Absorb |
Grass |
Special |
20 |
1% |
100% |
|
Drains half the damage dealt to heal the user. |
After You |
Normal |
— |
— |
1% |
— |
|
Makes the target move next if it has not already moved this action. |
Amnesia |
Psychic |
— |
— |
2% |
— |
|
Raises the user's Special Defense by two stages. The user forgets one of its own attacks. |
Astonish |
Ghost |
Physical |
30 |
3% |
100% |
|
Has a 30% chance to make the target flinch. |
Attract |
Normal |
— |
— |
4% |
100% |
|
Infatuates the target if it is the opposite gender. |
Charge Beam |
Electric |
Special |
50 |
4% |
90% |
|
Has a 70% chance to raise the user's Special Attack by one stage. |
Confide |
Normal |
— |
— |
1% |
— |
|
Lowers the target's Special Attack by one stage. |
Confuse Ray |
Ghost |
— |
— |
4% |
100% |
|
Confuses the target. |
Dazzling Gleam |
Fairy |
Special |
80 |
4% |
100% |
|
Deals damage. No other effect. |
Double Team |
Normal |
— |
— |
* |
— |
|
Produces a number of illusory clones which act as decoys for single-target moves. |
Dream Eater |
Psychic |
Special |
100 |
6% |
100% |
|
Drains half the damage dealt to heal the user. Only works on sleeping targets. |
Energy Ball |
Grass |
Special |
90 |
5% |
100% |
|
Has a 10% chance to lower the target's Special Defense by one stage. |
Flash |
Normal |
— |
— |
1% |
100% |
|
Lowers the target's Accuracy by one stage if it relies on sight. |
Frustration |
Normal |
Physical |
* |
* |
100% |
|
Base power and energy cost vary with the user's mood. |
Giga Drain |
Grass |
Special |
75 |
4% |
100% |
|
Drains half the damage dealt to heal the user. |
Giga Impact |
Normal |
Physical |
150 |
9% |
90% |
|
Requires an action to recharge. Can be used in one action for 3% extra energy. |
Grass Knot |
Grass |
Special |
* |
* |
100% |
|
Base power and energy cost depend on the target's weight. |
Growth |
Normal |
— |
— |
2% |
— |
|
Raises the user's Attack and Special Attack by one stage. |
Hidden Power |
Normal |
Special |
60 |
3% |
100% |
|
Type is randomized per Pokémon per battle. |
Ingrain |
Grass |
— |
— |
5% |
— |
|
Heals 1% of the user's health after each action, but roots it in place. |
Leech Seed |
Grass |
— |
— |
5% |
90% |
|
Drains 1% of the target's health to heal the user after each action. |
Light Screen |
Psychic |
— |
— |
* |
— |
|
Halves damage taken from special moves for five actions. |
Magic Coat |
Psychic |
— |
— |
4% |
— |
+4 |
Reflects moves in the "reflectable" category back at their user. |
Magic Room |
Psychic |
— |
— |
4% |
— |
|
Nullifies held items for five actions. |
Mega Drain |
Grass |
Special |
40 |
2% |
100% |
|
Drains half the damage inflicted to heal the user. |
Moonblast |
Fairy |
Special |
95 |
6% |
100% |
|
Has a 30% chance to lower the target's Special Attack by one stage. |
Moonlight |
Fairy |
— |
— |
* |
— |
|
Restores up to 50% of the user's health, depending on the amount of moonlight in the arena. |
Nature Power |
Normal |
— |
— |
* |
— |
|
Uses another move depending on the arena. |
Poison Powder |
Poison |
— |
— |
3% |
75% |
|
Poisons the target. |
Protect |
Normal |
— |
— |
* |
— |
+4 |
Protects the user against all moves this action. |
Recycle |
Normal |
— |
— |
3% |
— |
|
Restores the user's held item. |
Rest |
Psychic |
— |
— |
* |
— |
|
Puts the user to sleep and fully heals it over three actions. |
Return |
Normal |
Physical |
* |
* |
100% |
|
Base power and energy cost vary with the user's mood. |
Round |
Normal |
Special |
60 |
3% |
100% |
|
Has double power if used by multiple Pokémon in one action. |
Safeguard |
Normal |
— |
— |
* |
— |
|
Protects the user and its allies from status ailments for five actions. |
Seed Bomb |
Grass |
Physical |
80 |
4% |
100% |
|
Deals damage. No other effect. |
Signal Beam |
Bug |
Special |
75 |
4% |
100% |
|
Has a 10% chance to confuse the target. |
Sleep Powder |
Grass |
— |
— |
3% |
75% |
|
Puts the target to sleep. |
Sleep Talk |
Normal |
— |
— |
* |
— |
|
Randomly uses any move the user has used since entering battle. Only works while asleep. |
Sludge Bomb |
Poison |
Special |
90 |
6% |
100% |
|
Has a 30% chance to poison the target. |
Snore |
Normal |
Special |
50 |
4% |
100% |
|
Has a 30% chance to make the target flinch. Only works while asleep. |
Solar Beam |
Grass |
Special |
120 |
7% |
100% |
|
Requires an action to charge. Can be used in one action for 3% extra energy. |
Spore |
Grass |
— |
— |
4% |
100% |
|
Puts the target to sleep. |
Spotlight |
Normal |
— |
— |
3% |
— |
+3 |
Redirects all other Pokémon's single-target moves to the target this action. |
Strength Sap |
Grass |
— |
— |
* |
100% |
|
Restores 30% health, plus or minus 5% for each of the target's Attack stages. Lowers the target's Attack by one stage. |
Stun Spore |
Grass |
— |
— |
3% |
75% |
|
Severely paralyzes the target. |
Substitute |
Normal |
— |
— |
* |
— |
|
Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
Sunny Day |
Fire |
— |
— |
5% |
— |
|
Changes the weather to strong sunlight for nine actions. |
Swagger |
Normal |
— |
— |
3% |
85% |
|
Confuses the target and raises its Attack by two stages. |
Synthesis |
Grass |
— |
— |
* |
— |
|
Restores 50% of the user's health usually, 66% during strong sunlight, or 25% during rain, sandstorm, or hail. |
Thunder Wave |
Electric |
— |
— |
4% |
90% |
|
Severely paralyzes the target. |
Toxic |
Poison |
— |
— |
4% |
90% |
|
Badly poisons the target. Never misses if the user is Poison-type. |
Wonder Room |
Psychic |
— |
— |
4% |
— |
|
Swaps all Pokémon's Defense and Special Defense stages for five actions. |
Worry Seed |
Grass |
— |
— |
3% |
100% |
|
Changes the target's ability to Insomnia. |