.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Tackle Normal Physical 40 2% 100% Deals damage. No other effect.
Taunt Dark 4% 100% Prevents the target from using non-damaging moves for three actions.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Uproar Normal Special 90 5% 100% Prevents Pokemon from falling asleep for up to three actions.
Venoshock Poison Special 65 3% 100% Base power is doubled if the target is poisoned.
Wide Guard Rock * +3 Protects the user and its allies against moves that hit multiple targets this action.
Will-O-Wisp Fire 3% 85% Burns the target.
Work Up Normal 2% Raises the user's Attack and Special Attack by one stage.

Turtonator in the league

Name Trainer Ability XP :3 Item
Napalm Irritated Fern Shell Armor 0 0
Whatsamata Kratos Aurion Shell Armor 0 0