The Cave of Dragonflies ASB Database

Roserade

GrassPoison
Speed
90
Gender
Female or male
Population
0

Abilities

Natural Cure
Cures all major status ailments upon leaving battle, or with the use of a full round, for no energy cost.
Poison Point
Has a 30% chance of poisoning attacking Pokémon on contact.
Technician
(Hidden ability.) Multiplies base power by 1.5 for moves of 60 base power or less.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
FireIceFlyingPsychic
Resistant to (0.67×)
WaterElectricFightingFairy
Very resistant to (0.5×)
Grass
Immune to (0×)
None

Evolution

Budew
Roselia

3 happiness

Roserade

battle holding a Shiny Stone

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Absorb Grass Special 20 1% 100% Drains half the damage dealt to heal the user.
Aromatherapy Grass 4% Heals all friendly Pokémon's status conditions.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Body Slam Normal Physical 85 6% 100% Has a 30% chance to paralyze the target.
Bullet Seed Grass Physical 25 * 100% Hits 2-5 times in one action. Base power is 25 times the number of hits.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Cotton Spore Grass 2% 100% Lowers each target's Speed by two stages.
Covet Normal Physical 60 3% 100% Steals the target's item.
Cut Normal Physical 50 3% 95% Deals damage. No other effect.
Dazzling Gleam Fairy Special 80 4% 100% Deals damage. No other effect.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Energy Ball Grass Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Extrasensory Psychic Special 80 4% 100% Has a 10% chance to make the target flinch.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Flash Normal 1% 100% Lowers the target's Accuracy by one stage if it relies on sight.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Fury Cutter Bug Physical 40 2% 95% Base power doubles with each successful consecutive use, up to 160.
Giga Drain Grass Special 75 4% 100% Drains half the damage dealt to heal the user.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Grass Knot Grass Special * * 100% Base power and energy cost depend on the target's weight.
Grass Whistle Grass 1% 55% Puts the target to sleep.
Grassy Terrain Grass 5% For six actions, heals Pokémon on the ground for 1% each action and raises their Grass-type moves' base damage by 4/3x.
Growth Normal 2% Raises the user's Attack and Special Attack by one stage.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Ingrain Grass 5% Heals 1% of the user's health after each action, but roots it in place.
Laser Focus Normal Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."
Leaf Storm Grass Special 130 8% 90% Lowers the user's Special Attack by two stages.
Leech Seed Grass 5% 90% Drains 1% of the target's health to heal the user after each action.
Magical Leaf Grass Special 60 3% Never misses.
Mega Drain Grass Special 40 2% 100% Drains half the damage inflicted to heal the user.
Mimic Normal 1% Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.
Mind Reader Normal 4% Ensures that the user's next move against the target will hit.
Mud-Slap Ground Special 20 2% 100% Has a 100% chance to lower the target's Accuracy by one stage.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Nature Power Normal * Uses another move depending on the arena.
Nightmare Ghost 4% 100% Damages the target for 5% health after each action as long as it stays asleep.
Petal Blizzard Grass Physical 90 5% 100% Deals damage. No other effect.
Petal Dance Grass Special 120 7% 100% Forces the user to use this move for two to three actions, then confuses it.
Pin Missile Bug Physical 25 * 95% Hits 2-5 times in one action. Base power is 25 times the number of hits.
Poison Jab Poison Physical 80 5% 100% Has a 30% chance to poison the target.
Poison Sting Poison Physical 15 2% 100% Has a 30% chance to poison the target.
Power Whip Grass Physical 120 7% 85% Deals damage. No other effect.
Protect Normal * +4 Protects the user against all moves this action.
Psych Up Normal * Copies the target's stat stages.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Razor Leaf Grass Physical 55 3% 95% Has a critical hit rate one stage higher than normal.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Seed Bomb Grass Physical 80 4% 100% Deals damage. No other effect.
Shadow Ball Ghost Special 80 4% 100% Has a 20% chance to lower the target's Special Defense by one stage.
Sleep Powder Grass 3% 75% Puts the target to sleep.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Sludge Bomb Poison Special 90 6% 100% Has a 30% chance to poison the target.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Solar Beam Grass Special 120 7% 100% Requires an action to charge. Can be used in one action for 3% extra energy.
Spikes Ground 2% Scatters spikes which deal 2% damage to any Pokémon who steps on them.
Stun Spore Grass 3% 75% Severely paralyzes the target.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Sweet Scent Normal 2% 100% Lowers each target's Evasion by two stages.
Swift Normal Special 60 3% Never misses.
Swords Dance Normal 2% Raises the user's Attack by two stages.
Synthesis Grass * Restores 50% of the user's health usually, 66% during strong sunlight, or 25% during rain, sandstorm, or hail.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Toxic Spikes Poison 2% Scatters spikes which poison any Pokémon who steps on them.
Uproar Normal Special 90 5% 100% Prevents Pokemon from falling asleep for up to three actions.
Venom Drench Poison 3% 100% Lowers each target's Attack, Special Attack, and Speed by one stage if it is poisoned.
Venoshock Poison Special 65 3% 100% Base power is doubled if the target is poisoned.
Water Sport Water 3% Lowers the effectiveness of Fire-type moves used against the user or its allies by one stage for nine actions.
Weather Ball Normal Special 50 3% 100% Has 100 base power and changes type to match the weather if there is weather in effect.
Worry Seed Grass 3% 100% Changes the target's ability to Insomnia.