The Cave of Dragonflies ASB Database

Smoochum

IcePsychic
Speed
65
Rarity
7 ($25)
Gender
Female
Population
2

Abilities

Oblivious
Protects against Attract, Captivate, and Taunt, but does not prevent infatuation through other means.
Forewarn
Lowers incoming moves' final damage by 3% if their base power is 90 or higher, taking into account modifiers that specifically affect base power but not other modifiers.
Hydration
(Hidden ability.) Immediately heals major status ailments during rain or in water.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
FireBugRockGhostDarkSteel
Resistant to (0.67×)
IcePsychic
Very resistant to (0.5×)
None
Immune to (0×)
None

Evolution

Smoochum
Jynx

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Aurora Veil Ice * Halves damage taken from all moves for five actions. Only works during hail.
Avalanche Ice Physical 60 3% 100% −4 Base power is doubled if the user has already taken damage this action.
Blizzard Ice Special 110 7% 70% Has a 10% chance to freeze each target.
Body Slam Normal Physical 85 6% 100% Has a 30% chance to paralyze the target.
Calm Mind Psychic 2% Raises the user's Special Attack and Special Defense by one stage.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Confusion Psychic Special 50 3% 100% Has a 10% chance to confuse the target.
Copycat Normal * Uses the last move successfully used by any Pokémon in battle.
Counter Fighting Physical * * 100% −5 Counters a physical move, dealing twice as much damage as the user took.
Covet Normal Physical 60 3% 100% Steals the target's item.
Curse Ghost * Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Dream Eater Psychic Special 100 6% 100% Drains half the damage dealt to heal the user. Only works on sleeping targets.
Dynamic Punch Fighting Physical 100 7% 50% Has a 100% chance to confuse the target.
Echoed Voice Normal Special 40 2% 100% Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fake Out Normal Physical 40 3% 100% +3 Makes the target flinch if the user has not already used this move since entering battle.
Fake Tears Dark 2% 100% Lowers the target's Special Defense by two stages.
Flash Normal 1% 100% Lowers the target's Accuracy by one stage if it relies on sight.
Fling Dark Physical * * 100% Throws the user's held item at the target. Base power and energy cost depend on the item.
Frost Breath Ice Special 60 3% 90% Always scores a critical hit.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Grass Knot Grass Special * * 100% Base power and energy cost depend on the target's weight.
Hail Ice 5% Changes the weather to hail for nine actions.
Heal Bell Normal 4% Heals the status conditions of all Pokémon who hear the bell.
Heart Stamp Psychic Physical 60 4% 100% Has a 30% chance to make the target flinch.
Helping Hand Normal * +5 Multiplies the power of an ally's move by 1.5 this action.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Ice Beam Ice Special 90 5% 100% Has a 10% chance to freeze the target.
Ice Punch Ice Physical 75 4% 100% Has a 10% chance to freeze the target.
Icy Wind Ice Special 55 4% 95% Has a 100% chance to lower each target's Speed by one stage.
Lick Ghost Physical 30 3% 100% Has a 30% chance to paralyze the target.
Light Screen Psychic * Halves damage taken from special moves for five actions.
Lovely Kiss Normal 3% 75% Puts the target to sleep.
Lucky Chant Normal 4% Protects all friendly Pokémon against critical hits for five actions.
Magic Coat Psychic 4% +4 Reflects moves in the "reflectable" category back at their user.
Magic Room Psychic 4% Nullifies held items for five actions.
Mean Look Normal 4% Prevents the target from leaving battle or becoming intangible for five actions.
Meditate Psychic 1% Raises the user's Attack by one stage.
Mega Kick Normal Physical 120 7% 75% Deals damage. No other effect.
Mega Punch Normal Physical 80 4% 85% Deals damage. No other effect.
Metronome Normal * Randomly uses any move.
Mimic Normal 1% Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.
Miracle Eye Psychic 5% Resets the target's Evasion stages and makes Dark-types vulnerable to Psychic-type moves for six actions.
Mud-Slap Ground Special 20 2% 100% Has a 100% chance to lower the target's Accuracy by one stage.
Nasty Plot Dark 2% Raises the user's Special Attack by two stages.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Nightmare Ghost 4% 100% Damages the target for 5% health after each action as long as it stays asleep.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Perish Song Normal 5% Causes all Pokémon currently on the field to faint in three rounds if they are still on the field.
Pound Normal Physical 40 2% 100% Deals damage. No other effect.
Powder Snow Ice Special 40 2% 100% Has a 10% chance to freeze each target.
Protect Normal * +4 Protects the user against all moves this action.
Psychic Psychic Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Psych Up Normal * Copies the target's stat stages.
Psyshock Psychic Special 80 4% 100% Inflicts damage based on Special Attack and physical Defense.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Recycle Normal 3% Restores the user's held item.
Reflect Psychic * Halves damage taken from physical moves for five actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Role Play Psychic 3% Copies the target's ability.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Seismic Toss Fighting Physical * * 100% Base power and energy cost vary based on the user and target's weights.
Shadow Ball Ghost Special 80 4% 100% Has a 20% chance to lower the target's Special Defense by one stage.
Signal Beam Bug Special 75 4% 100% Has a 10% chance to confuse the target.
Sing Normal 1% 55% Puts the target to sleep.
Skill Swap Psychic 3% Swaps the user and target's abilities.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Sweet Kiss Fairy 3% 75% Confuses the target.
Sweet Scent Normal 2% 100% Lowers each target's Evasion by two stages.
Thief Dark Physical 60 3% 100% Steals the target's held item.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Trick Psychic 3% 100% Swaps the user and target's held items.
Trick Room Psychic 5% −7 Reverses the order in which trainers give commands and in which Pokémon move for the following six actions.
Uproar Normal Special 90 5% 100% Prevents Pokemon from falling asleep for up to three actions.
Wake-Up Slap Fighting Physical 70 4% 100% Base power rises if the target is asleep, depending on severity. Wakes the target up.
Water Pulse Water Special 60 3% 100% Has a 20% chance to confuse the target.
Wish Normal * After two or three actions, restores 50% health to the user or whatever Pokémon has taken its place.
Wonder Room Psychic 4% Swaps all Pokémon's Defense and Special Defense stages for five actions.
Zen Headbutt Psychic Physical 80 4% 90% Has a 20% chance to make the target flinch.

Smoochum in the league

Name Trainer Ability XP :3 Item
Astrid Coloursfall Forewarn 0 0
Ice Spice Eta Carinae Forewarn 0 0