The Cave of Dragonflies ASB Database

Sandile

GroundDark
Speed
65
Rarity
3 ($10)
Gender
Female or male
Population
8

Abilities

Intimidate
Lowers opponents' Attack by one stage upon entering battle. Their Attack may be restored if the Pokémon does not continue to be intimidating.
Moxie
Raises Attack by one stage upon KOing an opponent.
Anger Point
(Hidden ability.) Maximizes Attack but multiplies damaging moves' energy cost by 1.5 upon receiving a critical hit.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
WaterGrassIceFightingBugFairy
Resistant to (0.67×)
PoisonRockGhostDark
Very resistant to (0.5×)
None
Immune to (0×)
ElectricPsychic

Evolution

Sandile
Krokorok

3 EXP

Krookodile

6 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aqua Tail Water Physical 90 5% 90% Deals damage. No other effect.
Assurance Dark Physical 60 3% 100% Base power is doubled if the target has already taken damage this action.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Beat Up Dark Physical * * 100% Base power is equal to ten times the number of Pokémon the user's trainer has remaining.
Bite Dark Physical 60 4% 100% Has a 30% chance to make the target flinch.
Bulldoze Ground Physical 60 4% 100% Has a 100% chance to lower each target's Speed by one stage.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Counter Fighting Physical * * 100% −5 Counters a physical move, dealing twice as much damage as the user took.
Crunch Dark Physical 80 4% 100% Has a 20% chance to lower the target's Defense by one stage.
Cut Normal Physical 50 3% 95% Deals damage. No other effect.
Dark Pulse Dark Special 80 4% 100% Has a 20% chance to make the target flinch.
Dig Ground Physical 80 4% 100% Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Earth Power Ground Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Earthquake Ground Physical 100 6% 100% Deals damage. No other effect.
Embargo Dark 4% 100% Prevents the target from using its held item for five actions.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fire Fang Fire Physical 65 3% 95% Has a 10% chance to burn the target and a 10% chance to make it flinch.
Focus Energy Normal 5% Raises the user's critical hit chance by two stages.
Foul Play Dark Physical 95 5% 100% Does damage using the target's Attack stat.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hone Claws Dark 2% Raises the user's Attack and Accuracy by one stage.
Incinerate Fire Special 60 3% 100% Destroys the target's berry.
Iron Tail Steel Physical 100 7% 75% Has a 30% chance to lower the target's Defense by one stage.
Leer Normal 1% 100% Lowers each target's Defense by one stage.
Mean Look Normal 4% Prevents the target from leaving battle or becoming intangible for five actions.
Me First Normal * Uses the move the target is about to use, with 1.5 times the base power. Fails if the target has already moved this action.
Mud-Slap Ground Special 20 2% 100% Has a 100% chance to lower the target's Accuracy by one stage.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Power Trip Dark Physical 20 1% 100% Base power rises by 20 for each of the user's positive stat stages.
Protect Normal * +4 Protects the user against all moves this action.
Pursuit Dark Physical 40 2% 100% Deals extra damage and hits first if the target is about to switch out or run away.
Rage Normal Physical 20 1% 100% If the user damaged between this move and the next, its Attack will increase.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Retaliate Normal Physical 70 4% 100% Base power is doubled if an ally fainted this action or last action.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Roar Normal 3% −6 Tries to make the target flinch. Success rate varies depending on the circumstances.
Rock Climb Normal Physical 90 5% 85% Has a 20% chance to confuse the target.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Tomb Rock Physical 60 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Sand Attack Ground 1% 100% Lowers the target's Accuracy by one stage.
Sandstorm Rock 5% Changes the weather to a sandstorm for nine actions.
Sand Tomb Ground Physical 35 3% 85% Traps the target and deals 1% damage after each action for 4-5 actions.
Scary Face Normal 2% 100% Lowers the target's Speed by two stages.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Sludge Bomb Poison Special 90 6% 100% Has a 30% chance to poison the target.
Snarl Dark Special 55 4% 95% Has a 100% chance to lower each target's Special Attack by one stage.
Snatch Dark * +4 Steals the first non-damaging, self-targetted move used by any opponent this action.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Spite Ghost 5% 100% Raises the energy cost of the target's last move by 4% until it leaves battle.
Stealth Rock Rock 2% Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them.
Stone Edge Rock Physical 100 6% 80% Has a critical hit rate one stage higher than normal.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Taunt Dark 4% 100% Prevents the target from using non-damaging moves for three actions.
Thief Dark Physical 60 3% 100% Steals the target's held item.
Thrash Normal Physical 120 7% 100% Forces the user to use this move for two to three actions, then confuses it.
Thunder Fang Electric Physical 65 3% 95% Has a 10% chance to paralyze the target and a 10% chance to make it flinch.
Torment Dark 4% 100% Prevents the target from using the same move twice in a row for five actions.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Uproar Normal Special 90 5% 100% Prevents Pokemon from falling asleep for up to three actions.

Sandile in the league

Name Trainer Ability XP :3 Item
Alfonso Zapi Moxie 0 0
Caimanly Wargle Intimidate 0 0 Lucky Egg
Convict Kratos Aurion Intimidate 0 0
Creedence Clearwater Revivor Ulqi-chan Intimidate 0 0
G'day Sylph Intimidate 0 0
Kamina Crazy Linoone Intimidate 0 0
Scarlet Whirlpool Intimidate 2 2
Tacos Zexion Moxie 1 1