The Cave of Dragonflies ASB Database

Steenee

Grass
Speed
62
Gender
Female
Population
0

Abilities

Leaf Guard
Cures major status ailments when the weather turns to strong sunlight. Prevents Rest for the full duration of strong sunlight.
Oblivious
Protects against Attract, Captivate, and Taunt, but does not prevent infatuation through other means.
Sweet Veil
(Hidden ability.) Prevents sleep for the Pokémon and all allies within five meters.

Type matchups

Weak to (1.5×)
FireIcePoisonFlyingBug
Resistant to (0.67×)
WaterGrassElectricGround
Immune to (0×)
None

Evolution

Bounsweet
Steenee

2 EXP

Tsareena

6 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Acupressure Normal 2% Raises a random stat by two stages.
Aromatherapy Grass 4% Heals all friendly Pokémon's status conditions.
Aromatic Mist Fairy 1% Raises an ally's Special Defense by one stage.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Bounce Flying Physical 85 5% 85% Leaps up high, avoiding most moves, then attacks. Costs 3% extra energy to do both in one action. Has a 30% chance to paralyze the target.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Charm Fairy 2% 100% Lowers the target's Attack by two stages.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Covet Normal Physical 60 3% 100% Steals the target's item.
Dazzling Gleam Fairy Special 80 4% 100% Deals damage. No other effect.
Double Slap Normal Physical 15 * 85% Hits 2-5 times in one action. Base power is 15 times the number of hits.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Endeavor Normal Physical * * 100% Lowers the target's health to match the user's.
Energy Ball Grass Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Feint Normal Physical 30 3% 100% +2 Breaks through Protect and Detect.
Flail Normal Physical * * 100% Base power and energy cost rise as the user's health falls.
Fling Dark Physical * * 100% Throws the user's held item at the target. Base power and energy cost depend on the item.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Giga Drain Grass Special 75 4% 100% Drains half the damage dealt to heal the user.
Grass Knot Grass Special * * 100% Base power and energy cost depend on the target's weight.
Grass Whistle Grass 1% 55% Puts the target to sleep.
Helping Hand Normal * +5 Multiplies the power of an ally's move by 1.5 this action.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Knock Off Dark Physical 65 3% 100% Base power is multiplied by 1.5 if the target is holding an item, and removes the item.
Leaf Storm Grass Special 130 8% 90% Lowers the user's Special Attack by two stages.
Light Screen Psychic * Halves damage taken from special moves for five actions.
Low Sweep Fighting Physical 65 4% 100% Has a 100% chance to lower the target's Speed by one stage.
Magical Leaf Grass Special 60 3% Never misses.
Nature Power Normal * Uses another move depending on the arena.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Play Nice Normal 1% Lowers the target's Attack by one stage.
Play Rough Fairy Physical 90 5% 90% Has a 10% chance to lower the target's Attack by one stage.
Protect Normal * +4 Protects the user against all moves this action.
Rapid Spin Normal Physical 20 1% 100% Frees the user from Leech Seed and trapping moves, and clears Spikes et al.
Razor Leaf Grass Physical 55 3% 95% Has a critical hit rate one stage higher than normal.
Reflect Psychic * Halves damage taken from physical moves for five actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard Normal * Protects the user and its allies from status ailments for five actions.
Seed Bomb Grass Physical 80 4% 100% Deals damage. No other effect.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Solar Beam Grass Special 120 7% 100% Requires an action to charge. Can be used in one action for 3% extra energy.
Splash Normal 1% Does nothing.
Stomp Normal Physical 65 4% 100% Has a 30% chance to make the target flinch.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Sweet Scent Normal 2% 100% Lowers each target's Evasion by two stages.
Synthesis Grass * Restores 50% of the user's health usually, 66% during strong sunlight, or 25% during rain, sandstorm, or hail.
Teeter Dance Normal 4% 100% Confuses all other Pokémon who see the user's dance.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Worry Seed Grass 3% 100% Changes the target's ability to Insomnia.
Zen Headbutt Psychic Physical 80 4% 90% Has a 20% chance to make the target flinch.