The Cave of Dragonflies ASB Database

Swadloon

BugGrass
Speed
42
Gender
Female or male
Population
0

Abilities

Leaf Guard
Cures major status ailments when the weather turns to strong sunlight. Prevents Rest for the full duration of strong sunlight.
Chlorophyll
Doubles Speed during strong sunlight.
Overcoat
(Hidden ability.) Protects against powder moves and damage from weather.

Type matchups

Very weak to (2×)
FireFlying
Weak to (1.5×)
IcePoisonBugRock
Resistant to (0.67×)
WaterElectricFighting
Very resistant to (0.5×)
GrassGround
Immune to (0×)
None

Evolution

Sewaddle
Swadloon

2 EXP

Leavanny

5 happiness

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Agility Psychic 2% Raises the user's Speed by two stages.
Air Slash Flying Special 75 5% 95% Has a 30% chance to make the target flinch.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Baton Pass Normal 3% Switches out, passing the user's stat modifiers and various effects to its replacement.
Bug Bite Bug Physical 60 3% 100% If the target is holding a berry, the user eats it and base power is doubled.
Bug Buzz Bug Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Calm Mind Psychic 2% Raises the user's Special Attack and Special Defense by one stage.
Camouflage Normal 5% Changes the user's type depending on the arena.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Cut Normal Physical 50 3% 95% Deals damage. No other effect.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Dream Eater Psychic Special 100 6% 100% Drains half the damage dealt to heal the user. Only works on sleeping targets.
Electroweb Electric Special 55 4% 95% Has a 100% chance to lower each target's Speed by one stage.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Energy Ball Grass Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Flail Normal Physical * * 100% Base power and energy cost rise as the user's health falls.
Flash Normal 1% 100% Lowers the target's Accuracy by one stage if it relies on sight.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Giga Drain Grass Special 75 4% 100% Drains half the damage dealt to heal the user.
Grass Knot Grass Special * * 100% Base power and energy cost depend on the target's weight.
Grass Whistle Grass 1% 55% Puts the target to sleep.
Grassy Terrain Grass 5% For six actions, heals Pokémon on the ground for 1% each action and raises their Grass-type moves' base damage by 4/3x.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Iron Defense Steel 2% Raises the user's Defense by two stages.
Light Screen Psychic * Halves damage taken from special moves for five actions.
Magic Coat Psychic 4% +4 Reflects moves in the "reflectable" category back at their user.
Me First Normal * Uses the move the target is about to use, with 1.5 times the base power. Fails if the target has already moved this action.
Mind Reader Normal 4% Ensures that the user's next move against the target will hit.
Nature Power Normal * Uses another move depending on the arena.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Protect Normal * +4 Protects the user against all moves this action.
Razor Leaf Grass Physical 55 3% 95% Has a critical hit rate one stage higher than normal.
Razor Wind Normal Special 80 4% 100% Requires an action to charge. Can be used in one action for 3% extra energy.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard Normal * Protects the user and its allies from status ailments for five actions.
Screech Normal 2% 85% Lowers the target's Defense by two stages.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Seed Bomb Grass Physical 80 4% 100% Deals damage. No other effect.
Signal Beam Bug Special 75 4% 100% Has a 10% chance to confuse the target.
Silver Wind Bug Special 60 3% 100% Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Solar Beam Grass Special 120 7% 100% Requires an action to charge. Can be used in one action for 3% extra energy.
Sticky Web Bug 2% Sprays a web which lowers the Speed of any Pokémon who touches it by one stage.
String Shot Bug 2% 95% Lowers each target's Speed by two stages.
Struggle Bug Bug Special 50 4% 100% Has a 100% chance to lower each target's Special Attack by one stage.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Synthesis Grass * Restores 50% of the user's health usually, 66% during strong sunlight, or 25% during rain, sandstorm, or hail.
Tackle Normal Physical 40 2% 100% Deals damage. No other effect.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Worry Seed Grass 3% 100% Changes the target's ability to Insomnia.