The Cave of Dragonflies ASB Database

Skiploom

GrassFlying
Speed
80
Gender
Female or male
Population
0

Abilities

Chlorophyll
Doubles Speed during strong sunlight.
Leaf Guard
Cures major status ailments when the weather turns to strong sunlight. Prevents Rest for the full duration of strong sunlight.
Infiltrator
(Hidden ability.) Bypasses Reflect, Light Screen, Safeguard, Mist, and Substitute.

Type matchups

Very weak to (2×)
Ice
Weak to (1.5×)
FirePoisonFlyingRock
Resistant to (0.67×)
WaterFighting
Very resistant to (0.5×)
Grass
Immune to (0×)
Ground

Evolution

Hoppip
Skiploom

2 EXP

Jumpluff

6 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Absorb Grass Special 20 1% 100% Drains half the damage dealt to heal the user.
Acrobatics Flying Physical 55 3% 100% Has double power if the user is not holding an item.
Aerial Ace Flying Physical 60 3% Never misses.
Amnesia Psychic 2% Raises the user's Special Defense by two stages. The user forgets one of its own attacks.
Aromatherapy Grass 4% Heals all friendly Pokémon's status conditions.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Bounce Flying Physical 85 5% 85% Leaps up high, avoiding most moves, then attacks. Costs 3% extra energy to do both in one action. Has a 30% chance to paralyze the target.
Bullet Seed Grass Physical 25 * 100% Hits 2-5 times in one action. Base power is 25 times the number of hits.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Confusion Psychic Special 50 3% 100% Has a 10% chance to confuse the target.
Cotton Guard Grass 3% Raises the user's Defense by three stages.
Cotton Spore Grass 2% 100% Lowers each target's Speed by two stages.
Curse Ghost * Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.
Dazzling Gleam Fairy Special 80 4% 100% Deals damage. No other effect.
Defense Curl Normal 1% Raises the user's Defense by one stage.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Encore Normal 4% 100% Makes the target repeat its last move for three actions.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Energy Ball Grass Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fairy Wind Fairy Special 40 2% 100% Deals damage. No other effect.
Flash Normal 1% 100% Lowers the target's Accuracy by one stage if it relies on sight.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Giga Drain Grass Special 75 4% 100% Drains half the damage dealt to heal the user.
Grass Knot Grass Special * * 100% Base power and energy cost depend on the target's weight.
Grassy Terrain Grass 5% For six actions, heals Pokémon on the ground for 1% each action and raises their Grass-type moves' base damage by 4/3x.
Growl Normal 1% 100% Lowers each target's Attack by one stage.
Headbutt Normal Physical 70 5% 100% Has a 30% chance to make the target flinch.
Helping Hand Normal * +5 Multiplies the power of an ally's move by 1.5 this action.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Infestation Bug Special 20 2% 100% Traps the target and deals 1% damage after each action for 4-5 actions.
Leech Seed Grass 5% 90% Drains 1% of the target's health to heal the user after each action.
Mega Drain Grass Special 40 2% 100% Drains half the damage inflicted to heal the user.
Memento Dark 13% 100% Knocks the user out. Minimizes the target's Attack and Special Attack and lowers its Speed by two stages.
Mimic Normal 1% Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Pay Day Normal Physical 40 2% 100% Raises prize money by $1, up to $5 per battle.
Poison Powder Poison 3% 75% Poisons the target.
Protect Normal * +4 Protects the user against all moves this action.
Psych Up Normal * Copies the target's stat stages.
Rage Powder Bug 3% +2 Redirects opponents' single-target moves to the user this action.
Reflect Psychic * Halves damage taken from physical moves for five actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Seed Bomb Grass Physical 80 4% 100% Deals damage. No other effect.
Silver Wind Bug Special 60 3% 100% Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.
Sleep Powder Grass 3% 75% Puts the target to sleep.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Solar Beam Grass Special 120 7% 100% Requires an action to charge. Can be used in one action for 3% extra energy.
Splash Normal 1% Does nothing.
Strength Sap Grass * 100% Restores 30% health, plus or minus 5% for each of the target's Attack stages. Lowers the target's Attack by one stage.
Stun Spore Grass 3% 75% Severely paralyzes the target.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Sweet Scent Normal 2% 100% Lowers each target's Evasion by two stages.
Swords Dance Normal 2% Raises the user's Attack by two stages.
Synthesis Grass * Restores 50% of the user's health usually, 66% during strong sunlight, or 25% during rain, sandstorm, or hail.
Tackle Normal Physical 40 2% 100% Deals damage. No other effect.
Tail Whip Normal 1% 100% Lowers each target's Defense by one stage.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
U-turn Bug Physical 70 4% 100% Makes the user switch out.
Worry Seed Grass 3% 100% Changes the target's ability to Insomnia.