The Cave of Dragonflies ASB Database

Tapu Bulu

GrassFairy
Speed
75
Gender
Genderless
Population
0

Abilities

Grassy Surge
Changes the terrain to Grassy Terrain for six actions upon entering battle.
Telepathy
(Hidden ability.) Protects against allies' damaging moves.

Type matchups

Very weak to (2×)
Poison
Weak to (1.5×)
FireIceFlyingSteel
Resistant to (0.67×)
WaterGrassElectricFightingGroundDark
Very resistant to (0.5×)
None
Immune to (0×)
Dragon

Evolution

Tapu Bulu

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Brick Break Fighting Physical 75 4% 100% Breaks through Reflect and Light Screen.
Brutal Swing Dark Physical 60 3% 100% Deals damage. No other effect.
Bulk Up Fighting 2% Raises the user's Attack and Defense by one stage.
Calm Mind Psychic 2% Raises the user's Special Attack and Special Defense by one stage.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Dazzling Gleam Fairy Special 80 4% 100% Deals damage. No other effect.
Disable Normal 4% 100% Prevents the target from using its last move for four actions.
Dual Chop Dragon Physical 40 2% 90% Hits twice in one action.
Echoed Voice Normal Special 40 2% 100% Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.
Energy Ball Grass Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
False Swipe Normal Physical 40 2% 100% Cannot lower the target's health below 1%.
Fling Dark Physical * * 100% Throws the user's held item at the target. Base power and energy cost depend on the item.
Focus Blast Fighting Special 120 7% 70% Has a 10% chance to lower the target's Special Defense by one stage.
Focus Punch Fighting Physical 150 9% 100% −3 Fails if the user takes damage before using this move.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Giga Drain Grass Special 75 4% 100% Drains half the damage dealt to heal the user.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Grass Knot Grass Special * * 100% Base power and energy cost depend on the target's weight.
Grassy Terrain Grass 5% For six actions, heals Pokémon on the ground for 1% each action and raises their Grass-type moves' base damage by 4/3x.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Horn Attack Normal Physical 65 3% 100% Deals damage. No other effect.
Horn Leech Grass Physical 75 4% 100% Drains half the damage dealt to heal the user.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Iron Defense Steel 2% Raises the user's Defense by two stages.
Leafage Grass Physical 40 2% 100% Deals damage. No other effect.
Leech Seed Grass 5% 90% Drains 1% of the target's health to heal the user after each action.
Light Screen Psychic * Halves damage taken from special moves for five actions.
Mean Look Normal 4% Prevents the target from leaving battle or becoming intangible for five actions.
Megahorn Bug Physical 120 7% 85% Deals damage. No other effect.
Nature Power Normal * Uses another move depending on the arena.
Nature's Madness Fairy Special * * 90% Deals damage equal to half the target's current health.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Protect Normal * +4 Protects the user against all moves this action.
Psych Up Normal * Copies the target's stat stages.
Reflect Psychic * Halves damage taken from physical moves for five actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Roar Normal 3% −6 Tries to make the target flinch. Success rate varies depending on the circumstances.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Tomb Rock Physical 60 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Rototiller Ground * Raises the Attack and Special Attack of all Grass Pokémon in battle by one stage.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard Normal * Protects the user and its allies from status ailments for five actions.
Scary Face Normal 2% 100% Lowers the target's Speed by two stages.
Seed Bomb Grass Physical 80 4% 100% Deals damage. No other effect.
Skull Bash Normal Physical 130 8% 100% Requires an action to charge, during which the user's Defense is raised by one stage. Can be used in one action for 3% extra energy.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Smart Strike Steel Physical 70 4% Never misses.
Snarl Dark Special 55 4% 95% Has a 100% chance to lower each target's Special Attack by one stage.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Solar Beam Grass Special 120 7% 100% Requires an action to charge. Can be used in one action for 3% extra energy.
Stone Edge Rock Physical 100 6% 80% Has a critical hit rate one stage higher than normal.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Superpower Fighting Physical 120 7% 100% Lowers the user's Attack and Defense by one stage.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Swords Dance Normal 2% Raises the user's Attack by two stages.
Synthesis Grass * Restores 50% of the user's health usually, 66% during strong sunlight, or 25% during rain, sandstorm, or hail.
Taunt Dark 4% 100% Prevents the target from using non-damaging moves for three actions.
Telekinesis Psychic 4% Raises the target in the air for three actions, giving all moves 100% accuracy against it.
Torment Dark 4% 100% Prevents the target from using the same move twice in a row for five actions.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Whirlwind Normal 3% −6 Blows a strong gust of wind, which can be used, for example, to knock the opponent back or clear the air.
Withdraw Water 1% Raises the user's Defense by one stage.
Wood Hammer Grass Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Work Up Normal 2% Raises the user's Attack and Special Attack by one stage.
Worry Seed Grass 3% 100% Changes the target's ability to Insomnia.
Zen Headbutt Psychic Physical 80 4% 90% Has a 20% chance to make the target flinch.