The Cave of Dragonflies ASB Database

Trevenant

GhostGrass
Speed
56
Gender
Female or male
Population
1

Abilities

Natural Cure
Cures all major status ailments upon leaving battle, or with the use of a full round, for no energy cost.
Frisk
Forces opposing trainers to command first whenever an opponent sends out a new Pokémon.
Harvest
(Hidden ability.) Restores a held berry at the end of the round during which it was used. If its conditions are still met, the Pokémon will immediately eat it and it will not be restored again.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
FireIceFlyingGhostDark
Resistant to (0.67×)
WaterGrassElectricGround
Very resistant to (0.5×)
None
Immune to (0×)
NormalFighting

Evolution

Phantump
Trevenant

battle holding a Link Cable

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Ally Switch Psychic 1% +2 Switches places with an ally.
Astonish Ghost Physical 30 3% 100% Has a 30% chance to make the target flinch.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Bestow Normal 3% Passes the user's held item to the target if it does not already have one.
Block Normal 3% Blocks the target's path, preventing it from switching or using moves that require a lot of movement.
Brutal Swing Dark Physical 60 3% 100% Deals damage. No other effect.
Bulldoze Ground Physical 60 4% 100% Has a 100% chance to lower each target's Speed by one stage.
Calm Mind Psychic 2% Raises the user's Special Attack and Special Defense by one stage.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Confuse Ray Ghost 4% 100% Confuses the target.
Curse Ghost * Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.
Cut Normal Physical 50 3% 95% Deals damage. No other effect.
Dark Pulse Dark Special 80 4% 100% Has a 20% chance to make the target flinch.
Destiny Bond Ghost * Severely damages any Pokémon that knocks out the user before its next action.
Dig Ground Physical 80 4% 100% Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Drain Punch Fighting Physical 75 4% 100% Drains half the damage dealt to heal the user.
Dream Eater Psychic Special 100 6% 100% Drains half the damage dealt to heal the user. Only works on sleeping targets.
Earthquake Ground Physical 100 6% 100% Deals damage. No other effect.
Energy Ball Grass Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Feint Attack Dark Physical 60 3% Never misses.
Focus Blast Fighting Special 120 7% 70% Has a 10% chance to lower the target's Special Defense by one stage.
Forest's Curse Grass 5% 100% Adds Grass to the target's types.
Foul Play Dark Physical 95 5% 100% Does damage using the target's Attack stat.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Giga Drain Grass Special 75 4% 100% Drains half the damage dealt to heal the user.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Grass Knot Grass Special * * 100% Base power and energy cost depend on the target's weight.
Growth Normal 2% Raises the user's Attack and Special Attack by one stage.
Grudge Ghost 5% Prevents any Pokémon that knocks out the user before the end of the round from using any moves it used that round for the rest of the battle.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hone Claws Dark 2% Raises the user's Attack and Accuracy by one stage.
Horn Leech Grass Physical 75 4% 100% Drains half the damage dealt to heal the user.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Imprison Psychic 5% Prevents all opponents from using any move that the user has used so far for nine actions.
Ingrain Grass 5% Heals 1% of the user's health after each action, but roots it in place.
Leech Seed Grass 5% 90% Drains 1% of the target's health to heal the user after each action.
Magic Coat Psychic 4% +4 Reflects moves in the "reflectable" category back at their user.
Nature Power Normal * Uses another move depending on the arena.
Pain Split Normal * Averages the user and target's health.
Phantom Force Ghost Physical 90 5% 100% Vanishes, dodging most moves, then hits. Costs 3% extra energy to do both in one action. Breaks through moves like Protect.
Poison Jab Poison Physical 80 5% 100% Has a 30% chance to poison the target.
Power-Up Punch Fighting Physical 40 3% 100% Has a 100% chance to raise the user's Attack.
Protect Normal * +4 Protects the user against all moves this action.
Psychic Psychic Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Reflect Psychic * Halves damage taken from physical moves for five actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Smash Fighting Physical 40 3% 100% Has a 50% chance to lower the target's Defense.
Role Play Psychic 3% Copies the target's ability.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard Normal * Protects the user and its allies from status ailments for five actions.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Seed Bomb Grass Physical 80 4% 100% Deals damage. No other effect.
Shadow Ball Ghost Special 80 4% 100% Has a 20% chance to lower the target's Special Defense by one stage.
Shadow Claw Ghost Physical 70 4% 100% Has a critical hit rate one stage higher than normal.
Skill Swap Psychic 3% Swaps the user and target's abilities.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Solar Beam Grass Special 120 7% 100% Requires an action to charge. Can be used in one action for 3% extra energy.
Spite Ghost 5% 100% Raises the energy cost of the target's last move by 4% until it leaves battle.
Strength Normal Physical 80 4% 100% Deals damage. No other effect.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Tackle Normal Physical 40 2% 100% Deals damage. No other effect.
Telekinesis Psychic 4% Raises the target in the air for three actions, giving all moves 100% accuracy against it.
Thief Dark Physical 60 3% 100% Steals the target's held item.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Trick Psychic 3% 100% Swaps the user and target's held items.
Trick Room Psychic 5% −7 Reverses the order in which trainers give commands and in which Pokémon move for the following six actions.
Venom Drench Poison 3% 100% Lowers each target's Attack, Special Attack, and Speed by one stage if it is poisoned.
Will-O-Wisp Fire 3% 85% Burns the target.
Wood Hammer Grass Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Worry Seed Grass 3% 100% Changes the target's ability to Insomnia.
X-Scissor Bug Physical 80 4% 100% Deals damage. No other effect.

Trevenant in the league

Name Trainer Ability XP :3 Item
Reaper Metallica Fanboy Harvest 1 1 Enigma Berry