The Cave of Dragonflies ASB Database

Land Shaymin

Grass
Speed
100
Gender
Genderless
Population
0

Abilities

Natural Cure
Cures all major status ailments upon leaving battle, or with the use of a full round, for no energy cost.

Type matchups

Weak to (1.5×)
FireIcePoisonFlyingBug
Resistant to (0.67×)
WaterGrassElectricGround
Immune to (0×)
None

Evolution

Shaymin

Forms

Shaymin's formes have different types, abilities, and stats. It may battle in either forme, but cannot willingly change formes in battle. It is limited to Land Forme in cold and nighttime arenas, and if it is frozen in Sky Forme, it reverts to Land Forme for the rest of the battle.

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Air Cutter Flying Special 60 3% 95% Has a critical hit rate one stage higher than normal.
Air Slash Flying Special 75 5% 95% Has a 30% chance to make the target flinch.
Aromatherapy Grass 4% Heals all friendly Pokémon's status conditions.
Bullet Seed Grass Physical 25 * 100% Hits 2-5 times in one action. Base power is 25 times the number of hits.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Covet Normal Physical 60 3% 100% Steals the target's item.
Dazzling Gleam Fairy Special 80 4% 100% Deals damage. No other effect.
Defense Curl Normal 1% Raises the user's Defense by one stage.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Earth Power Ground Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Endeavor Normal Physical * * 100% Lowers the target's health to match the user's.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Energy Ball Grass Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Flash Normal 1% 100% Lowers the target's Accuracy by one stage if it relies on sight.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Giga Drain Grass Special 75 4% 100% Drains half the damage dealt to heal the user.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Grass Knot Grass Special * * 100% Base power and energy cost depend on the target's weight.
Grass Whistle Grass 1% 55% Puts the target to sleep.
Growth Normal 2% Raises the user's Attack and Special Attack by one stage.
Headbutt Normal Physical 70 5% 100% Has a 30% chance to make the target flinch.
Healing Wish Psychic * Knocks the user out and fully heals its replacement's health.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Laser Focus Normal Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."
Last Resort Normal Physical 140 8% 100% Only works if the user is below 33% health.
Leaf Storm Grass Special 130 8% 90% Lowers the user's Special Attack by two stages.
Leech Seed Grass 5% 90% Drains 1% of the target's health to heal the user after each action.
Lucky Chant Normal 4% Protects all friendly Pokémon against critical hits for five actions.
Magical Leaf Grass Special 60 3% Never misses.
Mud-Slap Ground Special 20 2% 100% Has a 100% chance to lower the target's Accuracy by one stage.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Nature Power Normal * Uses another move depending on the arena.
Ominous Wind Ghost Special 60 3% 100% Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.
Protect Normal * +4 Protects the user against all moves this action.
Psychic Psychic Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Psych Up Normal * Copies the target's stat stages.
Quick Attack Normal Physical 40 3% 100% +1 Deals damage. No other effect.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard Normal * Protects the user and its allies from status ailments for five actions.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Seed Bomb Grass Physical 80 4% 100% Deals damage. No other effect.
Seed Flare Grass Special 120 8% 85% Has a 40% chance to lower the target's Special Defense by two stages.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Solar Beam Grass Special 120 7% 100% Requires an action to charge. Can be used in one action for 3% extra energy.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Sweet Kiss Fairy 3% 75% Confuses the target.
Sweet Scent Normal 2% 100% Lowers each target's Evasion by two stages.
Swift Normal Special 60 3% Never misses.
Swords Dance Normal 2% Raises the user's Attack by two stages.
Synthesis Grass * Restores 50% of the user's health usually, 66% during strong sunlight, or 25% during rain, sandstorm, or hail.
Tailwind Flying 4% Doubles the user and its allies' Speed for four actions.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Worry Seed Grass 3% 100% Changes the target's ability to Insomnia.
Zen Headbutt Psychic Physical 80 4% 90% Has a 20% chance to make the target flinch.