The Cave of Dragonflies ASB Database

Reshiram

DragonFire
Speed
90
Gender
Genderless
Population
0

Abilities

Turboblaze
Bypasses targets' abilities if they could prevent or hinder damage.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
GroundRockDragon
Resistant to (0.67×)
ElectricBugSteel
Very resistant to (0.5×)
FireGrass
Immune to (0×)
None

Evolution

Reshiram

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Ancient Power Rock Special 60 3% 100% Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.
Blue Flare Fire Special 130 8% 85% Has a 20% chance to burn the target.
Brutal Swing Dark Physical 60 3% 100% Deals damage. No other effect.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Crunch Dark Physical 80 4% 100% Has a 20% chance to lower the target's Defense by one stage.
Cut Normal Physical 50 3% 95% Deals damage. No other effect.
Defog Flying 4% Removes various effects from the field and lowers the target's Evasion by one stage.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Draco Meteor Dragon Special 130 8% 90% Lowers the user's Special Attack by two stages.
Dragon Breath Dragon Special 60 4% 100% Has a 30% chance to paralyze the target.
Dragon Claw Dragon Physical 80 4% 100% Deals damage. No other effect.
Dragon Pulse Dragon Special 85 4% 100% Deals damage. No other effect.
Dragon Rage Dragon Special * 2% 100% Always does exactly 4% damage, unless the target is immune.
Dragon Tail Dragon Physical 60 3% 90% −6 Knocks the target fairly far away, potentially preventing it from reaching the user for a bit.
Earth Power Ground Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Echoed Voice Normal Special 40 2% 100% Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.
Extrasensory Psychic Special 80 4% 100% Has a 10% chance to make the target flinch.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fire Blast Fire Special 110 7% 85% Has a 10% chance to burn the target.
Fire Fang Fire Physical 65 3% 95% Has a 10% chance to burn the target and a 10% chance to make it flinch.
Flame Charge Fire Physical 50 4% 100% Has a 100% chance to raise the user's Speed by one stage.
Flamethrower Fire Special 90 5% 100% Has a 10% chance to burn the target.
Fling Dark Physical * * 100% Throws the user's held item at the target. Base power and energy cost depend on the item.
Fly Flying Physical 90 5% 95% Flies up high, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Focus Blast Fighting Special 120 7% 70% Has a 10% chance to lower the target's Special Defense by one stage.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Fusion Flare Fire Special 100 6% 100% Base power is doubled if used after Fusion Bolt.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Heat Wave Fire Special 95 5% 90% Has a 10% chance to burn each target.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hone Claws Dark 2% Raises the user's Attack and Accuracy by one stage.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Hyper Voice Normal Special 90 5% 100% Deals damage. No other effect.
Imprison Psychic 5% Prevents all opponents from using any move that the user has used so far for nine actions.
Incinerate Fire Special 60 3% 100% Destroys the target's berry.
Laser Focus Normal Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."
Light Screen Psychic * Halves damage taken from special moves for five actions.
Noble Roar Normal 2% 100% Lowers the target's Attack and Special Attack by one stage.
Outrage Dragon Physical 120 7% 100% Forces the user to use this move for two to three actions, then confuses it.
Overheat Fire Special 130 8% 90% Lowers the user's Special Attack by two stages.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Protect Normal * +4 Protects the user against all moves this action.
Psychic Psychic Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Reflect Psychic * Halves damage taken from physical moves for five actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Smash Fighting Physical 40 3% 100% Has a 50% chance to lower the target's Defense.
Rock Tomb Rock Physical 60 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Roost Flying * Restores 50% of the user's health, and removes its Flying type, if applicable, until the user's next action.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard Normal * Protects the user and its allies from status ailments for five actions.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Shadow Ball Ghost Special 80 4% 100% Has a 20% chance to lower the target's Special Defense by one stage.
Shadow Claw Ghost Physical 70 4% 100% Has a critical hit rate one stage higher than normal.
Slash Normal Physical 70 4% 100% Has a critical hit rate one stage higher than normal.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Solar Beam Grass Special 120 7% 100% Requires an action to charge. Can be used in one action for 3% extra energy.
Steel Wing Steel Physical 70 4% 90% Has a 10% chance to raise the user's Defense by one stage.
Stone Edge Rock Physical 100 6% 80% Has a critical hit rate one stage higher than normal.
Strength Normal Physical 80 4% 100% Deals damage. No other effect.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Tailwind Flying 4% Doubles the user and its allies' Speed for four actions.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Will-O-Wisp Fire 3% 85% Burns the target.
Zen Headbutt Psychic Physical 80 4% 90% Has a 20% chance to make the target flinch.