The Cave of Dragonflies ASB Database

Heat Rotom

ElectricFire
Speed
86
Rarity
8 ($30)
Gender
Genderless
Population
0

Abilities

Levitate
Protects against Ground moves.

Type matchups

Very weak to (2×)
Ground
Weak to (1.5×)
WaterRock
Resistant to (0.67×)
FireGrassElectricIceFlyingBugFairy
Very resistant to (0.5×)
Steel
Immune to (0×)
None

Evolution

Rotom

Forms

Rotom's forms have different types, signature moves, and stats. It can change forms at any time outside of battle, but cannot change after the beginning of a battle.

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Ally Switch Psychic 1% +2 Switches places with an ally.
Astonish Ghost Physical 30 3% 100% Has a 30% chance to make the target flinch.
Charge Electric 4% Doubles the base power of the user's next Electric-type move and raises its Special Defense by one stage.
Charge Beam Electric Special 50 4% 90% Has a 70% chance to raise the user's Special Attack by one stage.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Confuse Ray Ghost 4% 100% Confuses the target.
Dark Pulse Dark Special 80 4% 100% Has a 20% chance to make the target flinch.
Defog Flying 4% Removes various effects from the field and lowers the target's Evasion by one stage.
Discharge Electric Special 80 5% 100% Has a 30% chance to paralyze each target.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Dream Eater Psychic Special 100 6% 100% Drains half the damage dealt to heal the user. Only works on sleeping targets.
Electro Ball Electric Special * * 100% Power ranges from 60 to 150 depending on how fast the user is compared to the target.
Electroweb Electric Special 55 4% 95% Has a 100% chance to lower each target's Speed by one stage.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Flash Normal 1% 100% Lowers the target's Accuracy by one stage if it relies on sight.
Foul Play Dark Physical 95 5% 100% Does damage using the target's Attack stat.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Hex Ghost Special 65 3% 100% Base power is doubled if the target has a status ailment.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Light Screen Psychic * Halves damage taken from special moves for five actions.
Mud-Slap Ground Special 20 2% 100% Has a 100% chance to lower the target's Accuracy by one stage.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Ominous Wind Ghost Special 60 3% 100% Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.
Overheat Fire Special 130 8% 90% Lowers the user's Special Attack by two stages.
Pain Split Normal * Averages the user and target's health.
Protect Normal * +4 Protects the user against all moves this action.
Psych Up Normal * Copies the target's stat stages.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Reflect Psychic * Halves damage taken from physical moves for five actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Shadow Ball Ghost Special 80 4% 100% Has a 20% chance to lower the target's Special Defense by one stage.
Shock Wave Electric Special 60 3% Never misses.
Signal Beam Bug Special 75 4% 100% Has a 10% chance to confuse the target.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snatch Dark * +4 Steals the first non-damaging, self-targetted move used by any opponent this action.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Spite Ghost 5% 100% Raises the energy cost of the target's last move by 4% until it leaves battle.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sucker Punch Dark Physical 70 5% 100% +1 Only works if the target is about to use a damaging move.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Swift Normal Special 60 3% Never misses.
Telekinesis Psychic 4% Raises the target in the air for three actions, giving all moves 100% accuracy against it.
Thief Dark Physical 60 3% 100% Steals the target's held item.
Thunder Electric Special 110 8% 70% Has a 30% chance to paralyze the target.
Thunderbolt Electric Special 90 5% 100% Has a 10% chance to paralyze the target.
Thunder Shock Electric Special 40 2% 100% Has a 10% chance to paralyze the target.
Thunder Wave Electric 4% 90% Severely paralyzes the target.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Trick Psychic 3% 100% Swaps the user and target's held items.
Uproar Normal Special 90 5% 100% Prevents Pokemon from falling asleep for up to three actions.
Volt Switch Electric Special 70 4% 100% Makes the user switch out.
Will-O-Wisp Fire 3% 85% Burns the target.