The Cave of Dragonflies ASB Database

Salazzle

PoisonFire
Speed
117
Gender
Female
Population
0

Abilities

Corrosion
Can poison Poison-types and Steel-types.
Oblivious
(Hidden ability.) Protects against Attract, Captivate, and Taunt, but does not prevent infatuation through other means.

Type matchups

Very weak to (2×)
Ground
Weak to (1.5×)
WaterPsychicRock
Resistant to (0.67×)
FireIceFightingPoisonSteel
Very resistant to (0.5×)
GrassBugFairy
Immune to (0×)
None

Evolution

Salandit
Salazzle

3 EXP (female only)

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Acrobatics Flying Physical 55 3% 100% Has double power if the user is not holding an item.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Belch Poison Special 120 7% 90% Only works if the user has eaten a berry.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Covet Normal Physical 60 3% 100% Steals the target's item.
Disable Normal 4% 100% Prevents the target from using its last move for four actions.
Double Slap Normal Physical 15 * 85% Hits 2-5 times in one action. Base power is 15 times the number of hits.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Dragon Claw Dragon Physical 80 4% 100% Deals damage. No other effect.
Dragon Pulse Dragon Special 85 4% 100% Deals damage. No other effect.
Dragon Rage Dragon Special * 2% 100% Always does exactly 4% damage, unless the target is immune.
Dragon Tail Dragon Physical 60 3% 90% −6 Knocks the target fairly far away, potentially preventing it from reaching the user for a bit.
Ember Fire Special 40 2% 100% Has a 10% chance to burn the target.
Encore Normal 4% 100% Makes the target repeat its last move for three actions.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fake Out Normal Physical 40 3% 100% +3 Makes the target flinch if the user has not already used this move since entering battle.
Fire Blast Fire Special 110 7% 85% Has a 10% chance to burn the target.
Flame Burst Fire Special 70 4% 100% Deals 3% damage to any Pokémon within two meters of the target.
Flame Charge Fire Physical 50 4% 100% Has a 100% chance to raise the user's Speed by one stage.
Flamethrower Fire Special 90 5% 100% Has a 10% chance to burn the target.
Fling Dark Physical * * 100% Throws the user's held item at the target. Base power and energy cost depend on the item.
Foul Play Dark Physical 95 5% 100% Does damage using the target's Attack stat.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Gunk Shot Poison Physical 120 8% 80% Has a 30% chance to poison the target.
Heat Wave Fire Special 95 5% 90% Has a 10% chance to burn each target.
Helping Hand Normal * +5 Multiplies the power of an ally's move by 1.5 this action.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Iron Tail Steel Physical 100 7% 75% Has a 30% chance to lower the target's Defense by one stage.
Knock Off Dark Physical 65 3% 100% Base power is multiplied by 1.5 if the target is holding an item, and removes the item.
Laser Focus Normal Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."
Leech Life Bug Physical 80 4% 100% Drains half the damage dealt to heal the user.
Nasty Plot Dark 2% Raises the user's Special Attack by two stages.
Overheat Fire Special 130 8% 90% Lowers the user's Special Attack by two stages.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Poison Gas Poison 4% 90% Poisons the target.
Poison Jab Poison Physical 80 5% 100% Has a 30% chance to poison the target.
Pound Normal Physical 40 2% 100% Deals damage. No other effect.
Protect Normal * +4 Protects the user against all moves this action.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Sand Attack Ground 1% 100% Lowers the target's Accuracy by one stage.
Scratch Normal Physical 40 2% 100% Deals damage. No other effect.
Shadow Claw Ghost Physical 70 4% 100% Has a critical hit rate one stage higher than normal.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Sludge Bomb Poison Special 90 6% 100% Has a 30% chance to poison the target.
Sludge Wave Poison Special 95 5% 100% Has a 10% chance to poison each target.
Smog Poison Special 30 3% 70% Has a 40% chance to poison the target.
Snatch Dark * +4 Steals the first non-damaging, self-targetted move used by any opponent this action.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Sweet Scent Normal 2% 100% Lowers each target's Evasion by two stages.
Taunt Dark 4% 100% Prevents the target from using non-damaging moves for three actions.
Thief Dark Physical 60 3% 100% Steals the target's held item.
Torment Dark 4% 100% Prevents the target from using the same move twice in a row for five actions.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Venom Drench Poison 3% 100% Lowers each target's Attack, Special Attack, and Speed by one stage if it is poisoned.
Venoshock Poison Special 65 3% 100% Base power is doubled if the target is poisoned.
Will-O-Wisp Fire 3% 85% Burns the target.