The Cave of Dragonflies ASB Database

Shellder

Water
Speed
40
Rarity
4 ($13)
Gender
Female or male
Population
3

Abilities

Shell Armor
Protects against critical hits.
Skill Link
Extends multiple-hit moves to the maximum number of hits.
Overcoat
(Hidden ability.) Protects against powder moves and damage from weather.

Type matchups

Weak to (1.5×)
GrassElectric
Resistant to (0.67×)
FireWaterIceSteel
Immune to (0×)
None

Evolution

Shellder
Cloyster

battle holding a Water Stone

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aqua Ring Water 5% Heals 1% of the user's health after each action, as long as it has remained in the Aqua Ring.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Aurora Beam Ice Special 65 3% 100% Has a 10% chance to lower the target's Attack by one stage.
Avalanche Ice Physical 60 3% 100% −4 Base power is doubled if the user has already taken damage this action.
Barrier Psychic 2% Raises the user's Defense by two stages.
Bide Normal Physical * * +1 Stores energy for three actions, then damages the target for twice the total damage taken.
Blizzard Ice Special 110 7% 70% Has a 10% chance to freeze each target.
Brine Water Special 65 3% 100% Base power is doubled if the target is below 50% health.
Bubble Beam Water Special 65 3% 100% Has a 10% chance to lower the target's Speed by one stage.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Clamp Water Physical 35 3% 85% Traps the target and deals 1% damage after each action for 4-5 actions.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Curse Ghost * Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.
Dive Water Physical 80 4% 100% Dives underwater, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Explosion Normal Physical 250 14% 100% Knocks the user out.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Hail Ice 5% Changes the weather to hail for nine actions.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hydro Pump Water Special 110 7% 80% Deals damage. No other effect.
Ice Beam Ice Special 90 5% 100% Has a 10% chance to freeze the target.
Ice Shard Ice Physical 40 3% 100% +1 Deals damage. No other effect.
Icicle Spear Ice Physical 25 * 100% Hits 2-5 times in one action. Base power is 25 times the number of hits.
Icy Wind Ice Special 55 4% 95% Has a 100% chance to lower each target's Speed by one stage.
Iron Defense Steel 2% Raises the user's Defense by two stages.
Leer Normal 1% 100% Lowers each target's Defense by one stage.
Liquidation Water Physical 85 5% 100% Has a 20% chance to lower the target's Defense by one stage.
Mimic Normal 1% Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.
Mud Shot Ground Special 55 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Protect Normal * +4 Protects the user against all moves this action.
Rage Normal Physical 20 1% 100% If the user damaged between this move and the next, its Attack will increase.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Rapid Spin Normal Physical 20 1% 100% Frees the user from Leech Seed and trapping moves, and clears Spikes et al.
Razor Shell Water Physical 75 5% 95% Has a 50% chance to lower the target's Defense.
Reflect Psychic * Halves damage taken from physical moves for five actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Rock Blast Rock Physical 25 * 90% Hits 2-5 times in one action. Base power is 25 times the number of hits.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Screech Normal 2% 85% Lowers the target's Defense by two stages.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Self-Destruct Normal Physical 200 11% 100% Knocks the user out.
Shell Smash Normal 6% Raises the user's Attack, Special Attack, and Speed by two stages, and lowers its Defense and Special Defense by one stage.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Supersonic Normal 1% 55% Confuses the target.
Surf Water Special 90 5% 100% Fails if there is not enough water available for the user to manipulate.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Swift Normal Special 60 3% Never misses.
Tackle Normal Physical 40 2% 100% Deals damage. No other effect.
Take Down Normal Physical 90 5% 85% Deals recoil damage to the user equal to 1/4 the damage dealt.
Teleport Psychic 3% Teleports the user to another location within the arena.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Tri Attack Normal Special 80 4% 100% Has a 20% chance to burn, freeze, or paralyze the target.
Twineedle Bug Physical 25 3% 100% Hits twice in one turn. Has a 20% chance to poison the target with each hit.
Water Gun Water Special 40 2% 100% Deals damage. No other effect.
Water Pulse Water Special 60 3% 100% Has a 20% chance to confuse the target.
Whirlpool Water Special 35 3% 85% Traps the target and deals 1% damage after each action for 4-5 actions.
Withdraw Water 1% Raises the user's Defense by one stage.

Shellder in the league

Name Trainer Ability XP :3 Item
Eiger Meursault Skill Link 0 0 Water Stone
Link Shadow11615 Skill Link 0 0 Water Stone
Oyster Grass King Skill Link 0 0 Water Stone