The Cave of Dragonflies ASB Database

Torkoal

Fire
Speed
20
Rarity
6 ($20)
Gender
Female or male
Population
4

Abilities

White Smoke
Prevents stats from being lowered by other Pokémon.
Drought
Changes the weather to strong sunlight for nine actions upon entering battle.
Shell Armor
(Hidden ability.) Protects against critical hits.

Type matchups

Weak to (1.5×)
WaterGroundRock
Resistant to (0.67×)
FireGrassIceBugSteelFairy
Immune to (0×)
None

Evolution

Torkoal

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
After You Normal 1% Makes the target move next if it has not already moved this action.
Amnesia Psychic 2% Raises the user's Special Defense by two stages. The user forgets one of its own attacks.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Body Slam Normal Physical 85 6% 100% Has a 30% chance to paralyze the target.
Bulldoze Ground Physical 60 4% 100% Has a 100% chance to lower each target's Speed by one stage.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Clear Smog Poison Special 50 3% Removes the target's stat modifiers.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Curse Ghost * Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Earth Power Ground Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Earthquake Ground Physical 100 6% 100% Deals damage. No other effect.
Ember Fire Special 40 2% 100% Has a 10% chance to burn the target.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Eruption Fire Special 150 9% 100% Base power and energy cost fall proportional to the user's remaining health.
Explosion Normal Physical 250 14% 100% Knocks the user out.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fire Blast Fire Special 110 7% 85% Has a 10% chance to burn the target.
Fire Spin Fire Special 35 3% 85% Traps the target and deals 1% damage after each action for 4-5 actions.
Fissure Ground Physical * * 30% Deals damage equal to the damage cap, or 100% if there is none.
Flail Normal Physical * * 100% Base power and energy cost rise as the user's health falls.
Flame Burst Fire Special 70 4% 100% Deals 3% damage to any Pokémon within two meters of the target.
Flame Charge Fire Physical 50 4% 100% Has a 100% chance to raise the user's Speed by one stage.
Flamethrower Fire Special 90 5% 100% Has a 10% chance to burn the target.
Flame Wheel Fire Physical 60 3% 100% Unfreezes the user and has a 10% chance to burn the target.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Gyro Ball Steel Physical * * 100% Deals more damage the slower the user is compared to the target.
Headbutt Normal Physical 70 5% 100% Has a 30% chance to make the target flinch.
Heat Wave Fire Special 95 5% 90% Has a 10% chance to burn each target.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Incinerate Fire Special 60 3% 100% Destroys the target's berry.
Inferno Fire Special 100 7% 50% Has a 100% chance to burn the target.
Iron Defense Steel 2% Raises the user's Defense by two stages.
Iron Tail Steel Physical 100 7% 75% Has a 30% chance to lower the target's Defense by one stage.
Lava Plume Fire Special 80 5% 100% Has a 30% chance to burn each target.
Mimic Normal 1% Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.
Mud-Slap Ground Special 20 2% 100% Has a 100% chance to lower the target's Accuracy by one stage.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Nature Power Normal * Uses another move depending on the arena.
Overheat Fire Special 130 8% 90% Lowers the user's Special Attack by two stages.
Protect Normal * +4 Protects the user against all moves this action.
Rapid Spin Normal Physical 20 1% 100% Frees the user from Leech Seed and trapping moves, and clears Spikes et al.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Smash Fighting Physical 40 3% 100% Has a 50% chance to lower the target's Defense.
Rock Tomb Rock Physical 60 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Rollout Rock Physical 30 2% 90% Base power doubles with each consecutive use.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Self-Destruct Normal Physical 200 11% 100% Knocks the user out.
Shell Smash Normal 6% Raises the user's Attack, Special Attack, and Speed by two stages, and lowers its Defense and Special Defense by one stage.
Skull Bash Normal Physical 130 8% 100% Requires an action to charge, during which the user's Defense is raised by one stage. Can be used in one action for 3% extra energy.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Sludge Bomb Poison Special 90 6% 100% Has a 30% chance to poison the target.
Smog Poison Special 30 3% 70% Has a 40% chance to poison the target.
Smokescreen Normal 1% 100% Lowers the target's Accuracy by one stage.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Solar Beam Grass Special 120 7% 100% Requires an action to charge. Can be used in one action for 3% extra energy.
Stealth Rock Rock 2% Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them.
Stomping Tantrum Ground Physical 75 4% 100% Has double power if the user's previous move failed.
Stone Edge Rock Physical 100 6% 80% Has a critical hit rate one stage higher than normal.
Strength Normal Physical 80 4% 100% Deals damage. No other effect.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Superpower Fighting Physical 120 7% 100% Lowers the user's Attack and Defense by one stage.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Will-O-Wisp Fire 3% 85% Burns the target.
Withdraw Water 1% Raises the user's Defense by one stage.
Yawn Normal 4% Puts the target to sleep at the end of the next action.

Torkoal in the league

Name Trainer Ability XP :3 Item
Ace Furnace Metallica Fanboy White Smoke 0 0 Ground Gem
Agni Coloursfall White Smoke 0 0
Hephaestus The Omskivar White Smoke 0 0 Pecha Berry
Uncontrollable Christmas Farts ultraviolet White Smoke 0 0